Player Matchup

Heimdallr
Heimdallr
JARDaChurch
Heimdallr
Level 103
God Stats
0W - 1L
1,401 SR
Queue Stats
5W - 6L
1,347 Elo+
Party 1
Nu Wa
Nu Wa
jackmayoff5
Nu Wa
Level 19
God Stats
1W - 1L
1,802 SR
Queue Stats
2W - 2L
1,525 Elo+
Party 1
Bacchus
Bacchus
xXRed_DragonnXx
Bacchus
Level 63
God Stats
1W - 1L
1,621 SR
Queue Stats
2W - 5L
1,245 Elo+
Party 1
Team Averages
Level 62
1,608 SR
1,373 Elo+

VS

Team Averages
Level 26
1,592 SR
1,584 Elo+
Tiamat
Tiamat
Raccoon_King21
Tiamat
Level 29
God Stats
2W - 3L
1,389 SR
Queue Stats
6W - 10L
1,569 Elo+
Solo
Artemis
Artemis
TrashBlazey
Artemis
Level 26
God Stats
5W - 4L
1,714 SR
Queue Stats
419W - 386L
1,660 Elo+
Party 2
Cthulhu
Cthulhu
minim4n321
Cthulhu
Level 23
God Stats
19W - 13L
1,672 SR
Queue Stats
211W - 171L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
JARDaChurch
Heimdallr
8
0 / 3 / 1
5,663
566
2,279
6,074
1,976
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 1
5,704
570
1,141
3,939
1,186
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 3 / 0
5,914
591
1,537
4,585
3,173
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 5
7,802
780
3,884
3,734
2,109
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
TrashBlazey
Artemis
11
5 / 0 / 3
8,005
801
5,440
4,632
1,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
minim4n321
Cthulhu
9
0 / 1 / 8
7,376
738
2,004
3,490
2,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
1
Kills
8
8
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
JARDaChurch
Heimdallr
0
3
1
0.17
W
3
0
5
5.5
W
Artemis
TrashBlazey
Artemis
5
0
3
6.5
L
0
2
1
0.25
W
Cthulhu
minim4n321
Cthulhu
0
1
8
4
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,957
Damage
11,328
14,598
Taken
11,856
6,335
Mitigated
5,921
402
Healing
5,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
JARDaChurch
Heimdallr
2,279
250
0
0
6,074
1,976
0
2,161
3,913
0
13,998
W
3,884
49
494
1,304
3,734
2,109
761
588
3,146
17,241
0
W
Artemis
TrashBlazey
Artemis
5,440
2,554
0
3,193
4,632
1,563
1,270
1,491
3,141
0
39,228
L
1,141
171
0
180
3,939
1,186
0
2,295
1,644
14,804
0
W
Cthulhu
minim4n321
Cthulhu
2,004
41
57
599
3,490
2,249
0
621
2,869
8,600
0
L
1,537
0
111
111
4,585
3,173
0
1,464
3,121
3,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,281
Gold Earned
23,183
55
Minions Killed
107
0
Camps Cleared
0
512,224
Distance Traveled
578,399
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,663
566
27
3
0
177,341
3
W
Tiamat
7,802
780
28
3
0
212,622
3
W
Artemis
8,005
801
62
6
0
171,078
3
L
Nu Wa
5,704
570
23
2
0
151,078
2
W
Cthulhu
7,376
738
17
2
0
194,699
1
L
Bacchus
5,914
591
5
1
0
183,805
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role