Player Matchup

Bacchus
Bacchus
Africa4Ever500
Bacchus
Level 128
God Stats
8W - 3L
1,679 SR
Queue Stats
245W - 215L
1,606 Elo+
Solo
Fenrir
Fenrir
IAmPandaJump
Fenrir
Level 158
God Stats
12W - 12L
1,540 SR
Queue Stats
424W - 400L
1,537 Elo+
Party 2
Gilgamesh
Gilgamesh
Narbuckle
Gilgamesh
Level 149
God Stats
6W - 9L
1,393 SR
Queue Stats
274W - 254L
1,516 Elo+
Party 2
Artemis
Artemis
Wearypup8502947
Artemis
Level 120
God Stats
11W - 10L
1,682 SR
Queue Stats
217W - 202L
1,574 Elo+
Party 2
Anubis
Anubis
XGNRODEKILL
Anubis
Level 107
God Stats
39W - 28L
1,634 SR
Queue Stats
203W - 180L
1,556 Elo+
Party 2
Team Averages
Level 132
1,586 SR
1,558 Elo+

VS

Team Averages
Level 105
1,658 SR
1,565 Elo+
Tiamat
Tiamat
Noahhawk
Tiamat
Level 142
God Stats
2W - 1L
1,446 SR
Queue Stats
16W - 17L
1,432 Elo+
Solo
Hachiman
Hachiman
PattyMcFat
Hachiman
Level 108
God Stats
4W - 5L
1,501 SR
Queue Stats
245W - 214L
1,558 Elo+
Solo
Ne Zha
Ne Zha
SupSyy
Ne Zha
Level 76
God Stats
6W - 5L
1,812 SR
Queue Stats
161W - 139L
1,641 Elo+
Party 1
Khepri
Khepri
loosed
Khepri
Level 128
God Stats
4W - 2L
1,798 SR
Queue Stats
76W - 68L
1,571 Elo+
Solo
Persephone
Persephone
xnephiIim-
Persephone
Level 69
God Stats
4W - 1L
1,735 SR
Queue Stats
79W - 55L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 10
11,656
507
11,432
16,860
17,548
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
18
4 / 8 / 7
11,640
506
9,554
19,216
11,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Narbuckle
Gilgamesh
20
8 / 2 / 7
13,476
586
17,385
23,024
16,200
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
2 / 5 / 4
11,010
479
6,849
15,139
5,419
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
20
11 / 0 / 3
13,732
597
17,991
11,609
6,314
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Noahhawk
Tiamat
17
5 / 6 / 2
10,790
469
13,218
16,295
8,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
PattyMcFat
Hachiman
16
5 / 3 / 5
10,205
444
12,929
14,529
5,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
SupSyy
Ne Zha
17
6 / 6 / 2
10,953
476
13,811
20,879
8,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Khepri
loosed
Khepri
13
1 / 5 / 6
8,573
373
6,067
15,301
14,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
xnephiIim-
Persephone
18
2 / 7 / 4
10,669
464
8,278
14,599
9,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
38
27
Kills
19
19
Deaths
27
31
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
4
10
1.75
W
Fenrir
4
8
7
0.94
W
Gilgamesh
Narbuckle
Gilgamesh
8
2
7
5.75
L
Tiamat
Noahhawk
Tiamat
5
6
2
1
L
Hachiman
PattyMcFat
Hachiman
5
3
5
2.5
L
Ne Zha
SupSyy
Ne Zha
6
6
2
1.17
W
2
5
4
0.8
W
Anubis
11
0
3
12.5
L
Khepri
loosed
Khepri
1
5
6
0.8
L
Persephone
xnephiIim-
Persephone
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,211
Damage
54,303
85,848
Taken
81,603
56,677
Mitigated
47,138
29,517
Healing
19,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,432
1,073
0
3,464
16,860
17,548
225
3,881
12,766
30,895
0
W
Fenrir
9,554
2,765
0
6,282
19,216
11,196
805
7,185
11,673
0
69,807
W
Gilgamesh
Narbuckle
Gilgamesh
17,385
5,808
0
6,249
23,024
16,200
1,092
5,111
17,420
0
101,797
L
Tiamat
Noahhawk
Tiamat
13,218
648
0
3,274
16,295
8,827
547
9,529
6,766
65,198
0
L
Hachiman
PattyMcFat
Hachiman
12,929
4,834
0
5,842
14,529
5,063
25
5,008
9,521
0
70,107
L
Ne Zha
SupSyy
Ne Zha
13,811
3,493
0
6,457
20,879
8,894
0
6,489
14,390
0
78,993
W
6,849
2,789
0
4,040
15,139
5,419
631
4,251
10,776
0
70,145
W
Anubis
17,991
785
0
9,482
11,609
6,314
849
5,535
5,650
106,332
0
L
Khepri
loosed
Khepri
6,067
255
0
1,612
15,301
14,481
0
5,550
9,751
19,875
0
L
Persephone
xnephiIim-
Persephone
8,278
650
0
2,355
14,599
9,873
0
2,844
11,749
68,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,514
Gold Earned
51,190
633
Minions Killed
537
0
Camps Cleared
0
2,156,557
Distance Traveled
2,065,095
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,656
507
42
2
0
447,407
6
W
Fenrir
11,640
506
107
5
0
416,720
0
W
Gilgamesh
13,476
586
156
7
0
493,194
2
L
Tiamat
10,790
469
132
6
0
390,451
7
L
Hachiman
10,205
444
110
5
0
389,458
6
L
Ne Zha
10,953
476
131
6
0
444,200
3
W
Artemis
11,010
479
122
5
0
383,446
4
W
Anubis
13,732
597
206
9
0
415,790
5
L
Khepri
8,573
373
26
1
0
433,243
5
L
Persephone
10,669
464
138
6
0
407,743
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role