Player Matchup

Cthulhu
Cthulhu
BangarangGamer
Cthulhu
Level 7
God Stats
1W - 8L
1,102 SR
Queue Stats
1W - 10L
1,024 Elo+
Party 1
Yemoja
Yemoja
Hunter5672
Yemoja
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Siberianlush1
Anubis
Level 6
God Stats
1W - 7L
1,142 SR
Queue Stats
1W - 8L
1,024 Elo+
Party 1
Tiamat
Tiamat
WendigoNDJarvous
Tiamat
Level 25
God Stats
4W - 5L
1,384 SR
Queue Stats
110W - 109L
1,353 Elo+
Solo
Tsukuyomi
Tsukuyomi
ZombieSkyhawk
Tsukuyomi
Level 9
God Stats
1W - 9L
1,046 SR
Queue Stats
1W - 10L
1,024 Elo+
Party 1
Team Averages
Level 12
1,235 SR
1,185 Elo+

VS

Team Averages
Level 21
1,417 SR
1,264 Elo+
Izanami
Izanami
Maduseya
Izanami
Level 18
God Stats
32W - 11L
1,625 SR
Queue Stats
149W - 155L
1,347 Elo+
Solo
Bellona
Bellona
MonoNocturno97
Bellona
Level 14
God Stats
1W - 0L
1,375 SR
Queue Stats
30W - 23L
1,222 Elo+
Solo
Poseidon
Poseidon
VicarioCanito
Poseidon
Level 17
God Stats
2W - 4L
1,500 SR
Queue Stats
17W - 42L
1,197 Elo+
Solo
Bacchus
Bacchus
bramek-37
Bacchus
Level 28
God Stats
9W - 9L
1,443 SR
Queue Stats
74W - 94L
1,248 Elo+
Solo
Nemesis
Nemesis
tgif117
Nemesis
Level 28
God Stats
1W - 1L
1,141 SR
Queue Stats
109W - 139L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,832
380
1,909
11,541
7,568
Shoes

Shoes

+6%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Yemoja
Hunter5672
Yemoja
11
0 / 3 / 1
7,176
399
3,379
9,251
6,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
2 / 6 / 1
7,345
408
4,953
9,345
4,069
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 5 / 2
8,282
460
9,082
11,051
5,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
ZombieSkyhawk
Tsukuyomi
13
1 / 4 / 0
7,708
428
5,435
12,046
4,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Maduseya
Izanami
16
7 / 0 / 2
10,183
566
9,718
7,348
2,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
6 / 0 / 1
10,263
570
9,891
11,643
10,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Poseidon
VicarioCanito
Poseidon
10
1 / 7 / 1
7,150
397
1,989
8,616
4,498
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bacchus
bramek-37
Bacchus
13
4 / 1 / 7
8,931
496
7,083
13,544
9,678
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
tgif117
Nemesis
17
4 / 0 / 5
10,118
562
8,754
10,085
4,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
7
Kills
22
22
Deaths
8
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Yemoja
Hunter5672
Yemoja
0
3
1
0.17
W
Izanami
Maduseya
Izanami
7
0
2
8
W
6
0
1
6.5
L
2
6
1
0.42
W
Poseidon
VicarioCanito
Poseidon
1
7
1
0.21
L
4
5
2
1
L
Tsukuyomi
ZombieSkyhawk
Tsukuyomi
1
4
0
0.25
W
Bacchus
bramek-37
Bacchus
4
1
7
7.5
W
Nemesis
tgif117
Nemesis
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,758
Damage
37,435
53,234
Taken
51,236
28,233
Mitigated
32,155
8,918
Healing
14,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,909
139
0
446
11,541
7,568
805
405
11,136
18,551
0
L
Yemoja
Hunter5672
Yemoja
3,379
768
1,664
1,038
9,251
6,727
508
2,519
6,732
24,777
0
W
Izanami
Maduseya
Izanami
9,718
5,857
0
1,296
7,348
2,665
6,386
3,756
3,354
0
63,063
W
9,891
3,221
0
3,512
11,643
10,947
1,434
1,741
9,864
0
64,078
L
4,953
1,197
54
1,132
9,345
4,069
1,230
3,409
5,936
36,347
0
W
Poseidon
VicarioCanito
Poseidon
1,989
714
0
0
8,616
4,498
320
4,219
4,161
15,685
0
L
9,082
1,039
0
1,429
11,051
5,492
45
2,605
8,446
42,326
0
L
Tsukuyomi
ZombieSkyhawk
Tsukuyomi
5,435
1,027
0
3,155
12,046
4,377
130
134
11,912
0
42,947
W
Bacchus
bramek-37
Bacchus
7,083
854
0
5,316
13,544
9,678
234
6,817
6,588
33,958
0
W
Nemesis
tgif117
Nemesis
8,754
3,748
0
4,008
10,085
4,367
1,556
2,041
7,946
0
64,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,343
Gold Earned
46,645
296
Minions Killed
435
0
Camps Cleared
0
1,434,102
Distance Traveled
1,617,604
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,832
380
45
3
0
295,546
0
L
Yemoja
7,176
399
39
2
0
277,401
1
W
Izanami
10,183
566
136
8
0
319,702
0
W
Bellona
10,263
570
115
6
0
384,170
3
L
Anubis
7,345
408
65
4
0
259,642
3
W
Poseidon
7,150
397
25
1
0
183,105
0
L
Tiamat
8,282
460
71
4
0
297,755
1
L
Tsukuyomi
7,708
428
76
4
0
303,758
0
W
Bacchus
8,931
496
42
2
0
336,966
1
W
Nemesis
10,118
562
117
7
0
393,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role