Player Matchup

Ymir
Ymir
GoalieReflex56
Ymir
Level 26
God Stats
2W - 4L
1,243 SR
Queue Stats
146W - 120L
1,626 Elo+
Party 2
Chiron
Chiron
LegitReflex56
Chiron
Level 19
God Stats
13W - 8L
1,710 SR
Queue Stats
46W - 29L
1,667 Elo+
Party 2
Neith
Neith
NoToastfoU
Neith
Level 15
God Stats
35W - 30L
1,650 SR
Queue Stats
37W - 32L
1,594 Elo+
Party 2
Set
Set
Smellyhole12
Set
Level 24
God Stats
6W - 0L
1,983 SR
Queue Stats
84W - 72L
1,606 Elo+
Party 2
King Arthur
King Arthur
thiccflictional
King Arthur
Level 12
God Stats
4W - 5L
1,500 SR
Queue Stats
54W - 39L
1,641 Elo+
Solo
Team Averages
Level 19
1,617 SR
1,627 Elo+

VS

Team Averages
Level 15
1,560 SR
1,554 Elo+
Hachiman
Hachiman
DeathScythe1
Hachiman
Level 9
God Stats
0W - 1L
1,737 SR
Queue Stats
12W - 10L
1,507 Elo+
Party 1
Artio
Artio
MikochiP
Artio
Level 10
God Stats
6W - 6L
1,443 SR
Queue Stats
15W - 13L
1,507 Elo+
Party 1
Fenrir
Fenrir
Prophecy Kings
Fenrir
Level 26
God Stats
3W - 8L
1,677 SR
Queue Stats
9W - 17L
1,662 Elo+
Solo
Sol
Sol
RuneTigger
Sol
Level 21
God Stats
0W - 2L
1,333 SR
Queue Stats
7W - 8L
1,507 Elo+
Party 1
Chaac
Chaac
iZentions
Chaac
Level 7
God Stats
2W - 3L
1,609 SR
Queue Stats
6W - 5L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 3
4,323
618
1,044
2,905
1,036
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
2 / 0 / 0
4,965
709
1,565
2,712
737
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
7
2 / 0 / 2
4,404
629
3,139
2,153
534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

8
2 / 0 / 0
4,651
664
2,102
4,023
1,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
thiccflictional
King Arthur
8
0 / 1 / 0
4,524
646
1,276
3,004
1,180
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DeathScythe1
Hachiman
5
0 / 2 / 0
3,199
457
1,201
3,380
578
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Artio
MikochiP
Artio
4
0 / 2 / 0
3,343
478
1,124
4,624
1,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 0 / 0
4,274
611
1,113
3,682
1,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

6
0 / 3 / 0
3,707
530
1,253
3,297
1,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
iZentions
Chaac
5
0 / 0 / 0
3,139
448
289
647
320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
7
Kills
1
1
Deaths
7
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hachiman
DeathScythe1
Hachiman
0
2
0
0
W
1
0
3
2.5
W
2
0
0
2
L
Artio
MikochiP
Artio
0
2
0
0
W
Neith
2
0
2
3
L
1
0
0
1
L
0
3
0
0
W
2
0
0
2
L
Chaac
iZentions
Chaac
0
0
0
0
W
King Arthur
thiccflictional
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,126
Damage
4,980
14,797
Taken
15,630
4,682
Mitigated
4,835
5,985
Healing
5,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
DeathScythe1
Hachiman
1,201
1,023
0
663
3,380
578
0
558
2,822
0
7,328
W
1,044
234
0
375
2,905
1,036
0
590
2,315
7,469
0
W
1,565
387
45
1,031
2,712
737
315
755
1,957
0
26,714
L
Artio
MikochiP
Artio
1,124
203
200
1,954
4,624
1,656
0
486
4,138
5,105
0
W
Neith
3,139
1,290
0
1,442
2,153
534
183
521
1,632
0
18,725
L
1,113
187
0
1,294
3,682
1,271
0
0
3,682
0
16,461
L
1,253
213
0
732
3,297
1,010
0
0
3,297
12,655
950
W
2,102
798
0
2,736
4,023
1,195
0
450
3,573
0
22,668
L
Chaac
iZentions
Chaac
289
84
0
400
647
320
0
0
647
0
2,788
W
King Arthur
thiccflictional
King Arthur
1,276
230
0
356
3,004
1,180
0
0
2,980
0
23,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,867
Gold Earned
17,662
232
Minions Killed
120
0
Camps Cleared
0
619,075
Distance Traveled
559,097
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
3,199
457
19
3
0
111,761
1
W
Ymir
4,323
618
10
1
0
132,217
0
W
Chiron
4,965
709
61
9
0
111,338
1
L
Artio
3,343
478
7
1
0
130,903
3
W
Neith
4,404
629
39
6
0
119,393
0
L
Fenrir
4,274
611
56
8
0
155,948
2
L
Sol
3,707
530
30
4
0
127,059
0
W
Set
4,651
664
64
9
0
148,984
1
L
Chaac
3,139
448
8
1
0
33,426
0
W
King Arthur
4,524
646
58
8
0
107,143
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role