Player Matchup

Gilgamesh
Gilgamesh
LibertaliaRed
Gilgamesh
Level 32
God Stats
5W - 1L
1,695 SR
Queue Stats
106W - 80L
1,619 Elo+
Party 2
Izanami
Izanami
ShadowDragon022
Izanami
Level 29
God Stats
42W - 17L
1,744 SR
Queue Stats
104W - 77L
1,612 Elo+
Party 2
Chang'e
Chang'e
homelessbean
Chang'e
Level 23
God Stats
2W - 0L
1,781 SR
Queue Stats
72W - 53L
1,598 Elo+
Party 2
Loki
Loki
lLockl
Loki
Level 25
God Stats
20W - 10L
1,663 SR
Queue Stats
73W - 63L
1,582 Elo+
Party 2
Chaac
Chaac
shiguma
Chaac
Level 7
God Stats
23W - 17L
1,468 SR
Queue Stats
42W - 28L
1,498 Elo+
Solo
Team Averages
Level 23
1,670 SR
1,582 Elo+

VS

Team Averages
Level 18
1,597 SR
1,608 Elo+
Sobek
Sobek
GoalieReflex56
Sobek
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 120L
1,635 Elo+
Party 1
Chiron
Chiron
LegitReflex56
Chiron
Level 19
God Stats
13W - 8L
1,728 SR
Queue Stats
46W - 29L
1,676 Elo+
Party 1
Neith
Neith
NoToastfoU
Neith
Level 16
God Stats
35W - 30L
1,666 SR
Queue Stats
37W - 32L
1,608 Elo+
Party 1
Athena
Athena
Smellyhole12
Athena
Level 24
God Stats
13W - 7L
1,680 SR
Queue Stats
84W - 72L
1,615 Elo+
Party 1
Pele
Pele
Sprezzy_04
Pele
Level 3
God Stats
1W - 5L
1,411 SR
Queue Stats
2W - 5L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LibertaliaRed
Gilgamesh
9
4 / 1 / 2
6,050
605
3,557
8,726
2,720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
3 / 0 / 6
6,493
649
5,015
5,162
1,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
homelessbean
Chang'e
11
6 / 2 / 2
6,381
638
6,387
6,464
1,782
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Loki
lLockl
Loki
10
2 / 0 / 2
5,922
592
3,149
4,443
1,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
shiguma
Chaac
13
6 / 0 / 0
7,388
739
3,041
4,880
2,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 2
5,022
502
2,878
9,007
4,590
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 3 / 1
5,143
514
2,072
5,523
1,505
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
8
1 / 5 / 0
4,924
492
7,362
7,504
1,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Athena
7
1 / 2 / 0
5,055
506
2,946
5,790
1,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 9 / 0
3,939
394
2,349
8,122
1,919
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
21
Kills
3
3
Deaths
22
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
1
3
1
0.5
W
Gilgamesh
LibertaliaRed
Gilgamesh
4
1
2
5
L
Neith
1
5
0
0.2
W
3
0
6
6
L
Athena
1
2
0
0.5
L
0
9
0
0
W
Chang'e
homelessbean
Chang'e
6
2
2
3.5
W
Loki
lLockl
Loki
2
0
2
3
W
Chaac
shiguma
Chaac
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,149
Damage
17,607
29,675
Taken
35,946
9,660
Mitigated
11,370
13,270
Healing
9,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,878
669
0
2,672
9,007
4,590
29
1,220
7,774
13,260
0
L
2,072
742
124
1,288
5,523
1,505
549
1,579
3,885
0
21,860
W
Gilgamesh
LibertaliaRed
Gilgamesh
3,557
701
0
2,343
8,726
2,720
0
1,662
7,064
0
13,484
L
Neith
7,362
2,830
0
2,419
7,504
1,642
0
614
6,890
0
27,717
W
5,015
3,556
0
1,472
5,162
1,121
648
982
4,180
0
32,713
L
Athena
2,946
1,012
0
1,390
5,790
1,714
0
2,032
3,736
13,206
0
L
2,349
1,063
0
1,278
8,122
1,919
26
843
7,083
0
13,486
W
Chang'e
homelessbean
Chang'e
6,387
599
1,147
3,337
6,464
1,782
72
2,363
4,101
22,746
0
W
Loki
lLockl
Loki
3,149
942
0
2,237
4,443
1,223
1,139
817
3,626
0
26,249
W
Chaac
shiguma
Chaac
3,041
881
0
2,734
4,880
2,814
1,267
0
4,880
0
40,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,234
Gold Earned
24,083
298
Minions Killed
176
0
Camps Cleared
0
1,014,875
Distance Traveled
851,370
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,022
502
17
2
0
207,079
0
L
Chiron
5,143
514
53
5
0
152,962
1
W
Gilgamesh
6,050
605
27
3
0
208,500
2
L
Neith
4,924
492
51
5
0
160,823
0
W
Izanami
6,493
649
68
7
0
193,575
3
L
Athena
5,055
506
35
4
0
156,712
1
L
Pele
3,939
394
20
2
0
173,794
0
W
Chang'e
6,381
638
47
5
0
197,866
3
W
Loki
5,922
592
52
5
0
223,917
0
W
Chaac
7,388
739
104
10
0
191,017
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role