Player Matchup

Baron Samedi
Baron Samedi
AirMIKE D 256
Baron Samedi
Level 160
God Stats
1W - 1L
1,378 SR
Queue Stats
7W - 16L
1,259 Elo+
Party 1
Danzaburou
Danzaburou
Dereeekk_
Danzaburou
Level 53
God Stats
31W - 39L
1,499 SR
Queue Stats
195W - 225L
1,380 Elo+
Party 3
Ah Puch
Ah Puch
El_Viejito_2000
Ah Puch
Level 87
God Stats
3W - 6L
1,500 SR
Queue Stats
440W - 449L
1,453 Elo+
Solo
Bastet
Bastet
Gravy Queen8973
Bastet
Level 151
God Stats
5W - 3L
1,763 SR
Queue Stats
80W - 90L
1,388 Elo+
Party 1
Bellona
Bellona
fabi_andres7
Bellona
Level 66
God Stats
26W - 15L
1,645 SR
Queue Stats
259W - 287L
1,376 Elo+
Party 3
Team Averages
Level 103
1,557 SR
1,371 Elo+

VS

Team Averages
Level 87
1,540 SR
1,408 Elo+
Ymir
Ymir
ButteryBreadToes
Ymir
Level 65
God Stats
13W - 5L
1,649 SR
Queue Stats
437W - 482L
1,423 Elo+
Solo
Raijin
Raijin
ItsKidStunna
Raijin
Level 57
God Stats
34W - 56L
1,405 SR
Queue Stats
151W - 240L
1,381 Elo+
Solo
Apollo
Apollo
TSMSebas
Apollo
Level 79
God Stats
4W - 3L
1,590 SR
Queue Stats
458W - 407L
1,378 Elo+
Party 2
Chaac
Chaac
greatking1
Chaac
Level 149
God Stats
71W - 59L
1,537 SR
Queue Stats
395W - 383L
1,467 Elo+
Solo
Ao Kuang
Ao Kuang
samuelsamii
Ao Kuang
Level 83
God Stats
11W - 4L
1,520 SR
Queue Stats
450W - 413L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AirMIKE D 256
Baron Samedi
11
2 / 2 / 6
7,497
417
7,422
10,130
3,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Dereeekk_
Danzaburou
15
8 / 4 / 4
9,441
525
13,349
12,369
4,174
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 4 / 4
8,467
470
10,084
10,276
3,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
3 / 2 / 6
8,300
461
6,937
11,338
3,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
fabi_andres7
Bellona
15
3 / 2 / 3
9,200
511
12,703
15,431
12,964
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 5
8,721
485
10,294
18,835
17,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
14
3 / 3 / 7
8,288
460
8,171
10,426
4,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
TSMSebas
Apollo
13
0 / 7 / 4
8,491
472
4,355
14,552
5,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
15
1 / 3 / 3
8,992
500
11,721
17,281
15,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ao Kuang
samuelsamii
Ao Kuang
14
6 / 2 / 3
8,967
498
6,630
11,902
4,375
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
36
18
Kills
14
14
Deaths
18
23
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AirMIKE D 256
Baron Samedi
2
2
6
2.5
W
4
3
5
2.17
L
Danzaburou
Dereeekk_
Danzaburou
8
4
4
2.5
L
2
4
4
1
L
3
2
6
3
W
Raijin
3
3
7
2.17
W
Apollo
TSMSebas
Apollo
0
7
4
0.29
L
Bellona
fabi_andres7
Bellona
3
2
3
2.25
W
Chaac
1
3
3
0.83
W
Ao Kuang
samuelsamii
Ao Kuang
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,495
Damage
41,171
59,544
Taken
72,996
28,108
Mitigated
46,736
16,075
Healing
19,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AirMIKE D 256
Baron Samedi
7,422
943
1,026
2,642
10,130
3,599
726
5,432
4,459
27,265
0
W
10,294
2,104
0
3,540
18,835
17,311
41
5,627
12,987
38,578
0
L
Danzaburou
Dereeekk_
Danzaburou
13,349
5,804
593
2,517
12,369
4,174
2,086
6,699
5,479
0
48,996
L
10,084
550
0
3,626
10,276
3,463
532
6,035
3,955
45,261
0
L
6,937
2,736
0
2,407
11,338
3,908
0
2,289
8,807
0
33,104
W
Raijin
8,171
367
0
1,081
10,426
4,291
517
3,787
6,388
37,537
0
W
Apollo
TSMSebas
Apollo
4,355
3,137
0
3,283
14,552
5,573
360
2,153
12,353
0
56,685
L
Bellona
fabi_andres7
Bellona
12,703
3,789
0
3,264
15,431
12,964
292
3,828
11,033
5,634
54,647
W
Chaac
11,721
1,829
0
8,070
17,281
15,186
84
4,152
13,063
0
56,418
W
Ao Kuang
samuelsamii
Ao Kuang
6,630
808
0
3,293
11,902
4,375
57
2,986
8,801
31,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,905
Gold Earned
43,459
367
Minions Killed
412
0
Camps Cleared
0
1,671,279
Distance Traveled
1,659,186
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,497
417
29
2
0
348,687
0
W
Ymir
8,721
485
65
4
0
323,758
4
L
Danzaburou
9,441
525
76
4
0
304,019
0
L
Ah Puch
8,467
470
93
5
0
267,310
3
L
Bastet
8,300
461
53
3
0
383,745
3
W
Raijin
8,288
460
89
5
0
325,453
2
W
Apollo
8,491
472
99
6
0
297,170
4
L
Bellona
9,200
511
116
6
0
367,518
3
W
Chaac
8,992
500
107
6
0
336,225
2
W
Ao Kuang
8,967
498
52
3
0
376,580
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role