Player Matchup

Cthulhu
Cthulhu
JlN W00
Cthulhu
Level 12
God Stats
0W - 3L
1,264 SR
Queue Stats
0W - 8L
1,031 Elo+
Party 3
Baron Samedi
Baron Samedi
STK Kusch
Baron Samedi
Level 57
God Stats
20W - 36L
1,275 SR
Queue Stats
280W - 311L
1,340 Elo+
Party 2
Izanami
Izanami
STK W0LF
Izanami
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
184W - 200L
1,366 Elo+
Party 2
Mulan
Mulan
YinLightning
Mulan
Level 38
God Stats
3W - 12L
1,343 SR
Queue Stats
15W - 39L
1,258 Elo+
Party 3
Bakasura
Bakasura
playerhone
Bakasura
Level 51
God Stats
0W - 2L
1,311 SR
Queue Stats
22W - 47L
1,280 Elo+
Party 3
Team Averages
Level 37
1,339 SR
1,255 Elo+

VS

Team Averages
Level 68
1,410 SR
1,380 Elo+
Bakasura
Bakasura
Ghostigoo8633
Bakasura
Level 84
God Stats
17W - 27L
1,296 SR
Queue Stats
113W - 148L
1,384 Elo+
Party 1
Artemis
Artemis
N7 Red Comet184
Artemis
Level 64
God Stats
1W - 0L
1,334 SR
Queue Stats
13W - 35L
1,283 Elo+
Party 1
Jormungandr
Jormungandr
Raivok9117
Jormungandr
Level 29
God Stats
3W - 2L
1,345 SR
Queue Stats
30W - 47L
1,336 Elo+
Party 1
Discordia
Discordia
Triplefate
Discordia
Level 55
God Stats
3W - 3L
1,524 SR
Queue Stats
152W - 183L
1,392 Elo+
Party 1
Sol
Sol
x-MrBadTouch-x
Sol
Level 110
God Stats
7W - 7L
1,548 SR
Queue Stats
160W - 161L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JlN W00
Cthulhu
13
0 / 6 / 3
8,291
415
8,563
17,264
13,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
STK Kusch
Baron Samedi
17
1 / 6 / 1
10,210
511
6,177
17,080
7,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
STK W0LF
Izanami
16
3 / 4 / 3
10,282
514
12,176
15,771
5,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 4 / 1
8,301
415
4,043
13,072
8,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bakasura
playerhone
Bakasura
16
5 / 4 / 1
10,158
508
7,855
14,319
6,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Ghostigoo8633
Bakasura
15
4 / 1 / 3
9,929
496
4,320
14,495
5,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
4 / 3 / 7
9,908
495
11,112
15,989
5,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Raivok9117
Jormungandr
15
3 / 2 / 8
10,241
512
7,140
14,427
10,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Discordia
Triplefate
Discordia
18
8 / 2 / 4
11,751
588
18,290
9,374
3,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
5 / 1 / 2
13,611
681
14,634
14,596
5,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
48
9
Kills
24
24
Deaths
9
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Ghostigoo8633
Bakasura
4
1
3
5.5
L
Cthulhu
JlN W00
Cthulhu
0
6
3
0.25
W
4
3
7
2.5
W
Jormungandr
Raivok9117
Jormungandr
3
2
8
3.5
L
Baron Samedi
STK Kusch
Baron Samedi
1
6
1
0.25
L
Izanami
STK W0LF
Izanami
3
4
3
1.13
W
Discordia
Triplefate
Discordia
8
2
4
5
L
0
4
1
0.13
L
Bakasura
playerhone
Bakasura
5
4
1
1.38
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,814
Damage
55,496
77,506
Taken
68,881
41,781
Mitigated
30,328
18,372
Healing
26,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Ghostigoo8633
Bakasura
4,320
3,450
0
6,450
14,495
5,043
147
1,164
12,679
0
42,750
L
Cthulhu
JlN W00
Cthulhu
8,563
141
0
1,775
17,264
13,434
66
6,719
10,434
27,750
0
W
11,112
6,671
0
6,163
15,989
5,555
699
3,881
11,678
0
54,298
W
Jormungandr
Raivok9117
Jormungandr
7,140
1,320
0
2,172
14,427
10,922
154
2,400
11,672
41,328
0
L
Baron Samedi
STK Kusch
Baron Samedi
6,177
1,042
0
3,656
17,080
7,830
729
10,320
6,314
77,259
0
L
Izanami
STK W0LF
Izanami
12,176
8,648
0
7,910
15,771
5,721
794
6,173
9,510
0
78,540
W
Discordia
Triplefate
Discordia
18,290
2,242
0
1,093
9,374
3,479
778
4,765
4,529
77,165
0
L
4,043
369
0
2,228
13,072
8,060
127
9,868
3,158
0
36,102
L
Bakasura
playerhone
Bakasura
7,855
4,530
0
2,803
14,319
6,736
215
6,199
7,826
0
47,368
W
14,634
4,517
0
10,455
14,596
5,329
4,870
1,780
12,311
127,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,242
Gold Earned
55,440
469
Minions Killed
654
0
Camps Cleared
0
1,796,438
Distance Traveled
1,949,321
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,929
496
119
6
0
489,098
0
L
Cthulhu
8,291
415
44
2
0
362,184
0
W
Artemis
9,908
495
92
5
0
320,210
6
W
Jormungandr
10,241
512
70
4
0
389,375
1
L
Baron Samedi
10,210
511
118
6
0
301,248
0
L
Izanami
10,282
514
126
6
0
341,321
0
W
Discordia
11,751
588
143
7
0
390,624
3
L
Mulan
8,301
415
80
4
0
327,065
5
L
Bakasura
10,158
508
101
5
0
464,620
4
W
Sol
13,611
681
230
12
0
360,014
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role