Player Matchup

Fenrir
Fenrir
KingZ00M
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,522 Elo+
Party 2
Sylvanus
Sylvanus
PLAYERFCKINGNAME
Sylvanus
Level 26
God Stats
1W - 2L
1,724 SR
Queue Stats
5W - 5L
1,653 Elo+
Party 1
Guan Yu
Guan Yu
Viairy
Guan Yu
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 14L
1,274 Elo+
Party 2
Janus
Janus
WhoBoogie
Janus
Level 28
God Stats
2W - 5L
1,500 SR
Queue Stats
156W - 132L
1,560 Elo+
Solo
Anhur
Anhur
potatomasherrr
Anhur
Level 25
God Stats
3W - 3L
1,508 SR
Queue Stats
24W - 24L
1,563 Elo+
Party 1
Team Averages
Level 20
1,546 SR
1,514 Elo+

VS

Team Averages
Level 17
1,550 SR
1,580 Elo+
Bellona
Bellona
ChampagneBrian
Bellona
Level 8
God Stats
6W - 7L
1,498 SR
Queue Stats
7W - 9L
1,497 Elo+
Party 3
Chang'e
Chang'e
HG018
Chang'e
Level 16
God Stats
7W - 6L
1,696 SR
Queue Stats
11W - 8L
1,597 Elo+
Solo
Hachiman
Hachiman
KaioshiRunner1
Hachiman
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 5L
1,717 Elo+
Solo
Odin
Odin
KamBammm
Odin
Level 26
God Stats
13W - 10L
1,480 SR
Queue Stats
163W - 165L
1,436 Elo+
Solo
Thor
Thor
Ramptom
Thor
Level 27
God Stats
5W - 4L
1,577 SR
Queue Stats
69W - 60L
1,654 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KingZ00M
Fenrir
12
5 / 4 / 0
7,497
577
7,224
10,054
3,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
1 / 4 / 4
6,700
515
3,633
8,372
3,776
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Guan Yu
Viairy
Guan Yu
11
1 / 5 / 1
6,309
485
3,710
8,198
6,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
WhoBoogie
Janus
10
1 / 7 / 0
6,012
462
3,717
7,264
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
6 / 2 / 1
7,938
611
9,038
7,466
2,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 5 / 4
7,569
582
5,584
11,791
7,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
HG018
Chang'e
13
7 / 0 / 5
8,029
618
8,058
8,707
2,458
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hachiman
12
0 / 4 / 1
6,918
532
897
6,456
1,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
10
1 / 4 / 4
6,569
505
2,722
9,196
2,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thor
Ramptom
Thor
13
9 / 1 / 5
8,391
645
7,835
6,976
2,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
14
Kills
22
22
Deaths
14
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
5
5
4
1.4
W
Chang'e
HG018
Chang'e
7
0
5
9.5
W
Hachiman
0
4
1
0.13
W
Odin
1
4
4
0.75
L
Fenrir
KingZ00M
Fenrir
5
4
0
1.25
L
1
4
4
0.75
W
Thor
Ramptom
Thor
9
1
5
11.5
L
Guan Yu
Viairy
Guan Yu
1
5
1
0.3
L
Janus
WhoBoogie
Janus
1
7
0
0.14
L
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,322
Damage
25,096
41,354
Taken
43,126
19,063
Mitigated
16,023
10,853
Healing
14,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,584
2,367
0
4,124
11,791
7,224
328
105
11,400
0
33,150
W
Chang'e
HG018
Chang'e
8,058
625
1,017
3,699
8,707
2,458
560
3,906
4,581
44,933
0
W
Hachiman
897
665
0
0
6,456
1,434
324
609
5,847
0
39,973
W
Odin
2,722
983
0
2,463
9,196
2,701
0
1,828
7,249
0
14,302
L
Fenrir
KingZ00M
Fenrir
7,224
2,003
0
2,811
10,054
3,873
0
813
9,241
0
36,121
L
3,633
922
603
2,283
8,372
3,776
0
3,618
4,754
20,737
0
W
Thor
Ramptom
Thor
7,835
2,196
0
2,951
6,976
2,206
0
552
6,349
0
38,331
L
Guan Yu
Viairy
Guan Yu
3,710
634
0
1,076
8,198
6,949
241
533
7,665
0
20,536
L
Janus
WhoBoogie
Janus
3,717
303
0
490
7,264
2,010
0
2,765
4,499
34,064
0
L
9,038
3,497
0
3,590
7,466
2,455
346
329
7,137
0
44,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,456
Gold Earned
37,476
305
Minions Killed
343
0
Camps Cleared
0
1,198,697
Distance Traveled
1,415,635
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,569
582
76
6
0
277,249
1
W
Chang'e
8,029
618
79
6
0
334,706
2
W
Hachiman
6,918
532
87
7
0
224,013
2
W
Odin
6,569
505
30
2
0
289,343
3
L
Fenrir
7,497
577
74
6
0
241,763
3
L
Sylvanus
6,700
515
41
3
0
211,367
2
W
Thor
8,391
645
71
5
0
290,324
2
L
Guan Yu
6,309
485
44
3
0
292,972
3
L
Janus
6,012
462
65
5
0
228,843
1
L
Anhur
7,938
611
81
6
0
223,752
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role