Player Matchup

Medusa
Medusa
CodeReddX
Medusa
Level 44
God Stats
8W - 7L
1,339 SR
Queue Stats
251W - 278L
1,440 Elo+
Solo
Ymir
Ymir
PHANTOMR3AVER
Ymir
Level 121
God Stats
6W - 9L
1,530 SR
Queue Stats
167W - 168L
1,504 Elo+
Party 1
Sun Wukong
Sun Wukong
RobotSharkboi
Sun Wukong
Level 44
God Stats
36W - 23L
1,107 SR
Queue Stats
385W - 358L
1,460 Elo+
Party 1
Scylla
Scylla
aphaeaa
Scylla
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,278 Elo+
Party 1
Nemesis
Nemesis
bigbarnes23
Nemesis
Level 116
God Stats
16W - 12L
1,657 SR
Queue Stats
481W - 416L
1,539 Elo+
Party 1
Team Averages
Level 79
1,427 SR
1,444 Elo+

VS

Team Averages
Level 41
1,395 SR
1,361 Elo+
Tsukuyomi
Tsukuyomi
ColdblueBinC
Tsukuyomi
Level 44
God Stats
8W - 9L
1,289 SR
Queue Stats
30W - 29L
1,307 Elo+
Party 2
Fenrir
Fenrir
Dirkwise
Fenrir
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 31L
1,324 Elo+
Party 2
Xbalanque
Xbalanque
GreghpA1XD
Xbalanque
Level 45
God Stats
0W - 3L
1,178 SR
Queue Stats
128W - 161L
1,368 Elo+
Solo
Artio
Artio
Ishida Ken
Artio
Level 45
God Stats
24W - 22L
1,500 SR
Queue Stats
553W - 523L
1,487 Elo+
Solo
Hel
Hel
SlipperyGoo1122
Hel
Level 17
God Stats
1W - 2L
1,509 SR
Queue Stats
29W - 28L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CodeReddX
Medusa
18
5 / 0 / 8
12,791
556
13,548
6,077
2,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

19
6 / 0 / 12
13,764
598
8,657
9,560
9,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
RobotSharkboi
Sun Wukong
20
2 / 1 / 3
13,687
595
6,205
18,500
20,087
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Scylla
aphaeaa
Scylla
18
7 / 3 / 3
12,501
544
10,023
7,781
2,914
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
bigbarnes23
Nemesis
20
11 / 1 / 7
13,990
608
15,152
18,018
10,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ColdblueBinC
Tsukuyomi
15
1 / 6 / 2
9,246
402
3,928
15,442
5,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Fenrir
Dirkwise
Fenrir
19
2 / 4 / 0
11,461
498
8,507
16,113
9,599
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Xbalanque
GreghpA1XD
Xbalanque
12
0 / 9 / 0
7,643
332
2,953
13,855
3,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
12
0 / 5 / 0
8,354
363
2,395
14,422
11,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 7 / 0
9,794
426
5,948
13,923
5,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
7
31
Kills
5
5
Deaths
31
33
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
CodeReddX
Medusa
5
0
8
9
L
Tsukuyomi
ColdblueBinC
Tsukuyomi
1
6
2
0.33
L
Fenrir
Dirkwise
Fenrir
2
4
0
0.5
L
Xbalanque
GreghpA1XD
Xbalanque
0
9
0
0
L
Artio
0
5
0
0
W
6
0
12
12
W
Sun Wukong
RobotSharkboi
Sun Wukong
2
1
3
3.5
L
2
7
0
0.29
W
Scylla
aphaeaa
Scylla
7
3
3
2.83
W
Nemesis
bigbarnes23
Nemesis
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,585
Damage
23,731
59,936
Taken
73,755
44,735
Mitigated
35,241
15,068
Healing
15,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
CodeReddX
Medusa
13,548
6,277
0
2,644
6,077
2,380
5,241
1,664
4,413
0
79,690
L
Tsukuyomi
ColdblueBinC
Tsukuyomi
3,928
1,412
0
4,633
15,442
5,314
0
3,638
11,804
0
62,169
L
Fenrir
Dirkwise
Fenrir
8,507
774
0
2,516
16,113
9,599
0
0
16,113
0
68,222
L
Xbalanque
GreghpA1XD
Xbalanque
2,953
718
0
2,368
13,855
3,936
0
5,389
8,466
0
32,180
L
Artio
2,395
305
90
1,932
14,422
11,274
0
4,504
9,918
24,895
0
W
8,657
1,731
0
2,024
9,560
9,325
1,492
1,481
8,079
66,080
0
W
Sun Wukong
RobotSharkboi
Sun Wukong
6,205
1,281
0
4,022
18,500
20,087
87
2,086
16,414
0
84,776
L
5,948
286
1,170
2,840
13,923
5,118
764
5,149
8,774
61,221
0
W
Scylla
aphaeaa
Scylla
10,023
616
696
2,055
7,781
2,914
3,452
2,524
5,257
52,089
0
W
Nemesis
bigbarnes23
Nemesis
15,152
6,837
0
3,627
18,018
10,029
5,719
3,989
14,029
0
109,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,733
Gold Earned
46,498
619
Minions Killed
451
0
Camps Cleared
0
2,174,106
Distance Traveled
1,868,811
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,791
556
117
5
0
433,143
4
L
Tsukuyomi
9,246
402
87
4
0
460,341
0
L
Fenrir
11,461
498
148
6
0
381,850
0
L
Xbalanque
7,643
332
63
3
0
279,276
4
L
Artio
8,354
363
23
1
0
358,536
5
W
Ymir
13,764
598
103
4
0
401,844
1
W
Sun Wukong
13,687
595
175
8
0
442,633
0
L
Hel
9,794
426
130
6
0
388,808
5
W
Scylla
12,501
544
87
4
0
418,810
0
W
Nemesis
13,990
608
137
6
0
477,676
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role