Player Matchup

Pele
Pele
CashSwagger1122
Pele
Level 29
God Stats
26W - 35L
1,488 SR
Queue Stats
92W - 122L
1,376 Elo+
Party 1
Apollo
Apollo
Londrone
Apollo
Level 23
God Stats
8W - 7L
1,443 SR
Queue Stats
76W - 92L
1,427 Elo+
Party 1
Tiamat
Tiamat
MasterGrief117
Tiamat
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 23L
1,500 Elo+
Solo
Cerberus
Cerberus
cacadantas015
Cerberus
Level 29
God Stats
9W - 12L
1,500 SR
Queue Stats
78W - 117L
1,332 Elo+
Solo
King Arthur
King Arthur
turtlerainPO
King Arthur
Level 10
God Stats
7W - 5L
1,500 SR
Queue Stats
91W - 85L
1,375 Elo+
Solo
Team Averages
Level 19
1,486 SR
1,402 Elo+

VS

Team Averages
Level 36
1,445 SR
1,341 Elo+
Kali
Kali
Helana96
Kali
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 118L
1,042 Elo+
Party 2
Ra
Ra
KingBiblo
Ra
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
Sanghelios-
Kuzenbo
Level 127
God Stats
17W - 27L
1,396 SR
Queue Stats
1,352W - 1,261L
1,503 Elo+
Party 3
Odin
Odin
ShaunMarcus
Odin
Level 12
God Stats
8W - 7L
1,247 SR
Queue Stats
88W - 131L
1,183 Elo+
Party 2
Izanami
Izanami
Tigerbl0ody
Izanami
Level 27
God Stats
46W - 35L
1,580 SR
Queue Stats
209W - 231L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 3
7,706
550
2,601
7,842
2,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Londrone
Apollo
14
10 / 0 / 9
9,262
662
12,839
8,913
2,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
14 / 0 / 6
9,257
661
10,193
6,665
4,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
cacadantas015
Cerberus
11
3 / 2 / 3
7,424
530
4,548
9,622
8,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

King Arthur
turtlerainPO
King Arthur
13
4 / 3 / 2
7,952
568
6,301
8,961
5,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
7
0 / 10 / 0
5,082
363
740
8,913
3,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 7 / 1
5,155
368
2,517
6,092
1,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Kuzenbo
Sanghelios-
Kuzenbo
12
3 / 3 / 0
6,871
491
6,361
11,115
11,265
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
3 / 8 / 0
6,047
432
4,119
11,362
3,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
Tigerbl0ody
Izanami
10
0 / 7 / 2
6,305
450
5,026
12,098
2,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
35
Kills
6
7
Deaths
35
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
2
3
2.75
L
Kali
0
10
0
0
L
0
7
1
0.07
W
Apollo
Londrone
Apollo
10
0
9
14.5
W
14
0
6
17
L
Kuzenbo
Sanghelios-
Kuzenbo
3
3
0
1
L
3
8
0
0.38
L
Izanami
Tigerbl0ody
Izanami
0
7
2
0.14
W
Cerberus
cacadantas015
Cerberus
3
2
3
2.25
W
King Arthur
turtlerainPO
King Arthur
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,482
Damage
18,763
42,003
Taken
49,580
23,168
Mitigated
22,226
15,224
Healing
7,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,601
522
0
3,210
7,842
2,446
436
821
6,985
0
38,416
L
Kali
740
445
0
374
8,913
3,704
0
5,206
3,682
0
10,308
L
2,517
606
117
471
6,092
1,775
0
1,866
4,226
14,218
0
W
Apollo
Londrone
Apollo
12,839
8,877
0
3,495
8,913
2,916
4,418
1,405
7,386
0
49,746
W
10,193
1,128
0
4,041
6,665
4,592
546
1,786
4,721
52,759
0
L
Kuzenbo
Sanghelios-
Kuzenbo
6,361
1,488
0
3,517
11,115
11,265
80
1,095
9,652
37,504
0
L
4,119
2,190
0
224
11,362
3,262
0
2,872
8,465
0
17,569
L
Izanami
Tigerbl0ody
Izanami
5,026
3,807
0
2,925
12,098
2,220
146
3,702
8,396
0
36,771
W
Cerberus
cacadantas015
Cerberus
4,548
297
0
2,818
9,622
8,036
108
0
9,622
32,379
0
W
King Arthur
turtlerainPO
King Arthur
6,301
1,405
0
1,660
8,961
5,178
0
4,544
4,411
0
45,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,601
Gold Earned
29,460
426
Minions Killed
221
0
Camps Cleared
0
1,252,642
Distance Traveled
1,090,809
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,706
550
80
6
0
246,292
0
L
Kali
5,082
363
26
2
0
187,436
0
L
Ra
5,155
368
28
2
0
176,464
3
W
Apollo
9,262
662
85
6
0
261,863
1
W
Tiamat
9,257
661
97
7
0
268,766
3
L
Kuzenbo
6,871
491
60
4
0
260,050
0
L
Odin
6,047
432
32
2
0
239,541
0
L
Izanami
6,305
450
75
5
0
227,318
0
W
Cerberus
7,424
530
75
5
0
202,921
2
W
King Arthur
7,952
568
89
6
0
272,800
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role