Player Matchup

Cu Chulainn
Cu Chulainn
BabaSchnooda
Cu Chulainn
Level 15
God Stats
10W - 8L
1,417 SR
Queue Stats
32W - 26L
1,525 Elo+
Party 2
Medusa
Medusa
Franpao
Medusa
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 50L
1,378 Elo+
Solo
Hun Batz
Hun Batz
Huweie
Hun Batz
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 18L
1,762 Elo+
Party 2
Tiamat
Tiamat
Uranco
Tiamat
Level 24
God Stats
21W - 13L
1,681 SR
Queue Stats
39W - 26L
1,596 Elo+
Solo
Yemoja
Yemoja
lazysquash01
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,779 Elo+
Solo
Team Averages
Level 18
1,520 SR
1,608 Elo+

VS

Team Averages
Level 25
1,508 SR
1,717 Elo+
Anhur
Anhur
ChristoPro
Anhur
Level 28
God Stats
22W - 15L
1,572 SR
Queue Stats
95W - 78L
1,523 Elo+
Solo
Discordia
Discordia
Cooptah
Discordia
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 2L
1,908 Elo+
Party 1
Bastet
Bastet
DuckMayonnaise
Bastet
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 3L
1,908 Elo+
Party 1
Cu Chulainn
Cu Chulainn
JXarias
Cu Chulainn
Level 26
God Stats
13W - 10L
1,467 SR
Queue Stats
124W - 107L
1,558 Elo+
Solo
Fenrir
Fenrir
WTBelimS
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 120L
1,687 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BabaSchnooda
Cu Chulainn
17
1 / 1 / 7
10,907
496
8,294
17,808
14,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Franpao
Medusa
18
4 / 5 / 7
12,541
570
11,728
14,523
4,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Huweie
Hun Batz
20
5 / 4 / 4
12,997
591
11,890
16,193
6,388
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
Uranco
Tiamat
20
10 / 3 / 4
13,415
610
14,665
17,312
11,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
17
4 / 3 / 9
11,797
536
6,798
19,751
17,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
17
1 / 6 / 4
10,717
487
7,317
18,933
7,012
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Cooptah
Discordia
17
0 / 7 / 7
9,966
453
14,093
11,059
3,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
12 / 5 / 2
13,485
613
25,826
22,904
9,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cu Chulainn
JXarias
Cu Chulainn
18
3 / 5 / 4
11,423
519
13,044
19,782
16,007
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
WTBelimS
Fenrir
3
0 / 1 / 0
6,099
277
1,024
1,599
266
Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
33
24
Kills
16
16
Deaths
24
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
BabaSchnooda
Cu Chulainn
1
1
7
4.5
L
Anhur
1
6
4
0.5
L
Discordia
Cooptah
Discordia
0
7
7
0.5
L
12
5
2
2.6
W
Medusa
Franpao
Medusa
4
5
7
1.5
W
Hun Batz
Huweie
Hun Batz
5
4
4
1.75
L
Cu Chulainn
JXarias
Cu Chulainn
3
5
4
1
W
Tiamat
Uranco
Tiamat
10
3
4
4
L
Fenrir
WTBelimS
Fenrir
0
1
0
0
W
Yemoja
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,375
Damage
61,304
85,587
Taken
74,277
54,859
Mitigated
36,793
27,453
Healing
10,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
BabaSchnooda
Cu Chulainn
8,294
995
0
5,735
17,808
14,705
196
2,276
15,090
5,794
53,515
L
Anhur
7,317
1,723
0
3,075
18,933
7,012
1,880
3,579
15,329
0
81,423
L
Discordia
Cooptah
Discordia
14,093
758
264
1,569
11,059
3,605
46
6,392
4,642
52,474
0
L
25,826
7,574
0
875
22,904
9,903
0
5,206
17,623
0
113,516
W
Medusa
Franpao
Medusa
11,728
4,695
0
521
14,523
4,368
3,291
891
13,632
0
71,076
W
Hun Batz
Huweie
Hun Batz
11,890
3,855
0
4,030
16,193
6,388
340
1,111
15,082
0
98,884
L
Cu Chulainn
JXarias
Cu Chulainn
13,044
1,093
0
3,433
19,782
16,007
292
6,778
12,597
6,376
60,966
W
Tiamat
Uranco
Tiamat
14,665
3,005
31
6,366
17,312
11,932
603
6,753
10,559
94,392
0
L
Fenrir
WTBelimS
Fenrir
1,024
179
147
671
1,599
266
0
325
1,274
0
3,333
W
Yemoja
6,798
1,775
7,321
3,449
19,751
17,466
641
4,672
15,079
38,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,657
Gold Earned
51,690
568
Minions Killed
539
0
Camps Cleared
0
2,111,778
Distance Traveled
1,634,414
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,907
496
92
4
0
448,286
0
L
Anhur
10,717
487
126
6
0
368,357
5
L
Discordia
9,966
453
102
5
0
395,598
1
L
Bastet
13,485
613
172
8
0
450,832
4
W
Medusa
12,541
570
114
5
0
382,860
1
W
Hun Batz
12,997
591
168
8
0
450,126
2
L
Cu Chulainn
11,423
519
138
6
0
382,461
4
W
Tiamat
13,415
610
154
7
0
425,007
5
L
Fenrir
6,099
277
1
0
0
37,166
0
W
Yemoja
11,797
536
40
2
0
405,499
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role