Player Matchup

Medusa
Medusa
Mr1nc0gnit0
Medusa
Level 120
God Stats
12W - 10L
1,628 SR
Queue Stats
177W - 188L
1,604 Elo+
Party 1
Tiamat
Tiamat
OhThatsPhoUp
Tiamat
Level 125
God Stats
19W - 17L
1,611 SR
Queue Stats
1,141W - 623L
1,623 Elo+
Party 1
Odin
Odin
iRogue69
Odin
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,721 Elo+
Party 1
Team Averages
Level 109
1,580 SR
1,649 Elo+

VS

Team Averages
Level 66
1,494 SR
1,429 Elo+
Nu Wa
Nu Wa
AnthOovalle44
Nu Wa
Level 65
God Stats
29W - 25L
1,517 SR
Queue Stats
688W - 762L
1,431 Elo+
Party 2
Hachiman
Hachiman
CaptainInsanity7
Hachiman
Level 67
God Stats
0W - 1L
1,554 SR
Queue Stats
57W - 59L
1,446 Elo+
Solo
Tyr
Tyr
ROCHY_11
Tyr
Level 65
God Stats
26W - 26L
1,410 SR
Queue Stats
393W - 434L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
6 / 1 / 7
9,809
755
12,662
10,400
3,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
14
10 / 1 / 5
10,499
808
9,813
7,778
9,303
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
10
0 / 3 / 7
7,778
598
2,035
7,701
3,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 5
7,824
602
6,955
8,145
2,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 4 / 2
8,221
632
6,123
9,022
3,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
3 / 6 / 1
7,960
612
6,754
12,460
8,349
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
16
Kills
5
5
Deaths
16
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
6
5
0.42
L
2
4
2
0.75
W
Medusa
6
1
7
9.5
W
Tiamat
10
1
5
12.5
L
3
6
1
0.58
W
Odin
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,510
Damage
19,832
25,879
Taken
29,627
16,555
Mitigated
14,266
5,627
Healing
3,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,955
2,617
0
430
8,145
2,815
80
3,847
4,298
32,619
0
L
6,123
3,709
0
1,755
9,022
3,102
283
2,539
6,458
0
34,572
W
Medusa
12,662
5,075
0
3,045
10,400
3,711
2,104
1,435
8,865
0
53,384
W
Tiamat
9,813
1,382
0
2,225
7,778
9,303
410
2,480
5,136
32,270
0
L
6,754
784
0
1,504
12,460
8,349
0
3,495
8,690
0
17,829
W
Odin
2,035
132
0
357
7,701
3,541
0
2,690
4,849
0
14,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,086
Gold Earned
24,005
152
Minions Killed
155
0
Camps Cleared
0
711,752
Distance Traveled
603,130
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,824
602
61
5
0
170,065
3
L
Hachiman
8,221
632
67
5
0
198,583
3
W
Medusa
9,809
755
83
6
0
257,130
4
W
Tiamat
10,499
808
45
3
0
229,460
1
L
Tyr
7,960
612
27
2
0
234,482
1
W
Odin
7,778
598
24
2
0
225,162
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role