Player Matchup

Loki
Loki
BIGBARRY205
Loki
Level 107
God Stats
15W - 5L
1,734 SR
Queue Stats
605W - 519L
1,597 Elo+
Solo
Horus
Horus
Boombag45
Horus
Level 85
God Stats
20W - 10L
1,750 SR
Queue Stats
208W - 203L
1,554 Elo+
Party 3
Gilgamesh
Gilgamesh
COD_fan5564
Gilgamesh
Level 83
God Stats
11W - 1L
1,852 SR
Queue Stats
199W - 189L
1,549 Elo+
Party 3
Medusa
Medusa
Probleminhell
Medusa
Level 85
God Stats
12W - 4L
1,633 SR
Queue Stats
184W - 181L
1,533 Elo+
Party 3
Discordia
Discordia
Sp1dEr PiG0
Discordia
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
209W - 182L
1,546 Elo+
Solo
Team Averages
Level 98
1,694 SR
1,556 Elo+

VS

Team Averages
Level 108
1,585 SR
1,555 Elo+
Terra
Terra
BigChungis69
Terra
Level 84
God Stats
3W - 3L
1,673 SR
Queue Stats
237W - 220L
1,560 Elo+
Party 2
Tiamat
Tiamat
dragoprimal
Tiamat
Level 124
God Stats
63W - 71L
1,592 SR
Queue Stats
235W - 211L
1,548 Elo+
Party 2
Sobek
Sobek
i-Stay-Dustin
Sobek
Level 68
God Stats
0W - 3L
1,209 SR
Queue Stats
38W - 23L
1,579 Elo+
Party 2
Arachne
Arachne
xNCHAMMERx
Arachne
Level 119
God Stats
31W - 12L
1,738 SR
Queue Stats
262W - 227L
1,554 Elo+
Party 1
Skadi
Skadi
xXThisPlaneXx
Skadi
Level 144
God Stats
12W - 5L
1,713 SR
Queue Stats
365W - 336L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 2
10,861
603
9,279
13,113
5,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Horus
Boombag45
Horus
13
3 / 0 / 7
8,912
495
4,737
14,180
11,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
COD_fan5564
Gilgamesh
16
2 / 1 / 4
9,948
553
10,316
14,145
9,838
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
5 / 1 / 4
10,507
584
10,716
8,663
3,147
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
Sp1dEr PiG0
Discordia
5
0 / 0 / 1
6,278
349
447
954
216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 1
8,544
475
9,566
13,804
16,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
15
2 / 3 / 0
8,903
495
8,714
8,917
7,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 2 / 0
7,134
396
3,187
12,246
9,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
xNCHAMMERx
Arachne
16
2 / 1 / 1
9,238
513
3,310
8,566
3,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
0 / 6 / 1
8,693
483
2,940
11,087
3,343
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
15
Kills
5
5
Deaths
15
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
3
2
2
L
1
3
1
0.5
W
Horus
Boombag45
Horus
3
0
7
6.5
W
Gilgamesh
COD_fan5564
Gilgamesh
2
1
4
4
W
5
1
4
7
W
Discordia
Sp1dEr PiG0
Discordia
0
0
1
0.5
L
Tiamat
2
3
0
0.67
L
0
2
0
0
L
Arachne
xNCHAMMERx
Arachne
2
1
1
2.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,495
Damage
27,717
51,055
Taken
54,620
29,689
Mitigated
39,373
12,827
Healing
17,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,279
2,311
0
1,011
13,113
5,226
0
7,034
6,079
0
88,291
L
9,566
2,302
1,022
6,176
13,804
16,210
0
182
13,622
51,877
3,528
W
Horus
Boombag45
Horus
4,737
1,913
725
4,221
14,180
11,262
475
4,757
9,423
0
19,791
W
Gilgamesh
COD_fan5564
Gilgamesh
10,316
3,189
0
3,587
14,145
9,838
335
7,958
6,187
0
66,144
W
10,716
5,112
0
2,901
8,663
3,147
1,729
997
7,666
0
89,794
W
Discordia
Sp1dEr PiG0
Discordia
447
0
0
382
954
216
0
289
665
6,831
0
L
Tiamat
8,714
797
0
2,072
8,917
7,146
488
169
8,688
59,503
0
L
3,187
205
0
3,102
12,246
9,645
0
0
12,246
16,771
0
L
Arachne
xNCHAMMERx
Arachne
3,310
2,224
0
3,377
8,566
3,029
0
184
8,348
0
66,294
L
2,940
822
0
1,398
11,087
3,343
660
0
11,087
0
70,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,506
Gold Earned
42,512
479
Minions Killed
495
0
Camps Cleared
0
1,531,508
Distance Traveled
1,646,292
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,861
603
155
9
0
390,474
1
L
Terra
8,544
475
110
6
0
332,374
3
W
Horus
8,912
495
31
2
0
383,245
5
W
Gilgamesh
9,948
553
121
7
0
367,397
2
W
Medusa
10,507
584
152
8
0
334,393
3
W
Discordia
6,278
349
20
1
0
55,999
0
L
Tiamat
8,903
495
113
6
0
338,912
8
L
Sobek
7,134
396
23
1
0
363,048
1
L
Arachne
9,238
513
122
7
0
353,010
2
L
Skadi
8,693
483
127
7
0
258,948
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role