Player Matchup

Gilgamesh
Gilgamesh
JulianDav27
Gilgamesh
Level 19
God Stats
0W - 1L
1,733 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Rama
Rama
Modred15
Rama
Level 60
God Stats
0W - 2L
1,814 SR
Queue Stats
72W - 78L
1,425 Elo+
Party 2
Ymir
Ymir
SlenderGuy101
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,853 Elo+
Solo
Cabrakan
Cabrakan
xxvxHunterxvxx
Cabrakan
Level 26
God Stats
4W - 4L
1,700 SR
Queue Stats
66W - 87L
1,407 Elo+
Party 2
Team Averages
Level 33
1,687 SR
1,546 Elo+

VS

Team Averages
Level 59
1,497 SR
1,441 Elo+
Da Ji
Da Ji
Fiddlin
Da Ji
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,543 Elo+
Party 1
Hachiman
Hachiman
JugglusJungler
Hachiman
Level 23
God Stats
3W - 1L
1,406 SR
Queue Stats
16W - 24L
1,336 Elo+
Party 3
Cabrakan
Cabrakan
KRAgitoChef2002
Cabrakan
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 50L
1,341 Elo+
Party 3
Fafnir
Fafnir
MFKRUnlimited
Fafnir
Level 25
God Stats
1W - 1L
1,583 SR
Queue Stats
5W - 2L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JulianDav27
Gilgamesh
15
4 / 4 / 7
11,335
810
10,080
10,587
9,490
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rama
17
10 / 4 / 4
12,080
863
12,604
11,765
5,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
4 / 3 / 7
10,503
750
8,485
20,286
21,030
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cabrakan
15
2 / 5 / 11
10,273
734
12,012
14,709
19,438
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Fiddlin
Da Ji
19
10 / 3 / 5
12,621
902
18,081
11,181
6,100
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hachiman
16
3 / 7 / 8
10,623
759
12,385
11,968
4,912
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
16
2 / 6 / 9
10,734
767
8,061
18,459
25,600
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

16
1 / 4 / 10
10,176
727
5,866
13,458
15,425
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
48
20
Kills
16
16
Deaths
20
29
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Fiddlin
Da Ji
10
3
5
4.17
W
Hachiman
3
7
8
1
L
Gilgamesh
JulianDav27
Gilgamesh
4
4
7
1.88
W
Cabrakan
2
6
9
1.08
W
1
4
10
1.5
L
Rama
10
4
4
3
L
4
3
7
2.5
L
Cabrakan
2
5
11
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,181
Damage
44,393
57,347
Taken
55,066
55,560
Mitigated
52,037
5,175
Healing
7,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Fiddlin
Da Ji
18,081
6,581
0
1,930
11,181
6,100
2,156
4,727
6,454
0
44,901
W
Hachiman
12,385
8,134
503
1,696
11,968
4,912
2,359
3,582
8,386
0
38,148
L
Gilgamesh
JulianDav27
Gilgamesh
10,080
3,045
0
308
10,587
9,490
310
3,580
7,007
0
24,149
W
Cabrakan
8,061
1,047
0
2,630
18,459
25,600
196
6,043
12,416
28,443
0
W
5,866
2,104
0
964
13,458
15,425
556
7,167
6,291
19,960
0
L
Rama
12,604
10,604
0
2,510
11,765
5,602
1,715
1,757
10,008
0
48,848
L
8,485
2,207
291
1,420
20,286
21,030
631
5,092
15,194
27,957
0
L
Cabrakan
12,012
1,164
0
646
14,709
19,438
1,124
3,912
10,797
22,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,191
Gold Earned
44,154
168
Minions Killed
179
9
Camps Cleared
9
870,663
Distance Traveled
944,851
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,621
902
58
4
2
281,428
1
W
Hachiman
10,623
759
54
4
1
215,607
1
L
Gilgamesh
11,335
810
21
2
4
208,589
3
W
Cabrakan
10,734
767
41
3
2
196,806
0
W
Fafnir
10,176
727
26
2
4
251,010
0
L
Rama
12,080
863
82
6
4
211,603
0
L
Ymir
10,503
750
42
3
1
240,071
0
L
Cabrakan
10,273
734
23
2
0
210,400
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role