Player Matchup

Kuzenbo
Kuzenbo
Fallen-_AngeI-
Kuzenbo
Level 126
God Stats
2W - 1L
1,641 SR
Queue Stats
118W - 103L
1,527 Elo+
Party 1
Hades
Hades
MONEYFOXRD9845
Hades
Level 119
God Stats
4W - 2L
1,692 SR
Queue Stats
108W - 115L
1,558 Elo+
Solo
Skadi
Skadi
daniii232112
Skadi
Level 113
God Stats
16W - 11L
1,703 SR
Queue Stats
271W - 277L
1,512 Elo+
Solo
Scylla
Scylla
gamalielito1
Scylla
Level 68
God Stats
9W - 5L
1,469 SR
Queue Stats
100W - 75L
1,541 Elo+
Party 1
Gilgamesh
Gilgamesh
smokebear 98
Gilgamesh
Level 61
God Stats
13W - 11L
1,618 SR
Queue Stats
101W - 105L
1,549 Elo+
Solo
Team Averages
Level 97
1,625 SR
1,537 Elo+

VS

Team Averages
Level 129
1,432 SR
1,524 Elo+
Neith
Neith
DarkPrincess026
Neith
Level 123
God Stats
151W - 107L
1,578 SR
Queue Stats
795W - 822L
1,570 Elo+
Solo
Nu Wa
Nu Wa
WlTNESS
Nu Wa
Level 109
God Stats
0W - 6L
1,077 SR
Queue Stats
103W - 92L
1,543 Elo+
Solo
Achilles
Achilles
X_xSh4d0wl3sSx_X
Achilles
Level 108
God Stats
105W - 100L
1,553 SR
Queue Stats
285W - 292L
1,563 Elo+
Solo
Chernobog
Chernobog
assassin nopal
Chernobog
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
1,458W - 1,503L
1,504 Elo+
Solo
Scylla
Scylla
m0n0xcide
Scylla
Level 143
God Stats
20W - 24L
1,454 SR
Queue Stats
156W - 193L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 14
11,001
1,100
9,733
13,364
18,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 2 / 14
9,993
999
13,643
12,143
5,147
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 0 / 8
10,600
1,060
11,499
6,180
2,489
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
16
5 / 3 / 12
9,967
997
10,528
9,115
3,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
smokebear 98
Gilgamesh
16
3 / 0 / 14
9,804
980
8,622
11,622
9,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

289

VS

Team 2 Tickets

189

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 0
8,426
843
4,467
3,917
1,388
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
WlTNESS
Nu Wa
15
2 / 4 / 2
9,051
905
14,576
10,539
3,258
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 6 / 3
9,538
954
9,656
21,493
17,445
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chernobog
assassin nopal
Chernobog
15
1 / 7 / 3
8,998
900
11,314
14,145
5,338
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
m0n0xcide
Scylla
15
0 / 3 / 3
8,693
869
6,177
8,384
2,840
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
16
21
Kills
5
5
Deaths
21
62
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
4
0
14
11
W
3
2
14
5
L
Nu Wa
WlTNESS
Nu Wa
2
4
2
0.75
L
1
6
3
0.42
L
Chernobog
assassin nopal
Chernobog
1
7
3
0.36
W
6
0
8
10
W
Scylla
5
3
12
3.67
L
Scylla
m0n0xcide
Scylla
0
3
3
0.5
W
Gilgamesh
smokebear 98
Gilgamesh
3
0
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,025
Damage
46,190
52,424
Taken
58,478
39,209
Mitigated
30,269
10,468
Healing
3,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,467
1,840
0
418
3,917
1,388
0
2,843
1,002
0
15,433
W
9,733
3,241
0
1,142
13,364
18,768
0
4,490
8,874
22,341
0
W
13,643
451
1,285
4,772
12,143
5,147
0
4,595
7,548
30,083
0
L
Nu Wa
WlTNESS
Nu Wa
14,576
4,400
0
140
10,539
3,258
0
6,382
3,967
27,643
0
L
9,656
3,510
0
1,787
21,493
17,445
0
9,446
11,539
0
16,417
L
Chernobog
assassin nopal
Chernobog
11,314
4,777
0
993
14,145
5,338
0
8,225
5,745
0
36,158
W
11,499
5,709
683
189
6,180
2,489
0
2,885
3,295
0
32,606
W
Scylla
10,528
334
0
549
9,115
3,194
0
3,281
5,834
26,054
0
L
Scylla
m0n0xcide
Scylla
6,177
862
0
0
8,384
2,840
0
6,384
1,801
32,575
0
W
Gilgamesh
smokebear 98
Gilgamesh
8,622
2,155
525
1,323
11,622
9,611
0
5,502
6,120
0
24,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,365
Gold Earned
44,706
195
Minions Killed
188
8
Camps Cleared
5
998,703
Distance Traveled
821,930
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,426
843
24
2
0
89,333
0
W
Kuzenbo
11,001
1,100
17
2
0
203,166
0
W
Hades
9,993
999
33
3
5
183,109
1
L
Nu Wa
9,051
905
38
4
1
177,975
0
L
Achilles
9,538
954
9
1
1
184,905
0
L
Chernobog
8,998
900
53
5
3
173,710
2
W
Skadi
10,600
1,060
61
6
2
205,219
1
W
Scylla
9,967
997
45
5
0
190,935
0
L
Scylla
8,693
869
64
6
0
196,007
0
W
Gilgamesh
9,804
980
39
4
1
216,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role