Player Matchup

Athena
Athena
NekoTheLoveless
Athena
Level 155
God Stats
4W - 4L
1,681 SR
Queue Stats
234W - 224L
1,605 Elo+
Solo
Gilgamesh
Gilgamesh
S0viet Evasive
Gilgamesh
Level 66
God Stats
6W - 10L
1,882 SR
Queue Stats
390W - 361L
1,560 Elo+
Solo
Hou Yi
Hou Yi
TrueFather0797
Hou Yi
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 40L
1,454 Elo+
Solo
Cabrakan
Cabrakan
Tyrailious12
Cabrakan
Level 154
God Stats
5W - 3L
1,602 SR
Queue Stats
809W - 774L
1,549 Elo+
Solo
Ra
Ra
XxskiDmaRKxX360
Ra
Level 128
God Stats
1W - 2L
1,612 SR
Queue Stats
41W - 41L
1,611 Elo+
Solo
Team Averages
Level 126
1,655 SR
1,556 Elo+

VS

Team Averages
Level 107
1,577 SR
1,573 Elo+
Sol
Sol
PershingCapital
Sol
Level 60
God Stats
1W - 1L
1,309 SR
Queue Stats
133W - 134L
1,559 Elo+
Solo
Anhur
Anhur
UpandEasy
Anhur
Level 92
God Stats
29W - 28L
1,567 SR
Queue Stats
247W - 246L
1,578 Elo+
Party 1
Awilix
Awilix
beamiestsundew
Awilix
Level 144
God Stats
9W - 9L
1,600 SR
Queue Stats
298W - 302L
1,611 Elo+
Party 1
Hercules
Hercules
dinkynutts
Hercules
Level 149
God Stats
27W - 14L
1,814 SR
Queue Stats
198W - 196L
1,573 Elo+
Party 1
Janus
Janus
lilwoot
Janus
Level 88
God Stats
3W - 1L
1,596 SR
Queue Stats
382W - 372L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,328
533
2,253
6,642
2,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
S0viet Evasive
Gilgamesh
8
1 / 1 / 0
4,996
500
1,874
4,278
1,609
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 0 / 0
5,803
580
2,433
3,799
926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cabrakan
Tyrailious12
Cabrakan
6
0 / 5 / 1
4,638
464
2,072
7,752
4,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 3 / 0
5,381
538
1,661
5,870
1,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,245
625
3,432
5,845
1,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Anhur
UpandEasy
Anhur
11
2 / 0 / 3
6,642
664
2,510
2,316
551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 0 / 3
6,043
604
3,820
4,366
1,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
dinkynutts
Hercules
9
2 / 1 / 5
6,060
606
3,342
7,961
2,962
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
lilwoot
Janus
12
3 / 0 / 4
6,752
675
5,202
2,460
650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
11
11
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
1
1
0
1
L
Gilgamesh
S0viet Evasive
Gilgamesh
1
1
0
1
L
1
0
0
1
L
Cabrakan
Tyrailious12
Cabrakan
0
5
1
0.1
W
Anhur
UpandEasy
Anhur
2
0
3
3.5
L
0
3
0
0
W
3
0
3
4.5
W
Hercules
dinkynutts
Hercules
2
1
5
4.5
W
Janus
lilwoot
Janus
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,293
Damage
18,306
28,341
Taken
22,948
11,261
Mitigated
7,539
8,124
Healing
9,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,253
775
0
2,572
6,642
2,178
0
1,455
5,145
25,130
0
W
3,432
1,391
0
3,848
5,845
1,690
3,244
872
4,973
33,981
0
L
Gilgamesh
S0viet Evasive
Gilgamesh
1,874
382
0
1,238
4,278
1,609
0
2,815
1,463
0
14,008
L
2,433
681
0
1,742
3,799
926
0
0
3,799
0
31,431
L
Cabrakan
Tyrailious12
Cabrakan
2,072
445
0
733
7,752
4,734
0
1,576
6,084
12,221
0
W
Anhur
UpandEasy
Anhur
2,510
1,301
0
1,420
2,316
551
0
129
2,173
0
32,370
L
1,661
0
40
1,799
5,870
1,814
0
2,437
3,216
28,998
0
W
3,820
1,880
0
1,200
4,366
1,686
0
1,275
3,067
0
33,457
W
Hercules
dinkynutts
Hercules
3,342
705
0
2,429
7,961
2,962
0
2,322
5,555
0
10,219
W
Janus
lilwoot
Janus
5,202
784
0
978
2,460
650
45
1,076
1,194
39,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,146
Gold Earned
31,742
268
Minions Killed
309
0
Camps Cleared
0
967,680
Distance Traveled
972,787
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,328
533
65
7
0
210,321
1
W
Sol
6,245
625
65
7
0
162,235
2
L
Gilgamesh
4,996
500
32
3
0
168,993
1
L
Hou Yi
5,803
580
70
7
0
181,831
5
L
Cabrakan
4,638
464
26
3
0
196,558
1
W
Anhur
6,642
664
75
8
0
190,746
5
L
Ra
5,381
538
75
8
0
209,977
3
W
Awilix
6,043
604
65
7
0
228,021
2
W
Hercules
6,060
606
13
1
0
204,903
5
W
Janus
6,752
675
91
9
0
186,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role