Player Matchup

Nu Wa
Nu Wa
KushJohnson33
Nu Wa
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 67L
1,429 Elo+
Party 1
Cthulhu
Cthulhu
Sharkbone0120
Cthulhu
Level 128
God Stats
9W - 10L
1,587 SR
Queue Stats
306W - 352L
1,479 Elo+
Party 1
Neith
Neith
marz2534
Neith
Level 26
God Stats
6W - 10L
1,410 SR
Queue Stats
8W - 10L
1,394 Elo+
Party 1
Team Averages
Level 87
1,499 SR
1,434 Elo+

VS

Team Averages
Level 40
1,710 SR
1,641 Elo+
Gilgamesh
Gilgamesh
Chris2Cloudy
Gilgamesh
Level 27
God Stats
149W - 24L
2,119 SR
Queue Stats
373W - 88L
2,020 Elo+
Party 2
Fenrir
Fenrir
iLove Picks
Fenrir
Level 29
God Stats
19W - 19L
1,512 SR
Queue Stats
166W - 190L
1,404 Elo+
Solo
Baba Yaga
Baba Yaga
xoPainn
Baba Yaga
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 13 / 5
10,401
578
11,086
16,542
4,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
16
4 / 2 / 2
12,020
668
9,191
17,245
17,680
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
marz2534
Neith
11
2 / 10 / 3
10,423
579
5,892
15,228
4,156
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chris2Cloudy
Gilgamesh
16
10 / 2 / 10
13,083
727
13,157
20,417
12,661
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
15
3 / 5 / 12
12,087
672
8,026
12,413
7,097
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Baba Yaga
xoPainn
Baba Yaga
18
12 / 0 / 10
13,644
758
23,852
12,582
5,577
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
7
Kills
25
25
Deaths
7
10
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Chris2Cloudy
Gilgamesh
10
2
10
7.5
L
1
13
5
0.27
L
Cthulhu
4
2
2
2.5
W
Fenrir
3
5
12
1.8
L
Neith
marz2534
Neith
2
10
3
0.35
W
Baba Yaga
xoPainn
Baba Yaga
12
0
10
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,169
Damage
45,035
49,015
Taken
45,412
26,472
Mitigated
25,335
4,129
Healing
9,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Chris2Cloudy
Gilgamesh
13,157
2,642
264
5,015
20,417
12,661
0
8,350
12,067
0
59,954
L
11,086
4,020
209
897
16,542
4,636
0
8,169
8,373
31,644
0
L
Cthulhu
9,191
622
121
1,902
17,245
17,680
0
7,859
9,386
54,790
0
W
Fenrir
8,026
1,867
342
650
12,413
7,097
0
6,659
5,754
0
58,757
L
Neith
marz2534
Neith
5,892
3,062
0
1,000
15,228
4,156
0
7,840
7,388
0
21,227
W
Baba Yaga
xoPainn
Baba Yaga
23,852
1,200
0
3,290
12,582
5,577
576
5,427
7,155
98,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,844
Gold Earned
38,814
154
Minions Killed
270
0
Camps Cleared
0
868,341
Distance Traveled
1,053,975
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,083
727
56
3
0
365,362
4
L
Nu Wa
10,401
578
41
2
0
254,061
2
L
Cthulhu
12,020
668
79
4
0
358,403
0
W
Fenrir
12,087
672
75
4
0
341,424
2
L
Neith
10,423
579
34
2
0
255,877
0
W
Baba Yaga
13,644
758
139
8
0
347,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role