Player Matchup

Bellona
Bellona
Darkpolonini
Bellona
Level 16
God Stats
2W - 4L
1,254 SR
Queue Stats
15W - 30L
1,233 Elo+
Party 1
Da Ji
Da Ji
XimenaPro10
Da Ji
Level 16
God Stats
4W - 8L
1,057 SR
Queue Stats
9W - 18L
1,124 Elo+
Party 2
Hel
Hel
javier11vilte
Hel
Level 28
God Stats
6W - 11L
1,224 SR
Queue Stats
14W - 24L
1,182 Elo+
Party 2
Cthulhu
Cthulhu
of-tcew
Cthulhu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,196 Elo+
Party 1
Hades
Hades
piso-guerrero
Hades
Level 36
God Stats
5W - 4L
1,252 SR
Queue Stats
184W - 267L
1,308 Elo+
Party 1
Team Averages
Level 20
1,257 SR
1,209 Elo+

VS

Team Averages
Level 16
1,468 SR
1,428 Elo+
Sol
Sol
BootyGod300
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Neith
Neith
Dudewassup
Neith
Level 29
God Stats
25W - 32L
1,393 SR
Queue Stats
79W - 89L
1,354 Elo+
Solo
Nemesis
Nemesis
J151925
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Skadi
Skadi
PerrysFedora
Skadi
Level 29
God Stats
6W - 8L
1,429 SR
Queue Stats
100W - 155L
1,287 Elo+
Solo
Anubis
Anubis
TheSmiteForce
Anubis
Level 18
God Stats
3W - 9L
1,517 SR
Queue Stats
4W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Darkpolonini
Bellona
11
2 / 0 / 0
6,002
546
1,821
4,428
2,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Boots

Boots

+6%
Movement Speed

5
1 / 3 / 1
4,630
421
620
3,849
786
Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
1 / 5 / 1
4,762
433
2,248
6,778
1,368
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
of-tcew
Cthulhu
9
0 / 6 / 0
5,047
459
991
6,902
2,673
11
7 / 2 / 1
7,009
637
7,598
6,988
2,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 6 / 2
4,774
434
2,961
5,645
1,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
9
3 / 3 / 3
5,924
539
4,927
7,133
2,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
J151925
Nemesis
1
0 / 1 / 0
3,728
339
0
854
133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
8 / 0 / 0
7,432
676
4,251
3,260
1,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 2 / 1
5,714
519
5,237
4,115
1,840
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
20
11
Kills
14
16
Deaths
12
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
Bellona
Darkpolonini
Bellona
2
0
0
2
L
Neith
3
3
3
1.5
L
Nemesis
J151925
Nemesis
0
1
0
0
L
8
0
0
8
L
2
2
1
1.25
W
1
3
1
0.5
W
1
5
1
0.3
W
Cthulhu
of-tcew
Cthulhu
0
6
0
0
W
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,278
Damage
17,376
28,945
Taken
21,007
10,599
Mitigated
6,806
6,658
Healing
2,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,961
1,113
0
459
5,645
1,601
61
4,619
1,026
8,733
866
W
Bellona
Darkpolonini
Bellona
1,821
390
0
662
4,428
2,844
208
2,894
1,534
0
24,404
L
Neith
4,927
2,255
0
2,310
7,133
2,103
723
4,636
2,497
0
30,771
L
Nemesis
J151925
Nemesis
0
0
0
0
854
133
0
0
854
0
180
L
4,251
2,438
0
0
3,260
1,129
906
1,237
2,023
0
33,526
L
5,237
231
0
99
4,115
1,840
52
345
3,770
25,713
0
W
620
293
0
1,162
3,849
786
0
581
3,268
0
3,202
W
2,248
343
229
2,852
6,778
1,368
613
2,661
4,117
12,660
0
W
Cthulhu
of-tcew
Cthulhu
991
78
0
0
6,902
2,673
54
351
6,551
12,459
0
W
7,598
900
0
1,753
6,988
2,928
997
1,478
5,510
32,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,450
Gold Earned
27,572
164
Minions Killed
200
0
Camps Cleared
0
1,007,644
Distance Traveled
749,346
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,774
434
12
1
0
146,758
1
W
Bellona
6,002
546
58
5
0
172,808
1
L
Neith
5,924
539
64
6
0
175,881
0
L
Nemesis
3,728
339
0
0
0
67,683
0
L
Skadi
7,432
676
82
7
0
199,637
0
L
Anubis
5,714
519
42
4
0
159,387
0
W
Da Ji
4,630
421
7
1
0
207,418
0
W
Hel
4,762
433
12
1
0
214,220
1
W
Cthulhu
5,047
459
22
2
0
199,087
0
W
Hades
7,009
637
65
6
0
214,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role