Player Matchup

Bellona
Bellona
CerealKIller202
Bellona
Level 11
God Stats
0W - 2L
1,292 SR
Queue Stats
3W - 4L
1,430 Elo+
Solo
Kukulkan
Kukulkan
ResoN8
Kukulkan
Level 16
God Stats
0W - 2L
1,711 SR
Queue Stats
80W - 116L
1,362 Elo+
Party 1
Fenrir
Fenrir
RudeBoyPlays
Fenrir
Level 25
God Stats
2W - 1L
1,802 SR
Queue Stats
55W - 77L
1,291 Elo+
Party 1
Danzaburou
Danzaburou
Soakiii
Danzaburou
Level 88
God Stats
6W - 8L
1,283 SR
Queue Stats
205W - 226L
1,567 Elo+
Party 1
Geb
Geb
thorh4
Geb
Level 23
God Stats
8W - 2L
1,500 SR
Queue Stats
698W - 719L
1,523 Elo+
Party 1
Team Averages
Level 33
1,517 SR
1,435 Elo+

VS

Team Averages
Level 18
1,453 SR
1,456 Elo+
Pele
Pele
LifelessDruid
Pele
Level 28
God Stats
3W - 3L
1,277 SR
Queue Stats
24W - 27L
1,460 Elo+
Party 3
Anubis
Anubis
Thethiccredneck
Anubis
Level 27
God Stats
1W - 1L
1,347 SR
Queue Stats
6W - 10L
1,338 Elo+
Party 3
Izanami
Izanami
WhiteChoco99
Izanami
Level 26
God Stats
19W - 18L
1,496 SR
Queue Stats
22W - 21L
1,499 Elo+
Party 3
Anhur
Anhur
guerreromatthew
Anhur
Level 7
God Stats
9W - 14L
1,645 SR
Queue Stats
37W - 31L
1,484 Elo+
Party 2
Ymir
Ymir
iThroDots
Ymir
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 18L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
4,307
392
470
3,010
1,555
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Kukulkan
ResoN8
Kukulkan
7
0 / 7 / 0
4,759
433
1,018
6,978
1,618
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
8
1 / 4 / 0
5,414
492
1,825
8,042
2,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
Soakiii
Danzaburou
9
4 / 3 / 2
5,808
528
6,300
6,108
1,364
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Geb
thorh4
Geb
8
2 / 3 / 2
5,427
493
3,416
8,497
4,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 4
6,751
614
4,143
5,896
2,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
6 / 0 / 6
6,922
629
6,713
4,816
2,108
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
WhiteChoco99
Izanami
12
7 / 0 / 2
7,461
678
5,292
3,531
1,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 3 / 3
5,787
526
3,671
5,792
1,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
9
0 / 3 / 4
5,183
471
1,675
5,345
3,164
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
7
Kills
19
19
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
5
1
4
7
L
Kukulkan
ResoN8
Kukulkan
0
7
0
0
L
Fenrir
1
4
0
0.25
L
Danzaburou
Soakiii
Danzaburou
4
3
2
1.67
W
6
0
6
9
W
Izanami
WhiteChoco99
Izanami
7
0
2
8
W
1
3
3
0.83
W
Ymir
0
3
4
0.67
L
Geb
thorh4
Geb
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,029
Damage
21,494
32,635
Taken
25,380
11,066
Mitigated
10,383
4,467
Healing
5,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
470
62
0
500
3,010
1,555
0
0
3,010
0
8,455
W
4,143
787
0
329
5,896
2,587
0
517
5,379
0
37,593
L
Kukulkan
ResoN8
Kukulkan
1,018
320
0
0
6,978
1,618
38
2,648
4,330
17,232
0
L
Fenrir
1,825
408
0
1,919
8,042
2,016
0
1,633
6,409
0
22,902
L
Danzaburou
Soakiii
Danzaburou
6,300
2,717
0
1,489
6,108
1,364
600
2,390
3,718
0
29,971
W
6,713
676
0
2,726
4,816
2,108
754
691
4,091
32,762
0
W
Izanami
WhiteChoco99
Izanami
5,292
3,782
0
1,255
3,531
1,018
2,615
837
2,658
0
39,877
W
3,671
2,823
0
1,060
5,792
1,506
1,046
845
4,947
0
25,507
W
Ymir
1,675
673
0
342
5,345
3,164
70
1,474
3,871
14,837
0
L
Geb
thorh4
Geb
3,416
602
0
559
8,497
4,513
408
1,717
6,780
12,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,715
Gold Earned
32,104
171
Minions Killed
307
0
Camps Cleared
0
904,149
Distance Traveled
979,418
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,307
392
12
1
0
110,049
2
W
Pele
6,751
614
70
6
0
201,300
2
L
Kukulkan
4,759
433
38
3
0
157,161
1
L
Fenrir
5,414
492
49
4
0
225,880
4
L
Danzaburou
5,808
528
57
5
0
206,653
1
W
Anubis
6,922
629
54
5
0
200,341
0
W
Izanami
7,461
678
106
10
0
198,275
1
W
Anhur
5,787
526
42
4
0
169,320
0
W
Ymir
5,183
471
35
3
0
210,182
1
L
Geb
5,427
493
15
1
0
204,406
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role