Player Matchup

Fenrir
Fenrir
IKrimzn
Fenrir
Level 8
God Stats
2W - 6L
1,548 SR
Queue Stats
12W - 13L
1,506 Elo+
Party 2
Medusa
Medusa
IQBoy42
Medusa
Level 7
God Stats
1W - 2L
1,719 SR
Queue Stats
1W - 2L
1,715 Elo+
Party 1
Gilgamesh
Gilgamesh
JittBuggin
Gilgamesh
Level 14
God Stats
1W - 4L
1,468 SR
Queue Stats
23W - 39L
1,585 Elo+
Solo
Anubis
Anubis
TheShark4898
Anubis
Level 88
God Stats
1W - 2L
1,292 SR
Queue Stats
13W - 15L
1,455 Elo+
Party 2
Ymir
Ymir
stoppedbee12
Ymir
Level 7
God Stats
2W - 3L
1,719 SR
Queue Stats
16W - 22L
1,715 Elo+
Party 1
Team Averages
Level 25
1,549 SR
1,595 Elo+

VS

Team Averages
Level 19
1,437 SR
1,602 Elo+
Cerberus
Cerberus
 
Cerberus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
OvO99999
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,657 Elo+
Solo
Gilgamesh
Gilgamesh
ReaperThaGod
Gilgamesh
Level 17
God Stats
21W - 15L
1,428 SR
Queue Stats
52W - 45L
1,471 Elo+
Solo
Skadi
Skadi
ThevishCeaser5
Skadi
Level 17
God Stats
5W - 5L
1,257 SR
Queue Stats
47W - 44L
1,462 Elo+
Solo
Neith
Neith
Ubkhawan
Neith
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,918 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IKrimzn
Fenrir
10
3 / 7 / 3
7,467
467
5,585
12,391
3,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
IQBoy42
Medusa
10
0 / 6 / 4
6,501
406
3,716
7,661
1,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
JittBuggin
Gilgamesh
12
1 / 5 / 2
8,308
519
6,888
10,312
5,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
14
3 / 6 / 4
9,015
563
6,659
14,851
7,411
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 7 / 2
6,705
419
6,488
12,812
11,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
5 / 0 / 9
8,629
539
6,543
8,510
4,396
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ares
12
0 / 3 / 12
7,802
488
3,408
11,898
9,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
ReaperThaGod
Gilgamesh
17
11 / 3 / 8
10,159
635
12,001
12,562
8,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
6 / 1 / 10
9,057
566
10,225
5,841
1,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Neith
Ubkhawan
Neith
16
9 / 2 / 6
9,870
617
13,742
9,723
3,363
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
76
9
Kills
31
31
Deaths
9
15
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
0
9
9.5
L
Fenrir
IKrimzn
Fenrir
3
7
3
0.64
L
Medusa
IQBoy42
Medusa
0
6
4
0.33
L
Gilgamesh
JittBuggin
Gilgamesh
1
5
2
0.4
W
Ares
0
3
12
2
W
Gilgamesh
ReaperThaGod
Gilgamesh
11
3
8
5
L
Anubis
3
6
4
0.83
W
6
1
10
11
W
Neith
Ubkhawan
Neith
9
2
6
6
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,336
Damage
45,919
58,027
Taken
48,534
30,227
Mitigated
28,143
7,578
Healing
10,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,543
394
426
2,588
8,510
4,396
0
1,180
7,330
37,256
0
L
Fenrir
IKrimzn
Fenrir
5,585
657
0
619
12,391
3,820
0
1,731
10,660
0
30,360
L
Medusa
IQBoy42
Medusa
3,716
1,911
0
0
7,661
1,810
0
1,530
6,131
0
24,915
L
Gilgamesh
JittBuggin
Gilgamesh
6,888
1,758
79
1,171
10,312
5,408
1,020
2,109
8,203
0
40,419
W
Ares
3,408
354
0
1,040
11,898
9,651
338
5,107
6,791
17,032
0
W
Gilgamesh
ReaperThaGod
Gilgamesh
12,001
4,754
0
3,934
12,562
8,837
469
2,317
10,245
0
59,100
L
Anubis
6,659
770
0
5,047
14,851
7,411
43
1,915
12,936
46,874
0
W
10,225
5,829
0
556
5,841
1,896
1,937
1,386
4,455
0
54,193
W
Neith
Ubkhawan
Neith
13,742
4,623
0
2,254
9,723
3,363
2,955
3,157
6,566
0
67,765
L
6,488
2,044
0
662
12,812
11,778
0
2,666
10,146
14,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,996
Gold Earned
45,517
287
Minions Killed
399
0
Camps Cleared
0
1,418,399
Distance Traveled
1,492,923
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,629
539
71
4
0
315,880
5
L
Fenrir
7,467
467
50
3
0
301,302
1
L
Medusa
6,501
406
54
3
0
268,335
0
L
Gilgamesh
8,308
519
85
5
0
268,720
0
W
Ares
7,802
488
28
2
0
300,629
0
W
Gilgamesh
10,159
635
106
7
0
319,254
3
L
Anubis
9,015
563
79
5
0
288,027
0
W
Skadi
9,057
566
77
5
0
293,601
2
W
Neith
9,870
617
117
7
0
263,559
3
L
Ymir
6,705
419
19
1
0
292,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role