Player Matchup

Chang'e
Chang'e
Alex08tn
Chang'e
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Megadragon12345
Neith
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 11L
1,561 Elo+
Party 3
Achilles
Achilles
Monticello15
Achilles
Level 78
God Stats
8W - 7L
1,462 SR
Queue Stats
524W - 512L
1,442 Elo+
Solo
Pele
Pele
ZeoNox9780
Pele
Level 101
God Stats
60W - 56L
1,447 SR
Queue Stats
641W - 701L
1,380 Elo+
Solo
Sobek
Sobek
ballinwallen21
Sobek
Level 77
God Stats
7W - 5L
1,729 SR
Queue Stats
575W - 515L
1,463 Elo+
Party 3
Team Averages
Level 100
1,528 SR
1,469 Elo+

VS

Team Averages
Level 72
1,523 SR
1,427 Elo+
Mercury
Mercury
EITCH107
Mercury
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
HeBoUser
Cernunnos
Level 42
God Stats
0W - 2L
1,236 SR
Queue Stats
44W - 58L
1,366 Elo+
Party 2
Scylla
Scylla
TMGAngelic
Scylla
Level 81
God Stats
18W - 17L
1,611 SR
Queue Stats
464W - 462L
1,454 Elo+
Solo
Yemoja
Yemoja
wolfweb123
Yemoja
Level 49
God Stats
1W - 1L
1,605 SR
Queue Stats
49W - 75L
1,340 Elo+
Party 2
Apollo
Apollo
zahid221
Apollo
Level 109
God Stats
0W - 1L
1,662 SR
Queue Stats
68W - 70L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Alex08tn
Chang'e
16
6 / 5 / 10
10,470
582
10,217
15,847
6,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 0 / 6
10,001
556
8,017
6,140
2,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
Monticello15
Achilles
17
4 / 3 / 2
10,290
572
9,106
15,460
14,731
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
10 / 3 / 6
11,206
623
13,686
19,316
7,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
6 / 3 / 8
9,826
546
7,837
18,078
17,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
EITCH107
Mercury
12
1 / 5 / 5
7,972
443
4,547
9,868
3,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cernunnos
HeBoUser
Cernunnos
16
4 / 6 / 1
10,169
565
9,725
13,806
5,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
TMGAngelic
Scylla
14
4 / 10 / 3
8,784
488
14,173
14,063
4,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
wolfweb123
Yemoja
13
2 / 4 / 5
8,732
485
8,851
14,244
10,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Apollo
zahid221
Apollo
15
2 / 4 / 3
8,941
497
6,782
14,170
4,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
30
29
Kills
13
14
Deaths
29
32
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Alex08tn
Chang'e
6
5
10
2.2
L
Mercury
EITCH107
Mercury
1
5
5
0.7
L
Cernunnos
HeBoUser
Cernunnos
4
6
1
0.75
W
3
0
6
6
W
Achilles
Monticello15
Achilles
4
3
2
1.67
L
Scylla
TMGAngelic
Scylla
4
10
3
0.55
W
10
3
6
4.33
W
6
3
8
3.33
L
Yemoja
wolfweb123
Yemoja
2
4
5
1.13
L
Apollo
zahid221
Apollo
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,863
Damage
44,078
74,841
Taken
66,151
48,781
Mitigated
28,866
31,760
Healing
9,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Alex08tn
Chang'e
10,217
377
1,915
6,364
15,847
6,263
1,259
7,265
8,220
61,842
0
L
Mercury
EITCH107
Mercury
4,547
2,301
0
402
9,868
3,700
0
1,554
8,230
0
47,778
L
Cernunnos
HeBoUser
Cernunnos
9,725
5,346
0
1,888
13,806
5,414
440
2,282
11,392
0
54,977
W
8,017
3,429
0
2,770
6,140
2,711
2,899
535
5,565
0
60,472
W
Achilles
Monticello15
Achilles
9,106
3,216
0
4,355
15,460
14,731
563
2,252
13,208
0
56,536
L
Scylla
TMGAngelic
Scylla
14,173
2,048
0
958
14,063
4,388
0
6,846
6,979
41,733
0
W
13,686
3,977
0
10,079
19,316
7,485
151
4,471
14,689
0
77,099
W
7,837
344
0
6,277
18,078
17,591
202
7,733
10,135
29,591
0
L
Yemoja
wolfweb123
Yemoja
8,851
2,625
1,645
1,430
14,244
10,640
0
4,444
9,413
28,192
0
L
Apollo
zahid221
Apollo
6,782
3,979
0
3,356
14,170
4,724
948
2,354
11,816
0
55,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,793
Gold Earned
44,598
499
Minions Killed
414
0
Camps Cleared
0
1,641,226
Distance Traveled
1,444,667
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,470
582
132
7
0
324,257
4
L
Mercury
7,972
443
88
5
0
253,972
2
L
Cernunnos
10,169
565
117
7
0
305,442
0
W
Neith
10,001
556
106
6
0
257,842
1
W
Achilles
10,290
572
111
6
0
359,122
3
L
Scylla
8,784
488
79
4
0
268,075
2
W
Pele
11,206
623
114
6
0
356,943
1
W
Sobek
9,826
546
36
2
0
343,062
3
L
Yemoja
8,732
485
34
2
0
296,403
2
L
Apollo
8,941
497
96
5
0
320,775
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role