Player Matchup

Sol
Sol
AikiMiyu
Sol
Level 129
God Stats
10W - 6L
1,633 SR
Queue Stats
85W - 73L
1,521 Elo+
Party 1
King Arthur
King Arthur
AngelNocturno
King Arthur
Level 109
God Stats
3W - 3L
1,602 SR
Queue Stats
80W - 88L
1,465 Elo+
Solo
Susano
Susano
ToorooSebastian
Susano
Level 43
God Stats
4W - 2L
1,300 SR
Queue Stats
176W - 162L
1,612 Elo+
Solo
Cernunnos
Cernunnos
WickedxMerc
Cernunnos
Level 88
God Stats
2W - 1L
1,600 SR
Queue Stats
30W - 30L
1,664 Elo+
Party 1
Tiamat
Tiamat
barefootboys
Tiamat
Level 121
God Stats
4W - 4L
1,653 SR
Queue Stats
85W - 80L
1,515 Elo+
Party 1
Team Averages
Level 98
1,557 SR
1,555 Elo+

VS

Team Averages
Level 83
1,488 SR
1,562 Elo+
Eset
Eset
Captaincox96
Eset
Level 17
God Stats
2W - 4L
1,502 SR
Queue Stats
112W - 91L
1,637 Elo+
Solo
Skadi
Skadi
Kayaneryu
Skadi
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,275 Elo+
Solo
Horus
Horus
Mininater15
Horus
Level 49
God Stats
0W - 1L
1,542 SR
Queue Stats
40W - 23L
1,768 Elo+
Party 2
Athena
Athena
OneSneakyHorse
Athena
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 55L
1,475 Elo+
Solo
Nemesis
Nemesis
Themysterybro55
Nemesis
Level 147
God Stats
0W - 1L
1,394 SR
Queue Stats
29W - 21L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 10
9,877
823
14,204
9,165
3,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
AngelNocturno
King Arthur
14
1 / 4 / 4
8,180
682
5,513
11,151
10,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
7 / 0 / 9
10,710
893
11,219
4,075
1,741
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cernunnos
WickedxMerc
Cernunnos
15
1 / 3 / 5
8,380
698
7,082
7,488
2,804
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
17
6 / 1 / 11
10,914
910
16,497
8,554
6,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 4
8,187
682
6,032
8,301
2,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Skadi
Kayaneryu
Skadi
15
2 / 4 / 2
8,426
702
5,529
10,826
4,110
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 4 / 5
8,531
711
5,191
14,390
11,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 4 / 6
8,046
671
6,257
17,004
13,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 3 / 2
7,858
655
7,196
13,090
5,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
27
19
Kills
8
9
Deaths
19
39
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
1
10
9
W
King Arthur
AngelNocturno
King Arthur
1
4
4
0.75
L
1
4
4
0.75
L
Skadi
Kayaneryu
Skadi
2
4
2
0.75
L
3
4
5
1.38
L
0
4
6
0.75
L
2
3
2
1
W
7
0
9
11.5
W
Cernunnos
WickedxMerc
Cernunnos
1
3
5
1.17
W
Tiamat
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,515
Damage
30,205
40,433
Taken
63,611
24,441
Mitigated
37,494
8,154
Healing
10,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,204
4,554
0
4,068
9,165
3,577
3,911
1,413
7,752
32,651
0
W
King Arthur
AngelNocturno
King Arthur
5,513
262
0
360
11,151
10,250
186
3,063
8,088
0
23,994
L
6,032
431
1,063
613
8,301
2,820
0
4,122
3,995
36,659
0
L
Skadi
Kayaneryu
Skadi
5,529
1,748
0
490
10,826
4,110
0
5,020
5,592
0
29,556
L
5,191
1,947
932
2,752
14,390
11,980
0
7,859
6,103
0
12,883
L
6,257
1,246
462
1,249
17,004
13,526
0
7,399
9,166
15,714
0
L
7,196
2,927
0
2,948
13,090
5,058
0
5,344
7,441
0
22,655
W
11,219
3,128
0
1,159
4,075
1,741
1
1,745
2,330
0
31,066
W
Cernunnos
WickedxMerc
Cernunnos
7,082
2,858
0
608
7,488
2,804
0
3,233
4,255
0
32,483
W
Tiamat
16,497
813
0
1,959
8,554
6,069
296
3,189
5,365
38,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,061
Gold Earned
41,048
289
Minions Killed
248
12
Camps Cleared
5
1,153,626
Distance Traveled
1,140,968
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,877
823
68
6
1
214,569
1
W
King Arthur
8,180
682
35
3
1
225,013
4
L
Eset
8,187
682
103
9
0
204,179
3
L
Skadi
8,426
702
75
6
1
229,702
0
L
Horus
8,531
711
17
1
0
234,181
4
L
Athena
8,046
671
19
2
0
223,260
0
L
Nemesis
7,858
655
34
3
4
249,646
3
W
Susano
10,710
893
53
4
1
258,594
0
W
Cernunnos
8,380
698
70
6
3
204,139
0
W
Tiamat
10,914
910
63
5
6
251,311
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role