Player Matchup

Nemesis
Nemesis
Nankaii
Nemesis
Level 87
God Stats
3W - 5L
1,082 SR
Queue Stats
113W - 151L
1,332 Elo+
Party 1
Chaac
Chaac
SGL 3312
Chaac
Level 160
God Stats
15W - 10L
1,590 SR
Queue Stats
765W - 745L
1,464 Elo+
Solo
Medusa
Medusa
Synryze
Medusa
Level 51
God Stats
6W - 15L
1,559 SR
Queue Stats
82W - 122L
1,337 Elo+
Party 1
Sylvanus
Sylvanus
ViciGrim
Sylvanus
Level 66
God Stats
21W - 17L
1,601 SR
Queue Stats
121W - 119L
1,466 Elo+
Party 2
Sol
Sol
ViciMAKAROV
Sol
Level 87
God Stats
26W - 14L
1,750 SR
Queue Stats
551W - 527L
1,490 Elo+
Party 2
Team Averages
Level 90
1,516 SR
1,418 Elo+

VS

Team Averages
Level 106
1,475 SR
1,353 Elo+
Athena
Athena
I Slurp Sauce
Athena
Level 107
God Stats
2W - 8L
1,399 SR
Queue Stats
45W - 34L
1,265 Elo+
Party 3
Erlang Shen
Erlang Shen
Jefdahmer420
Erlang Shen
Level 107
God Stats
2W - 4L
1,330 SR
Queue Stats
83W - 78L
1,213 Elo+
Party 3
Danzaburou
Danzaburou
LosSitos
Danzaburou
Level 119
God Stats
14W - 10L
1,660 SR
Queue Stats
113W - 110L
1,448 Elo+
Solo
Anubis
Anubis
thatdude6921
Anubis
Level 86
God Stats
14W - 4L
1,556 SR
Queue Stats
101W - 84L
1,397 Elo+
Solo
Mercury
Mercury
xanman15
Mercury
Level 112
God Stats
2W - 4L
1,430 SR
Queue Stats
52W - 50L
1,441 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Nankaii
Nemesis
13
8 / 1 / 2
7,613
586
5,539
7,854
3,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
SGL 3312
Chaac
13
0 / 0 / 1
7,393
569
5,687
7,730
6,702
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
Synryze
Medusa
11
4 / 1 / 3
6,728
518
4,947
4,989
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
ViciGrim
Sylvanus
12
1 / 0 / 8
7,525
579
9,017
8,685
5,688
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
4 / 0 / 2
7,491
576
4,583
5,355
1,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,134
472
4,203
10,759
4,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
Jefdahmer420
Erlang Shen
13
0 / 1 / 0
6,910
532
3,215
8,499
8,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
LosSitos
Danzaburou
10
1 / 5 / 0
5,889
453
5,051
10,058
3,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
11
0 / 4 / 0
6,142
472
4,303
5,334
2,299
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mercury
xanman15
Mercury
11
1 / 3 / 0
6,498
500
2,439
8,025
2,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
17
Kills
2
2
Deaths
17
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Erlang Shen
Jefdahmer420
Erlang Shen
0
1
0
0
L
Danzaburou
LosSitos
Danzaburou
1
5
0
0.2
W
Nemesis
Nankaii
Nemesis
8
1
2
9
W
Chaac
SGL 3312
Chaac
0
0
1
0.5
W
Medusa
Synryze
Medusa
4
1
3
5.5
W
Sylvanus
ViciGrim
Sylvanus
1
0
8
5
W
4
0
2
5
L
Anubis
0
4
0
0
L
Mercury
xanman15
Mercury
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,773
Damage
19,211
34,613
Taken
42,675
18,628
Mitigated
21,217
12,184
Healing
9,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,203
1,075
0
2,803
10,759
4,582
0
4,463
6,296
26,594
0
L
Erlang Shen
Jefdahmer420
Erlang Shen
3,215
1,019
0
2,580
8,499
8,466
0
1,221
7,278
0
43,942
L
Danzaburou
LosSitos
Danzaburou
5,051
1,567
0
2,231
10,058
3,077
0
4,382
5,676
0
27,440
W
Nemesis
Nankaii
Nemesis
5,539
2,407
0
341
7,854
3,309
147
1,894
5,960
0
41,579
W
Chaac
SGL 3312
Chaac
5,687
1,310
0
2,853
7,730
6,702
0
45
7,685
0
47,562
W
Medusa
Synryze
Medusa
4,947
2,415
0
1,946
4,989
1,643
196
1,795
3,194
0
27,248
W
Sylvanus
ViciGrim
Sylvanus
9,017
3,459
1,117
4,128
8,685
5,688
159
2,188
6,497
32,876
0
W
4,583
922
0
1,799
5,355
1,286
1,100
2,584
2,771
38,071
0
L
Anubis
4,303
335
0
1,403
5,334
2,299
150
2,873
2,461
35,358
0
L
Mercury
xanman15
Mercury
2,439
543
0
912
8,025
2,793
0
661
7,364
0
39,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,750
Gold Earned
31,573
366
Minions Killed
336
0
Camps Cleared
0
1,221,354
Distance Traveled
1,195,818
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,134
472
43
3
0
246,233
3
L
Erlang Shen
6,910
532
98
8
0
246,543
2
L
Danzaburou
5,889
453
51
4
0
217,166
2
W
Nemesis
7,613
586
77
6
0
300,717
0
W
Chaac
7,393
569
93
7
0
246,739
2
W
Medusa
6,728
518
54
4
0
223,862
5
W
Sylvanus
7,525
579
64
5
0
206,948
3
W
Sol
7,491
576
78
6
0
243,088
5
L
Anubis
6,142
472
74
6
0
207,849
6
L
Mercury
6,498
500
70
5
0
278,027
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role