Player Matchup

Nemesis
Nemesis
Apollex24
Nemesis
Level 21
God Stats
11W - 8L
1,561 SR
Queue Stats
125W - 110L
1,452 Elo+
Solo
Chaac
Chaac
B4K3Rxx
Chaac
Level 27
God Stats
4W - 7L
1,270 SR
Queue Stats
77W - 80L
1,363 Elo+
Party 1
Ares
Ares
FiascoMS
Ares
Level 18
God Stats
7W - 5L
1,505 SR
Queue Stats
36W - 41L
1,342 Elo+
Party 3
Kukulkan
Kukulkan
InfiniteUzi
Kukulkan
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 5L
1,089 Elo+
Party 1
Heimdallr
Heimdallr
KirkJustice
Heimdallr
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 57L
1,363 Elo+
Party 3
Team Averages
Level 19
1,467 SR
1,322 Elo+

VS

Team Averages
Level 15
1,412 SR
1,337 Elo+
Hachiman
Hachiman
Belfrosth
Hachiman
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,248 Elo+
Party 2
Ra
Ra
Drivesito
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,369 Elo+
Party 2
Sun Wukong
Sun Wukong
Drumpalo
Sun Wukong
Level 6
God Stats
2W - 3L
1,031 SR
Queue Stats
3W - 3L
1,248 Elo+
Party 2
Cabrakan
Cabrakan
matiasdgonzalez
Cabrakan
Level 29
God Stats
4W - 4L
1,518 SR
Queue Stats
28W - 45L
1,319 Elo+
Solo
Fenrir
Fenrir
xAeraki
Fenrir
Level 27
God Stats
21W - 23L
1,512 SR
Queue Stats
156W - 134L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Apollex24
Nemesis
20
7 / 2 / 5
12,298
615
15,383
13,792
7,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
B4K3Rxx
Chaac
17
4 / 6 / 4
10,616
531
12,602
17,054
12,498
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ares
15
1 / 3 / 8
9,804
490
6,274
8,677
5,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kukulkan
InfiniteUzi
Kukulkan
15
1 / 6 / 2
9,436
472
4,789
8,908
3,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
KirkJustice
Heimdallr
16
5 / 1 / 2
10,214
511
8,928
6,337
3,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Belfrosth
Hachiman
14
3 / 3 / 2
8,689
434
4,815
10,153
3,779
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 7 / 1
9,787
489
6,992
14,192
5,534
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Drumpalo
Sun Wukong
16
7 / 2 / 2
10,110
506
11,684
18,538
16,827
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cabrakan
11
2 / 3 / 5
8,095
405
5,768
15,684
14,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
xAeraki
Fenrir
13
3 / 3 / 5
8,802
440
4,472
10,978
4,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
33
18
Kills
18
18
Deaths
18
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Apollex24
Nemesis
7
2
5
4.75
W
Chaac
B4K3Rxx
Chaac
4
6
4
1
L
Hachiman
Belfrosth
Hachiman
3
3
2
1.33
L
3
7
1
0.5
L
Sun Wukong
Drumpalo
Sun Wukong
7
2
2
4
W
Ares
1
3
8
1.67
W
Kukulkan
InfiniteUzi
Kukulkan
1
6
2
0.33
W
Heimdallr
KirkJustice
Heimdallr
5
1
2
6
L
Cabrakan
2
3
5
1.5
L
Fenrir
xAeraki
Fenrir
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,976
Damage
33,731
54,768
Taken
69,545
32,442
Mitigated
45,312
10,030
Healing
17,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Apollex24
Nemesis
15,383
8,631
0
1,183
13,792
7,301
0
1,916
11,788
0
106,289
W
Chaac
B4K3Rxx
Chaac
12,602
3,671
0
7,026
17,054
12,498
3,076
1,042
15,953
0
54,185
L
Hachiman
Belfrosth
Hachiman
4,815
3,443
0
1,260
10,153
3,779
1,029
1,748
8,405
0
48,844
L
6,992
1,057
36
3,906
14,192
5,534
923
4,883
9,091
58,661
0
L
Sun Wukong
Drumpalo
Sun Wukong
11,684
2,119
0
4,027
18,538
16,827
496
824
17,684
0
44,877
W
Ares
6,274
105
0
1,172
8,677
5,405
488
3,185
5,402
25,898
0
W
Kukulkan
InfiniteUzi
Kukulkan
4,789
1,466
0
0
8,908
3,715
1,042
4,815
3,839
41,922
0
W
Heimdallr
KirkJustice
Heimdallr
8,928
3,875
0
649
6,337
3,523
2,669
1,301
5,026
0
60,045
L
Cabrakan
5,768
498
0
3,018
15,684
14,459
441
2,891
12,787
24,773
0
L
Fenrir
xAeraki
Fenrir
4,472
1,413
0
5,040
10,978
4,713
0
469
10,509
0
43,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,368
Gold Earned
45,483
486
Minions Killed
407
0
Camps Cleared
0
1,952,275
Distance Traveled
1,742,138
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,298
615
165
8
0
427,949
1
W
Chaac
10,616
531
100
5
0
396,788
2
L
Hachiman
8,689
434
83
4
0
347,185
2
L
Ra
9,787
489
122
6
0
319,420
0
L
Sun Wukong
10,110
506
92
5
0
363,916
2
W
Ares
9,804
490
36
2
0
427,027
3
W
Kukulkan
9,436
472
84
4
0
307,096
1
W
Heimdallr
10,214
511
101
5
0
393,415
3
L
Cabrakan
8,095
405
27
1
0
417,899
2
L
Fenrir
8,802
440
83
4
0
293,718
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role