Player Matchup

Bacchus
Bacchus
NamesGarth
Bacchus
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
231W - 226L
1,469 Elo+
Party 1
Cupid
Cupid
TCupppp
Cupid
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,306 Elo+
Party 2
Fenrir
Fenrir
Zpils
Fenrir
Level 6
God Stats
2W - 2L
1,597 SR
Queue Stats
3W - 6L
1,328 Elo+
Party 2
Sun Wukong
Sun Wukong
articclam
Sun Wukong
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
sarusky
Scylla
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,306 Elo+
Party 2
Team Averages
Level 16
1,519 SR
1,382 Elo+

VS

Team Averages
Level 21
1,479 SR
1,453 Elo+
Artemis
Artemis
GraysonCrowe
Artemis
Level 27
God Stats
4W - 1L
1,586 SR
Queue Stats
101W - 104L
1,509 Elo+
Party 4
Tiamat
Tiamat
LAHGBOY
Tiamat
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
51W - 35L
1,469 Elo+
Solo
Ymir
Ymir
MaliceFurorem
Ymir
Level 23
God Stats
2W - 2L
1,243 SR
Queue Stats
73W - 80L
1,404 Elo+
Party 4
Thor
Thor
Rorazashi
Thor
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 12L
1,370 Elo+
Party 3
Gilgamesh
Gilgamesh
Sinyasin
Gilgamesh
Level 17
God Stats
4W - 3L
1,567 SR
Queue Stats
31W - 27L
1,513 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
NamesGarth
Bacchus
13
0 / 7 / 9
9,334
406
6,718
15,014
18,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cupid
TCupppp
Cupid
16
5 / 4 / 4
10,418
453
8,218
14,480
5,198
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Zpils
Fenrir
16
9 / 9 / 3
11,495
500
9,061
21,744
10,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
articclam
Sun Wukong
14
1 / 7 / 5
9,781
425
9,629
21,304
15,713
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
sarusky
Scylla
14
2 / 10 / 3
9,937
432
9,095
15,306
5,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GraysonCrowe
Artemis
18
7 / 3 / 7
12,751
554
17,531
14,870
6,455
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
LAHGBOY
Tiamat
20
16 / 5 / 4
14,232
619
17,917
16,928
11,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
1 / 5 / 11
10,618
462
3,562
15,339
18,457
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
18
5 / 5 / 9
12,493
543
7,174
20,103
6,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Sinyasin
Gilgamesh
20
7 / 3 / 8
13,749
598
18,330
16,084
10,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
75
17
Kills
36
37
Deaths
21
24
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Artemis
GraysonCrowe
Artemis
7
3
7
3.5
W
Tiamat
LAHGBOY
Tiamat
16
5
4
3.6
W
1
5
11
1.3
L
Bacchus
NamesGarth
Bacchus
0
7
9
0.64
W
Thor
5
5
9
1.9
W
Gilgamesh
Sinyasin
Gilgamesh
7
3
8
3.67
L
Cupid
TCupppp
Cupid
5
4
4
1.75
L
Fenrir
Zpils
Fenrir
9
9
3
1.17
L
Sun Wukong
articclam
Sun Wukong
1
7
5
0.5
L
Scylla
sarusky
Scylla
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,721
Damage
64,514
87,848
Taken
83,324
54,581
Mitigated
54,011
16,640
Healing
19,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
GraysonCrowe
Artemis
17,531
6,787
0
4,905
14,870
6,455
6,536
4,370
10,456
0
86,526
W
Tiamat
LAHGBOY
Tiamat
17,917
1,354
0
3,729
16,928
11,313
163
5,733
10,921
84,291
0
W
3,562
230
0
2,495
15,339
18,457
1,278
3,842
11,295
22,539
0
L
Bacchus
NamesGarth
Bacchus
6,718
807
0
1,184
15,014
18,406
0
6,099
8,915
19,695
0
W
Thor
7,174
1,968
0
3,876
20,103
6,854
444
2,497
17,542
0
89,902
W
Gilgamesh
Sinyasin
Gilgamesh
18,330
5,836
0
4,122
16,084
10,932
5,609
1,469
14,577
0
96,523
L
Cupid
TCupppp
Cupid
8,218
4,391
702
3,475
14,480
5,198
0
3,662
10,818
0
51,145
L
Fenrir
Zpils
Fenrir
9,061
2,662
0
5,445
21,744
10,087
30
3,331
18,413
0
51,093
L
Sun Wukong
articclam
Sun Wukong
9,629
1,857
0
4,988
21,304
15,713
0
1,471
19,833
0
49,883
L
Scylla
sarusky
Scylla
9,095
1,838
164
682
15,306
5,177
0
6,916
8,390
40,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,965
Gold Earned
63,843
381
Minions Killed
548
0
Camps Cleared
0
1,876,113
Distance Traveled
2,052,759
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,751
554
118
5
0
399,705
6
W
Tiamat
14,232
619
125
5
0
406,562
4
W
Ymir
10,618
462
44
2
0
360,866
3
L
Bacchus
9,334
406
17
1
0
445,693
1
W
Thor
12,493
543
112
5
0
404,815
8
W
Gilgamesh
13,749
598
149
6
0
480,811
3
L
Cupid
10,418
453
91
4
0
336,093
3
L
Fenrir
11,495
500
84
4
0
366,995
11
L
Sun Wukong
9,781
425
108
5
0
410,935
3
L
Scylla
9,937
432
81
4
0
316,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role