Player Matchup

Khepri
Khepri
LeifTheTheif
Khepri
Level 28
God Stats
5W - 10L
1,429 SR
Queue Stats
212W - 232L
1,482 Elo+
Party 3
Fenrir
Fenrir
PERSONAO
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
RELO10
Anubis
Level 74
God Stats
32W - 14L
1,894 SR
Queue Stats
88W - 44L
1,670 Elo+
Party 1
Gilgamesh
Gilgamesh
V01dD069
Gilgamesh
Level 125
God Stats
2W - 2L
1,570 SR
Queue Stats
72W - 36L
1,636 Elo+
Party 1
Sol
Sol
shrimp007
Sol
Level 153
God Stats
43W - 29L
1,578 SR
Queue Stats
497W - 523L
1,504 Elo+
Party 3
Team Averages
Level 82
1,594 SR
1,558 Elo+

VS

Team Averages
Level 58
1,576 SR
1,490 Elo+
Da Ji
Da Ji
AKang
Da Ji
Level 40
God Stats
4W - 1L
1,507 SR
Queue Stats
22W - 18L
1,463 Elo+
Party 2
Bacchus
Bacchus
BLvd Reloads
Bacchus
Level 42
God Stats
2W - 1L
1,346 SR
Queue Stats
57W - 94L
1,411 Elo+
Solo
Medusa
Medusa
GreenDayLover69
Medusa
Level 28
God Stats
3W - 2L
1,758 SR
Queue Stats
99W - 70L
1,577 Elo+
Party 2
Anubis
Anubis
LudicrousAnime
Anubis
Level 23
God Stats
2W - 1L
1,767 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Janus
Janus
Βeerus
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
8
0 / 3 / 3
5,052
505
1,362
7,457
3,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fenrir
PERSONAO
Fenrir
10
2 / 4 / 0
5,681
568
2,951
7,782
1,815
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anubis
RELO10
Anubis
8
2 / 5 / 0
5,280
528
3,263
6,640
3,041
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
V01dD069
Gilgamesh
9
2 / 3 / 2
5,728
573
5,166
8,567
2,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

5
1 / 0 / 0
4,322
432
2,348
2,441
678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AKang
Da Ji
10
4 / 1 / 6
6,215
622
3,924
7,128
1,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
BLvd Reloads
Bacchus
8
1 / 1 / 6
5,364
536
2,153
4,421
2,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
1 / 1 / 3
5,279
528
6,080
3,818
1,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
3 / 3 / 3
6,192
619
6,168
6,040
2,341
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
Βeerus
Janus
13
6 / 1 / 3
7,084
708
4,316
3,807
905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
7
Kills
15
15
Deaths
7
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Da Ji
AKang
Da Ji
4
1
6
7
W
Bacchus
BLvd Reloads
Bacchus
1
1
6
4
W
1
1
3
2.5
L
Khepri
0
3
3
0.5
W
3
3
3
1.5
L
Fenrir
PERSONAO
Fenrir
2
4
0
0.5
L
Anubis
RELO10
Anubis
2
5
0
0.4
L
Gilgamesh
V01dD069
Gilgamesh
2
3
2
1
L
1
0
0
1
W
Janus
Βeerus
Janus
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,090
Damage
22,641
32,887
Taken
25,214
11,917
Mitigated
8,568
9,673
Healing
10,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
AKang
Da Ji
3,924
1,405
0
2,593
7,128
1,935
0
924
6,204
0
23,345
W
Bacchus
BLvd Reloads
Bacchus
2,153
437
492
2,324
4,421
2,361
216
2,101
2,320
7,117
0
W
6,080
2,910
0
1,848
3,818
1,026
462
1,560
2,258
0
29,473
L
Khepri
1,362
87
144
1,156
7,457
3,924
115
1,312
6,145
12,656
0
W
6,168
851
0
2,080
6,040
2,341
747
402
5,638
26,036
0
L
Fenrir
PERSONAO
Fenrir
2,951
695
0
2,512
7,782
1,815
0
4,397
3,343
0
24,043
L
Anubis
RELO10
Anubis
3,263
48
0
1,694
6,640
3,041
124
3,382
3,002
25,311
0
L
Gilgamesh
V01dD069
Gilgamesh
5,166
1,917
0
2,836
8,567
2,459
0
2,849
5,628
0
30,825
L
2,348
1,028
0
1,331
2,441
678
0
309
2,132
14,392
1,497
W
Janus
Βeerus
Janus
4,316
393
0
848
3,807
905
754
1,731
2,076
37,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,063
Gold Earned
30,134
210
Minions Killed
269
0
Camps Cleared
0
823,821
Distance Traveled
953,190
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,215
622
47
5
0
222,795
0
W
Bacchus
5,364
536
16
2
0
215,513
2
W
Medusa
5,279
528
50
5
0
173,781
2
L
Khepri
5,052
505
12
1
0
175,299
2
W
Anubis
6,192
619
65
7
0
144,061
0
L
Fenrir
5,681
568
60
6
0
187,854
3
L
Anubis
5,280
528
49
5
0
161,155
3
L
Gilgamesh
5,728
573
61
6
0
206,844
2
L
Sol
4,322
432
28
3
0
92,669
1
W
Janus
7,084
708
91
9
0
197,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role