Player Matchup

Horus
Horus
Ap3x Elite720
Horus
Level 120
God Stats
8W - 10L
1,486 SR
Queue Stats
343W - 314L
1,500 Elo+
Party 2
Ra
Ra
XAceAnarchyX
Ra
Level 29
God Stats
8W - 9L
1,500 SR
Queue Stats
163W - 149L
1,535 Elo+
Party 2
Apollo
Apollo
Zero8865201
Apollo
Level 121
God Stats
6W - 5L
1,344 SR
Queue Stats
240W - 223L
1,573 Elo+
Party 2
Team Averages
Level 90
1,443 SR
1,536 Elo+

VS

Team Averages
Level 13
1,609 SR
1,490 Elo+
Zeus
Zeus
Antwuan47Bryan
Zeus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,468 Elo+
Party 1
Hades
Hades
Seekoppz--
Hades
Level 18
God Stats
10W - 7L
1,828 SR
Queue Stats
595W - 633L
1,534 Elo+
Solo
Jing Wei
Jing Wei
xXOwnsTimeXx
Jing Wei
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 15
8,014
801
6,664
8,288
5,705
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 0 / 16
7,368
737
2,759
5,853
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apollo
12
17 / 0 / 5
9,786
979
13,459
7,203
2,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 8 / 0
5,518
552
2,661
7,047
1,342
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hades
9
0 / 8 / 1
6,205
621
4,718
11,333
4,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jing Wei
xXOwnsTimeXx
Jing Wei
8
0 / 8 / 0
5,627
563
4,810
8,351
2,541
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
1
24
Kills
0
1
Deaths
24
36
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
6
1
15
13.5
L
Hades
0
8
1
0.06
W
1
0
16
9
W
Apollo
17
0
5
19.5
L
Jing Wei
xXOwnsTimeXx
Jing Wei
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,882
Damage
12,189
21,344
Taken
26,731
10,748
Mitigated
8,400
8,176
Healing
2,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,661
751
0
118
7,047
1,342
0
776
6,271
7,518
0
W
6,664
3,414
1,234
1,629
8,288
5,705
175
2,596
5,692
0
11,962
L
Hades
4,718
293
332
1,959
11,333
4,517
0
841
10,492
24,388
0
W
2,759
123
705
2,708
5,853
2,118
486
2,095
3,758
24,074
0
W
Apollo
13,459
9,310
0
1,900
7,203
2,925
251
2,754
4,449
0
40,868
L
Jing Wei
xXOwnsTimeXx
Jing Wei
4,810
3,788
0
130
8,351
2,541
17
1,166
7,185
0
13,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,168
Gold Earned
17,350
116
Minions Killed
75
0
Camps Cleared
0
528,178
Distance Traveled
427,829
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,518
552
12
1
0
110,533
1
W
Horus
8,014
801
9
1
0
172,466
2
L
Hades
6,205
621
49
5
0
156,240
3
W
Ra
7,368
737
44
4
0
184,980
1
W
Apollo
9,786
979
63
6
0
170,732
2
L
Jing Wei
5,627
563
14
1
0
161,056
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role