Player Matchup

Anubis
Anubis
AriaLucia
Anubis
Level 29
God Stats
3W - 4L
1,420 SR
Queue Stats
95W - 88L
1,474 Elo+
Solo
Ymir
Ymir
FlaviusZeno
Ymir
Level 15
God Stats
15W - 12L
1,766 SR
Queue Stats
374W - 351L
1,492 Elo+
Solo
Chernobog
Chernobog
Marcurial
Chernobog
Level 8
God Stats
10W - 7L
1,589 SR
Queue Stats
48W - 43L
1,416 Elo+
Solo
Fenrir
Fenrir
VeggieTalestory
Fenrir
Level 26
God Stats
6W - 5L
1,447 SR
Queue Stats
46W - 45L
1,548 Elo+
Solo
Izanami
Izanami
melaboo
Izanami
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,529 Elo+
Solo
Team Averages
Level 17
1,544 SR
1,492 Elo+

VS

Team Averages
Level 24
1,640 SR
1,477 Elo+
Tiamat
Tiamat
CycloneManor
Tiamat
Level 25
God Stats
5W - 1L
1,846 SR
Queue Stats
79W - 54L
1,604 Elo+
Solo
Ares
Ares
FaZe Twist31
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,286 Elo+
Solo
Fenrir
Fenrir
J FORCE 922
Fenrir
Level 27
God Stats
4W - 2L
1,874 SR
Queue Stats
32W - 25L
1,565 Elo+
Solo
Hel
Hel
StunGrenadeHere
Hel
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,429 Elo+
Party 1
Thanatos
Thanatos
Wrathful Shadow
Thanatos
Level 52
God Stats
57W - 44L
1,480 SR
Queue Stats
146W - 134L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AriaLucia
Anubis
20
4 / 5 / 26
13,645
1,050
12,669
12,187
5,786
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
8 / 3 / 32
15,073
1,159
16,600
12,105
15,463
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
Marcurial
Chernobog
20
12 / 1 / 20
15,323
1,179
21,225
7,253
3,570
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
16 / 1 / 20
16,052
1,235
24,204
10,975
4,877
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
melaboo
Izanami
20
6 / 7 / 19
13,370
1,028
18,094
13,461
5,416
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

178

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
1 / 4 / 9
13,017
1,001
9,416
15,543
19,563
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
2 / 10 / 12
12,977
998
7,592
23,338
23,668
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
19
7 / 13 / 6
13,852
1,066
16,157
27,886
12,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

17
0 / 10 / 3
10,773
829
3,524
12,874
4,813
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
19
7 / 9 / 5
14,196
1,092
15,034
18,058
7,867
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

163
Kill Participation
52
46
Kills
17
17
Deaths
46
117
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Anubis
AriaLucia
Anubis
4
5
26
3.4
L
Tiamat
1
4
9
1.38
L
2
10
12
0.8
W
8
3
32
8
L
Fenrir
7
13
6
0.77
W
Chernobog
Marcurial
Chernobog
12
1
20
22
L
0
10
3
0.15
W
16
1
20
26
L
Thanatos
7
9
5
1.06
W
Izanami
melaboo
Izanami
6
7
19
2.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,792
Damage
51,723
55,981
Taken
97,699
35,112
Mitigated
68,363
4,972
Healing
10,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AriaLucia
Anubis
12,669
573
0
1,197
12,187
5,786
0
5,242
6,945
38,538
0
L
Tiamat
9,416
432
0
1,585
15,543
19,563
0
4,066
11,477
45,258
0
L
7,592
637
0
0
23,338
23,668
0
10,932
12,406
22,483
0
W
16,600
789
0
0
12,105
15,463
0
7,108
4,997
34,013
0
L
Fenrir
16,157
5,810
0
1,500
27,886
12,452
0
6,749
21,137
0
37,722
W
Chernobog
Marcurial
Chernobog
21,225
16,844
0
446
7,253
3,570
0
1,763
5,490
0
42,615
L
3,524
499
0
108
12,874
4,813
0
3,445
9,429
7,279
0
W
24,204
6,146
0
1,859
10,975
4,877
0
3,035
7,940
0
39,968
L
Thanatos
15,034
5,662
0
7,306
18,058
7,867
0
4,077
13,981
0
34,064
W
Izanami
melaboo
Izanami
18,094
14,486
221
1,249
13,461
5,416
0
3,384
10,077
0
29,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,463
Gold Earned
64,815
230
Minions Killed
187
12
Camps Cleared
9
1,157,556
Distance Traveled
1,116,133
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,645
1,050
68
5
1
194,473
0
L
Tiamat
13,017
1,001
80
6
0
214,458
0
L
Ares
12,977
998
18
1
1
233,862
0
W
Ymir
15,073
1,159
37
3
0
242,625
0
L
Fenrir
13,852
1,066
45
3
2
246,985
1
W
Chernobog
15,323
1,179
55
4
5
256,660
0
L
Hel
10,773
829
5
0
0
181,998
1
W
Fenrir
16,052
1,235
38
3
5
291,805
0
L
Thanatos
14,196
1,092
39
3
6
238,830
2
W
Izanami
13,370
1,028
32
2
1
171,993
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role