Player Matchup

Ymir
Ymir
DwarfInACar
Ymir
Level 18
God Stats
3W - 1L
1,836 SR
Queue Stats
44W - 37L
1,514 Elo+
Party 2
Ra
Ra
eelmusk
Ra
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 109L
1,158 Elo+
Solo
Izanami
Izanami
griffithinguts
Izanami
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
whosyourded
Thor
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
83W - 82L
1,484 Elo+
Solo
Nike
Nike
xiaoyanzifei
Nike
Level 22
God Stats
5W - 4L
1,686 SR
Queue Stats
65W - 70L
1,489 Elo+
Solo
Team Averages
Level 24
1,604 SR
1,429 Elo+

VS

Team Averages
Level 47
1,489 SR
1,537 Elo+
Sol
Sol
Humowl
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
KinGSsmach
Fenrir
Level 15
God Stats
3W - 5L
1,118 SR
Queue Stats
216W - 274L
1,456 Elo+
Solo
Neith
Neith
Sadokay
Neith
Level 11
God Stats
5W - 2L
1,708 SR
Queue Stats
16W - 4L
1,669 Elo+
Party 1
Geb
Geb
VacuousMadness
Geb
Level 28
God Stats
8W - 5L
1,627 SR
Queue Stats
97W - 88L
1,533 Elo+
Solo
Mulan
Mulan
契约者黑
Mulan
Level 24
God Stats
6W - 7L
1,490 SR
Queue Stats
124W - 119L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
5,298
482
2,764
9,265
4,066
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
1 / 3 / 0
5,788
526
2,000
4,906
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
1 / 4 / 0
4,967
452
5,029
7,964
2,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

9
2 / 3 / 1
5,438
494
2,702
7,338
2,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 3 / 1
4,741
431
3,938
6,536
1,867
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Humowl
Sol
12
6 / 0 / 2
7,300
664
5,547
6,391
2,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
KinGSsmach
Fenrir
9
1 / 3 / 1
5,572
507
1,971
6,740
2,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
Sadokay
Neith
10
2 / 0 / 4
6,142
558
8,331
5,223
1,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

9
2 / 1 / 6
6,049
550
3,760
6,472
2,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
5 / 1 / 0
6,929
630
6,377
7,699
3,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
5
Kills
16
16
Deaths
5
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Sol
Humowl
Sol
6
0
2
7
W
Fenrir
KinGSsmach
Fenrir
1
3
1
0.5
W
Neith
Sadokay
Neith
2
0
4
4
W
2
1
6
5
L
1
3
0
0.33
L
1
4
0
0.25
L
2
3
1
0.83
L
0
3
1
0.17
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,433
Damage
25,986
36,009
Taken
32,525
12,213
Mitigated
12,502
8,546
Healing
12,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,764
762
0
2,210
9,265
4,066
0
2,759
6,506
14,312
0
W
Sol
Humowl
Sol
5,547
2,390
0
2,744
6,391
2,474
1,540
1,273
5,006
41,806
2,076
W
Fenrir
KinGSsmach
Fenrir
1,971
482
0
1,398
6,740
2,175
308
606
6,092
0
21,657
W
Neith
Sadokay
Neith
8,331
4,191
0
3,222
5,223
1,318
320
864
4,359
0
40,608
W
3,760
1,214
0
1,099
6,472
2,710
0
876
5,596
9,044
0
L
2,000
282
34
832
4,906
1,623
41
2,128
2,728
31,418
0
L
5,029
3,543
0
2,592
7,964
2,143
0
2,284
5,680
0
31,588
L
2,702
1,203
0
2,128
7,338
2,514
0
1,930
5,333
0
21,882
L
3,938
883
0
750
6,536
1,867
0
0
6,311
0
15,487
W
6,377
1,136
0
3,609
7,699
3,825
474
905
6,708
0
32,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,232
Gold Earned
31,992
230
Minions Killed
309
0
Camps Cleared
0
934,845
Distance Traveled
1,001,450
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,298
482
21
2
0
199,768
0
W
Sol
7,300
664
105
10
0
212,652
2
W
Fenrir
5,572
507
35
3
0
204,460
2
W
Neith
6,142
558
75
7
0
190,285
0
W
Geb
6,049
550
16
1
0
214,146
7
L
Ra
5,788
526
71
6
0
198,663
0
L
Izanami
4,967
452
66
6
0
164,105
2
L
Thor
5,438
494
49
4
0
190,134
0
L
Nike
4,741
431
23
2
0
182,175
1
W
Mulan
6,929
630
78
7
0
179,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role