Player Matchup

Danzaburou
Danzaburou
Gold V
Boosted2k
Danzaburou
Gold V
Level 100
God Stats
11W - 8L
1,506 SR
Queue Stats
342W - 346L
1,347 MMR
Party 3
Awilix
Awilix
Gold III
Rohboy23
Awilix
Gold III
Level 76
God Stats
2W - 3L
1,808 SR
Queue Stats
239W - 239L
1,517 MMR
Party 3
Guan Yu
Guan Yu
Gold III
WARGUARDgangGang
Guan Yu
Gold III
Level 160
God Stats
16W - 24L
1,691 SR
Queue Stats
238W - 239L
1,437 MMR
Solo
Cerberus
Cerberus
Gold IV
theninjagabo
Cerberus
Gold IV
Level 108
God Stats
2W - 4L
1,443 SR
Queue Stats
86W - 80L
1,436 MMR
Solo
Tiamat
Tiamat
Gold IV
xXYoung_CapalotX
Tiamat
Gold IV
Level 145
God Stats
11W - 7L
1,606 SR
Queue Stats
751W - 783L
1,435 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,611 SR
1,434 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,560 SR
1,434 MMR
Thoth
Thoth
Silver I
Maladragon777
Thoth
Silver I
Level 118
God Stats
6W - 1L
1,706 SR
Queue Stats
12W - 13L
1,425 MMR
Party 1
Ymir
Ymir
Gold IV
Sailor2Soldier
Ymir
Gold IV
Level 146
God Stats
15W - 14L
1,520 SR
Queue Stats
461W - 465L
1,317 MMR
Party 2
Chernobog
Chernobog
Silver II
SonnyD12
Chernobog
Silver II
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,460 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold II
VZX369
Tsukuyomi
Gold II
Level 137
God Stats
21W - 20L
1,531 SR
Queue Stats
509W - 500L
1,538 MMR
Party 2
Chaac
Chaac
Gold IV
WxlfLF
Chaac
Gold IV
Level 127
God Stats
3W - 7L
1,541 SR
Queue Stats
168W - 162L
1,431 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Boosted2k
Danzaburou
14
0 / 2 / 1
8,053
537
3,137
6,744
2,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Awilix
Rohboy23
Awilix
11
2 / 0 / 1
6,882
459
500
5,304
1,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 0 / 2
9,035
602
12,157
14,978
15,146
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
theninjagabo
Cerberus
12
0 / 5 / 3
7,618
508
4,746
13,214
7,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
6 / 4 / 0
8,505
567
7,573
10,163
5,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
Cu ChulainnSetApolloAthenaScylla

VS

Bans
TyrArachneKing ArthurPeleSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 4
7,230
482
7,258
6,173
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 8
8,576
572
4,524
10,352
7,877
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
SonnyD12
Chernobog
15
4 / 1 / 4
9,041
603
7,268
8,337
2,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
VZX369
Tsukuyomi
15
2 / 1 / 6
8,626
575
4,095
8,265
2,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
WxlfLF
Chaac
14
0 / 2 / 0
8,038
536
9,766
15,476
15,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
10
Kills
11
11
Deaths
10
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Boosted2k
Danzaburou
0
2
1
0.25
W
2
5
4
0.8
L
Awilix
Rohboy23
Awilix
2
0
1
2.5
W
3
1
8
7
W
Chernobog
SonnyD12
Chernobog
4
1
4
6
W
Tsukuyomi
VZX369
Tsukuyomi
2
1
6
5
L
2
0
2
3
W
Chaac
WxlfLF
Chaac
0
2
0
0
L
Cerberus
theninjagabo
Cerberus
0
5
3
0.3
L
6
4
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,113
Damage
32,911
50,403
Taken
48,603
31,852
Mitigated
29,945
18,579
Healing
22,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Boosted2k
Danzaburou
3,137
1,691
0
2,688
6,744
2,246
0
1,250
5,450
0
54,228
W
7,258
175
0
586
6,173
1,713
628
4,050
1,824
31,325
0
L
Awilix
Rohboy23
Awilix
500
178
0
3,024
5,304
1,661
0
217
5,040
0
29,043
W
4,524
813
0
2,698
10,352
7,877
0
4,513
5,615
30,142
0
W
Chernobog
SonnyD12
Chernobog
7,268
4,757
0
3,838
8,337
2,571
844
2,005
6,268
0
63,393
W
Tsukuyomi
VZX369
Tsukuyomi
4,095
978
0
4,587
8,265
2,763
0
1,027
7,223
0
60,086
L
12,157
2,324
456
8,446
14,978
15,146
278
0
14,111
0
60,528
W
Chaac
WxlfLF
Chaac
9,766
3,169
0
10,502
15,476
15,021
0
122
15,354
0
59,190
L
Cerberus
theninjagabo
Cerberus
4,746
263
0
2,047
13,214
7,509
0
4,538
8,500
26,566
0
L
7,573
712
0
1,918
10,163
5,290
274
5,164
4,628
41,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,093
Gold Earned
41,511
455
Minions Killed
494
0
Camps Cleared
0
1,236,700
Distance Traveled
1,471,846
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,053
537
109
7
0
278,893
5
W
Thoth
7,230
482
86
6
0
271,666
4
L
Awilix
6,882
459
80
5
0
182,648
1
W
Ymir
8,576
572
59
4
0
305,205
7
W
Chernobog
9,041
603
122
8
0
272,974
1
W
Tsukuyomi
8,626
575
119
8
0
334,451
5
L
Guan Yu
9,035
602
125
8
0
253,570
3
W
Chaac
8,038
536
108
7
0
287,550
5
L
Cerberus
7,618
508
57
4
0
264,482
2
L
Tiamat
8,505
567
84
6
0
257,107
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role