Player Matchup

Hel
Hel
Chxrrybunss
Hel
Level 83
God Stats
4W - 3L
1,503 SR
Queue Stats
150W - 132L
1,454 Elo+
Solo
Fenrir
Fenrir
GMANREEDD
Fenrir
Level 88
God Stats
1W - 1L
1,746 SR
Queue Stats
165W - 154L
1,474 Elo+
Solo
Chiron
Chiron
Krispy Blips
Chiron
Level 108
God Stats
2W - 5L
1,184 SR
Queue Stats
92W - 122L
1,389 Elo+
Party 2
Khepri
Khepri
Sir Shwifty
Khepri
Level 66
God Stats
39W - 38L
1,500 SR
Queue Stats
102W - 111L
1,429 Elo+
Solo
Gilgamesh
Gilgamesh
StunningSiren63
Gilgamesh
Level 107
God Stats
9W - 9L
1,639 SR
Queue Stats
105W - 145L
1,463 Elo+
Party 2
Team Averages
Level 90
1,514 SR
1,442 Elo+

VS

Team Averages
Level 102
1,558 SR
1,455 Elo+
Sun Wukong
Sun Wukong
ItzHat420
Sun Wukong
Level 80
God Stats
18W - 16L
1,640 SR
Queue Stats
153W - 135L
1,440 Elo+
Solo
Neith
Neith
Jalahacker
Neith
Level 95
God Stats
6W - 7L
1,610 SR
Queue Stats
121W - 122L
1,472 Elo+
Solo
Ne Zha
Ne Zha
JimLayhee
Ne Zha
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Renzel Raviolli
Athena
Level 106
God Stats
3W - 1L
1,522 SR
Queue Stats
18W - 18L
1,410 Elo+
Party 1
Tiamat
Tiamat
imeiden20
Tiamat
Level 124
God Stats
49W - 45L
1,519 SR
Queue Stats
745W - 726L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 9 / 3
8,137
581
9,715
13,036
4,249
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
GMANREEDD
Fenrir
10
1 / 5 / 2
6,294
450
4,320
12,198
4,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
11
2 / 3 / 2
6,933
495
5,621
11,250
3,529
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Khepri
11
1 / 5 / 4
6,733
481
4,493
14,597
8,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
StunningSiren63
Gilgamesh
12
0 / 4 / 2
7,007
501
4,121
8,729
5,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ItzHat420
Sun Wukong
16
8 / 2 / 1
9,753
697
8,113
11,645
6,822
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
13
4 / 0 / 4
8,071
577
13,354
8,421
3,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ne Zha
JimLayhee
Ne Zha
14
5 / 3 / 3
8,413
601
8,964
10,535
4,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
0 / 3 / 12
7,146
510
4,434
8,062
5,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
imeiden20
Tiamat
14
9 / 4 / 5
8,869
634
12,673
12,392
8,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
10
Kills
26
26
Deaths
12
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
6
9
3
0.83
L
Fenrir
GMANREEDD
Fenrir
1
5
2
0.4
W
Sun Wukong
ItzHat420
Sun Wukong
8
2
1
4.25
W
Neith
4
0
4
6
W
Ne Zha
JimLayhee
Ne Zha
5
3
3
2.17
L
Chiron
2
3
2
1
W
0
3
12
2
L
Khepri
1
5
4
0.6
L
Gilgamesh
StunningSiren63
Gilgamesh
0
4
2
0.25
W
Tiamat
imeiden20
Tiamat
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,270
Damage
47,538
59,810
Taken
51,055
25,016
Mitigated
28,531
14,344
Healing
19,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,715
1,293
1,062
3,068
13,036
4,249
0
5,514
7,177
30,341
0
L
Fenrir
GMANREEDD
Fenrir
4,320
2,197
0
956
12,198
4,064
0
1,864
10,218
0
27,144
W
Sun Wukong
ItzHat420
Sun Wukong
8,113
2,964
0
3,028
11,645
6,822
1,828
1,253
10,306
0
62,996
W
Neith
13,354
5,517
0
4,992
8,421
3,172
1,542
2,042
6,379
0
57,220
W
Ne Zha
JimLayhee
Ne Zha
8,964
3,845
0
5,228
10,535
4,063
1,597
1,934
8,505
0
55,551
L
Chiron
5,621
2,293
393
3,240
11,250
3,529
0
1,990
9,256
0
27,448
W
4,434
571
0
690
8,062
5,759
0
2,907
5,073
16,792
0
L
Khepri
4,493
345
441
3,664
14,597
8,036
0
5,432
8,999
22,236
0
L
Gilgamesh
StunningSiren63
Gilgamesh
4,121
794
0
1,520
8,729
5,138
0
1,620
6,940
0
36,411
W
Tiamat
imeiden20
Tiamat
12,673
2,339
0
5,548
12,392
8,715
452
5,487
6,584
47,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,104
Gold Earned
42,252
270
Minions Killed
447
0
Camps Cleared
0
1,297,962
Distance Traveled
1,358,047
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,137
581
56
4
0
224,423
2
L
Fenrir
6,294
450
46
3
0
282,698
0
W
Sun Wukong
9,753
697
145
10
0
278,835
1
W
Neith
8,071
577
99
7
0
241,614
2
W
Ne Zha
8,413
601
96
7
0
289,634
7
L
Chiron
6,933
495
57
4
0
249,760
2
W
Athena
7,146
510
27
2
0
305,450
1
L
Khepri
6,733
481
30
2
0
283,648
5
L
Gilgamesh
7,007
501
81
6
0
257,433
1
W
Tiamat
8,869
634
80
6
0
242,514
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role