Player Matchup

Anhur
Anhur
 
Anhur
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
ArcTurus0789
Zhong Kui
Level 88
God Stats
9W - 2L
1,654 SR
Queue Stats
109W - 114L
1,401 Elo+
Solo
Ganesha
Ganesha
Arkadius139094
Ganesha
Level 13
God Stats
12W - 17L
1,532 SR
Queue Stats
17W - 21L
1,507 Elo+
Party 2
Gilgamesh
Gilgamesh
GSG-Fatality
Gilgamesh
Level 123
God Stats
13W - 10L
1,618 SR
Queue Stats
285W - 256L
1,547 Elo+
Party 2
Awilix
Awilix
GSG-Undead
Awilix
Level 124
God Stats
3W - 2L
1,732 SR
Queue Stats
362W - 347L
1,558 Elo+
Party 2
Team Averages
Level 98
1,607 SR
1,503 Elo+

VS

Team Averages
Level 55
1,625 SR
1,588 Elo+
Ares
Ares
MaDDenGOD318
Ares
Level 103
God Stats
0W - 1L
1,704 SR
Queue Stats
15W - 14L
1,502 Elo+
Party 3
Fenrir
Fenrir
P4bloGzz
Fenrir
Level 74
God Stats
25W - 16L
1,600 SR
Queue Stats
97W - 96L
1,520 Elo+
Party 1
Anubis
Anubis
SL33K1646
Anubis
Level 48
God Stats
5W - 1L
1,553 SR
Queue Stats
11W - 3L
1,894 Elo+
Party 3
Danzaburou
Danzaburou
jmv50
Danzaburou
Level 26
God Stats
25W - 33L
1,554 SR
Queue Stats
105W - 111L
1,485 Elo+
Party 1
Olorun
Olorun
xXmaxlozanoXx
Olorun
Level 26
God Stats
17W - 16L
1,716 SR
Queue Stats
180W - 176L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
6 / 2 / 1
10,899
606
6,599
9,020
3,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
ArcTurus0789
Zhong Kui
15
4 / 4 / 5
9,664
537
9,105
11,763
8,630
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 0 / 6
9,331
518
2,538
7,091
6,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
GSG-Fatality
Gilgamesh
20
10 / 2 / 1
13,272
737
10,089
11,793
7,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Awilix
GSG-Undead
Awilix
16
4 / 3 / 8
10,035
558
9,912
12,366
4,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
6,568
365
2,957
7,620
5,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
P4bloGzz
Fenrir
15
3 / 4 / 2
9,176
510
6,534
12,929
6,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
SL33K1646
Anubis
12
0 / 4 / 0
7,398
411
2,146
5,635
2,788
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
jmv50
Danzaburou
15
3 / 6 / 3
9,474
526
8,312
12,984
3,769
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 7 / 1
9,534
530
6,655
13,904
5,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
25
Kills
11
11
Deaths
25
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
2
1
3.25
W
Zhong Kui
ArcTurus0789
Zhong Kui
4
4
5
1.63
W
1
0
6
4
W
Gilgamesh
GSG-Fatality
Gilgamesh
10
2
1
5.25
W
Awilix
GSG-Undead
Awilix
4
3
8
2.67
L
0
4
1
0.13
L
Fenrir
P4bloGzz
Fenrir
3
4
2
1
L
Anubis
SL33K1646
Anubis
0
4
0
0
L
Danzaburou
jmv50
Danzaburou
3
6
3
0.75
L
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,243
Damage
26,604
52,033
Taken
53,072
30,206
Mitigated
24,691
14,216
Healing
11,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,599
3,808
0
2,242
9,020
3,206
3,222
968
8,052
0
74,111
W
Zhong Kui
ArcTurus0789
Zhong Kui
9,105
466
0
4,046
11,763
8,630
1,101
3,137
8,626
51,580
0
W
2,538
180
159
1,743
7,091
6,376
375
716
6,375
17,424
0
W
Gilgamesh
GSG-Fatality
Gilgamesh
10,089
3,405
0
1,648
11,793
7,301
1,347
3,442
8,351
0
96,034
W
Awilix
GSG-Undead
Awilix
9,912
5,037
0
4,378
12,366
4,693
1,245
3,495
8,871
0
50,213
L
2,957
101
0
1,098
7,620
5,984
0
1,045
6,575
12,312
0
L
Fenrir
P4bloGzz
Fenrir
6,534
1,263
171
2,084
12,929
6,689
0
3,013
9,916
0
51,685
L
Anubis
SL33K1646
Anubis
2,146
79
0
1,551
5,635
2,788
0
0
5,635
37,656
0
L
Danzaburou
jmv50
Danzaburou
8,312
3,757
0
2,207
12,984
3,769
170
2,998
9,986
0
52,020
L
6,655
3,778
146
3,845
13,904
5,461
0
4,587
9,317
47,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,201
Gold Earned
42,150
528
Minions Killed
371
0
Camps Cleared
0
1,629,476
Distance Traveled
1,469,324
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,899
606
160
9
0
322,252
0
W
Zhong Kui
9,664
537
85
5
0
308,752
6
W
Ganesha
9,331
518
14
1
0
306,441
10
W
Gilgamesh
13,272
737
189
11
0
354,644
2
W
Awilix
10,035
558
80
4
0
337,387
1
L
Ares
6,568
365
16
1
0
235,430
1
L
Fenrir
9,176
510
105
6
0
378,986
4
L
Anubis
7,398
411
85
5
0
233,647
4
L
Danzaburou
9,474
526
73
4
0
323,157
4
L
Olorun
9,534
530
92
5
0
298,104
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role