Player Matchup

Hercules
Hercules
Aaron808
Hercules
Level 29
God Stats
2W - 1L
1,428 SR
Queue Stats
133W - 158L
1,372 Elo+
Solo
Fenrir
Fenrir
II__Naruto_II
Fenrir
Level 27
God Stats
3W - 1L
1,399 SR
Queue Stats
44W - 65L
1,386 Elo+
Solo
Neith
Neith
Lumi5078
Neith
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 22L
1,344 Elo+
Party 2
Discordia
Discordia
SlightlyMpl
Discordia
Level 28
God Stats
17W - 16L
1,535 SR
Queue Stats
83W - 88L
1,428 Elo+
Party 2
Cerberus
Cerberus
bajon-globular
Cerberus
Level 24
God Stats
14W - 13L
1,534 SR
Queue Stats
126W - 152L
1,318 Elo+
Solo
Team Averages
Level 25
1,479 SR
1,370 Elo+

VS

Team Averages
Level 20
1,636 SR
1,290 Elo+
Bellona
Bellona
Godsking08
Bellona
Level 10
God Stats
2W - 2L
1,782 SR
Queue Stats
3W - 10L
1,303 Elo+
Solo
Tyr
Tyr
Ketchum4
Tyr
Level 27
God Stats
5W - 3L
1,644 SR
Queue Stats
73W - 87L
1,395 Elo+
Party 1
Kukulkan
Kukulkan
Leonidus04
Kukulkan
Level 5
God Stats
2W - 4L
1,500 SR
Queue Stats
48W - 60L
991 Elo+
Party 1
Gilgamesh
Gilgamesh
Redforever413
Gilgamesh
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 64L
1,397 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Shockcore1559
Cu Chulainn
Level 33
God Stats
9W - 3L
1,752 SR
Queue Stats
101W - 115L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aaron808
Hercules
17
10 / 8 / 7
11,295
471
17,513
24,633
11,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

20
7 / 5 / 2
12,376
516
7,269
18,731
10,096
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Neith
Lumi5078
Neith
18
5 / 1 / 8
12,001
500
10,915
10,315
4,159
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
SlightlyMpl
Discordia
19
6 / 4 / 7
12,385
516
25,577
16,382
6,920
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
19
10 / 3 / 12
12,502
521
15,183
20,004
20,199
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Godsking08
Bellona
19
8 / 4 / 3
12,434
518
13,872
20,859
17,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
3 / 11 / 4
10,066
419
11,590
23,058
22,145
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
Leonidus04
Kukulkan
12
1 / 11 / 3
8,719
363
10,568
12,933
4,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Redforever413
Gilgamesh
15
1 / 8 / 3
9,296
387
7,286
18,445
12,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
Shockcore1559
Cu Chulainn
16
6 / 7 / 2
10,488
437
11,452
25,843
22,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
34
38
Kills
19
21
Deaths
41
36
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hercules
Aaron808
Hercules
10
8
7
1.69
L
Bellona
Godsking08
Bellona
8
4
3
2.38
W
7
5
2
1.6
L
3
11
4
0.45
L
Kukulkan
Leonidus04
Kukulkan
1
11
3
0.23
W
Neith
Lumi5078
Neith
5
1
8
9
L
Gilgamesh
Redforever413
Gilgamesh
1
8
3
0.31
L
Cu Chulainn
Shockcore1559
Cu Chulainn
6
7
2
1
W
Discordia
SlightlyMpl
Discordia
6
4
7
2.38
W
Cerberus
10
3
12
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,457
Damage
54,768
90,065
Taken
101,138
53,352
Mitigated
78,060
27,770
Healing
8,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Aaron808
Hercules
17,513
4,015
0
7,188
24,633
11,978
49
3,944
20,515
0
52,266
L
Bellona
Godsking08
Bellona
13,872
4,641
0
4,894
20,859
17,327
450
9,091
11,618
0
58,882
W
7,269
1,702
0
7,189
18,731
10,096
2,456
1,377
17,252
0
77,709
L
11,590
1,521
0
1,436
23,058
22,145
587
9,830
13,228
0
42,480
L
Kukulkan
Leonidus04
Kukulkan
10,568
1,571
0
23
12,933
4,324
72
4,179
8,754
33,123
0
W
Neith
Lumi5078
Neith
10,915
7,112
0
1,121
10,315
4,159
4,470
1,262
8,905
0
66,295
L
Gilgamesh
Redforever413
Gilgamesh
7,286
2,043
0
754
18,445
12,096
1,302
6,183
12,237
0
54,925
L
Cu Chulainn
Shockcore1559
Cu Chulainn
11,452
2,331
0
1,673
25,843
22,168
1,919
11,270
14,423
8,932
44,601
W
Discordia
SlightlyMpl
Discordia
25,577
2,912
183
4,765
16,382
6,920
1,914
336
16,046
104,029
0
W
Cerberus
15,183
692
203
7,121
20,004
20,199
751
5,402
14,208
61,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,559
Gold Earned
51,003
564
Minions Killed
387
0
Camps Cleared
0
2,115,857
Distance Traveled
2,151,053
16
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,295
471
75
3
0
453,350
5
L
Bellona
12,434
518
101
4
0
446,081
0
W
Fenrir
12,376
516
103
4
0
369,621
2
L
Tyr
10,066
419
70
3
0
430,105
0
L
Kukulkan
8,719
363
67
3
0
419,752
0
W
Neith
12,001
500
127
5
0
414,389
0
L
Gilgamesh
9,296
387
64
3
0
408,732
0
L
Cu Chulainn
10,488
437
85
4
0
446,383
0
W
Discordia
12,385
516
152
6
0
424,157
6
W
Cerberus
12,502
521
107
4
0
454,340
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role