Player Matchup

Scylla
Scylla
JuiceGang
Scylla
Level 107
God Stats
7W - 1L
1,695 SR
Queue Stats
78W - 12L
1,833 Elo+
Party 3
Xing Tian
Xing Tian
LeeW30
Xing Tian
Level 20
God Stats
8W - 1L
1,934 SR
Queue Stats
109W - 20L
1,842 Elo+
Party 3
Hou Yi
Hou Yi
Mokerelli85
Hou Yi
Level 8
God Stats
7W - 7L
1,282 SR
Queue Stats
769W - 732L
1,562 Elo+
Solo
King Arthur
King Arthur
MrFistersSister
King Arthur
Level 14
God Stats
5W - 1L
1,812 SR
Queue Stats
79W - 8L
1,916 Elo+
Party 3
Apollo
Apollo
PSA10Charizard
Apollo
Level 13
God Stats
9W - 1L
1,780 SR
Queue Stats
84W - 8L
1,941 Elo+
Party 3
Team Averages
Level 32
1,701 SR
1,819 Elo+

VS

Team Averages
Level 19
1,663 SR
1,670 Elo+
Nox
Nox
FlufflyMcJesus
Nox
Level 17
God Stats
3W - 3L
1,632 SR
Queue Stats
14W - 10L
1,584 Elo+
Party 2
Hercules
Hercules
Ryneveld
Hercules
Level 22
God Stats
12W - 6L
1,431 SR
Queue Stats
149W - 102L
1,739 Elo+
Party 1
Geb
Geb
Spida Matt
Geb
Level 14
God Stats
3W - 1L
1,949 SR
Queue Stats
19W - 19L
1,478 Elo+
Party 2
Pele
Pele
javi2147
Pele
Level 24
God Stats
5W - 4L
1,733 SR
Queue Stats
190W - 137L
1,797 Elo+
Party 1
Merlin
Merlin
sandpapercut
Merlin
Level 17
God Stats
2W - 2L
1,569 SR
Queue Stats
41W - 14L
1,749 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JuiceGang
Scylla
19
16 / 1 / 13
13,194
1,319
29,192
6,909
2,467
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xing Tian
LeeW30
Xing Tian
16
2 / 1 / 23
10,703
1,070
7,619
12,771
11,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
17
3 / 2 / 15
10,886
1,089
9,317
7,191
2,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
MrFistersSister
King Arthur
18
7 / 1 / 22
11,788
1,179
15,868
18,401
14,617
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
10 / 1 / 18
11,795
1,180
21,653
9,626
3,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

297

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 4
9,516
952
10,832
12,490
5,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Ryneveld
Hercules
15
0 / 8 / 6
9,260
926
10,368
18,853
11,785
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
1 / 10 / 4
9,805
981
3,364
22,903
26,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
14
3 / 11 / 0
10,289
1,029
15,210
19,794
7,690
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
15
1 / 7 / 3
9,290
929
6,698
16,261
6,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
23
38
Kills
6
6
Deaths
38
91
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
2
4
1.5
W
Scylla
JuiceGang
Scylla
16
1
13
22.5
W
Xing Tian
LeeW30
Xing Tian
2
1
23
13.5
W
Hou Yi
3
2
15
5.25
W
King Arthur
MrFistersSister
King Arthur
7
1
22
18
W
10
1
18
19
L
Hercules
Ryneveld
Hercules
0
8
6
0.38
L
1
10
4
0.3
L
Pele
3
11
0
0.27
L
Merlin
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,649
Damage
46,472
54,898
Taken
90,301
35,343
Mitigated
57,652
9,645
Healing
4,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,832
1,300
0
472
12,490
5,625
0
4,422
8,068
28,894
0
W
Scylla
JuiceGang
Scylla
29,192
2,927
0
325
6,909
2,467
0
1,873
5,032
47,131
0
W
Xing Tian
LeeW30
Xing Tian
7,619
931
0
819
12,771
11,582
0
5,535
6,580
11,689
0
W
Hou Yi
9,317
3,733
0
1,678
7,191
2,764
0
1,581
5,592
0
39,831
W
King Arthur
MrFistersSister
King Arthur
15,868
1,942
0
4,648
18,401
14,617
0
7,737
9,063
0
30,946
W
21,653
14,782
0
2,175
9,626
3,913
0
3,529
5,995
0
38,681
L
Hercules
Ryneveld
Hercules
10,368
3,059
0
2,342
18,853
11,785
0
9,370
9,483
0
16,156
L
3,364
178
0
731
22,903
26,060
0
8,348
14,555
12,029
0
L
Pele
15,210
2,695
0
891
19,794
7,690
0
6,922
12,872
0
37,237
L
Merlin
6,698
154
0
0
16,261
6,492
0
7,749
8,512
22,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,366
Gold Earned
48,160
218
Minions Killed
166
11
Camps Cleared
4
985,487
Distance Traveled
951,975
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,516
952
46
5
0
205,974
0
W
Scylla
13,194
1,319
53
5
2
206,112
0
W
Xing Tian
10,703
1,070
6
1
1
220,171
0
W
Hou Yi
10,886
1,089
82
8
3
152,351
0
W
King Arthur
11,788
1,179
34
3
2
203,901
0
W
Apollo
11,795
1,180
43
4
3
202,952
1
L
Hercules
9,260
926
21
2
1
196,746
0
L
Geb
9,805
981
12
1
0
160,427
0
L
Pele
10,289
1,029
45
5
3
214,876
1
L
Merlin
9,290
929
42
4
0
173,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role