Player Matchup

Yemoja
Yemoja
AntiVenom-Skaars
Yemoja
Level 25
God Stats
1W - 3L
1,614 SR
Queue Stats
2W - 5L
1,413 Elo+
Solo
Hachiman
Hachiman
Tabonecos134jlp
Hachiman
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,136 Elo+
Party 1
Odin
Odin
guezzzzzr
Odin
Level 28
God Stats
5W - 9L
1,500 SR
Queue Stats
87W - 97L
1,248 Elo+
Party 1
Fenrir
Fenrir
xXxDrGooNxXx
Fenrir
Level 18
God Stats
1W - 4L
1,260 SR
Queue Stats
47W - 63L
1,233 Elo+
Solo
Cerberus
Cerberus
youngboyofrhythm
Cerberus
Level 18
God Stats
17W - 20L
1,240 SR
Queue Stats
25W - 41L
1,099 Elo+
Solo
Team Averages
Level 19
1,423 SR
1,226 Elo+

VS

Team Averages
Level 23
1,418 SR
1,274 Elo+
Rama
Rama
Marholth
Rama
Level 16
God Stats
7W - 8L
1,152 SR
Queue Stats
14W - 24L
1,194 Elo+
Solo
Neith
Neith
Twiggzster
Neith
Level 15
God Stats
74W - 73L
1,438 SR
Queue Stats
123W - 116L
1,282 Elo+
Solo
Guan Yu
Guan Yu
derf187
Guan Yu
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
35W - 48L
1,305 Elo+
Solo
Janus
Janus
tj4207
Janus
Level 29
God Stats
5W - 2L
1,663 SR
Queue Stats
24W - 20L
1,330 Elo+
Solo
Sun Wukong
Sun Wukong
ziiziiis77
Sun Wukong
Level 26
God Stats
35W - 39L
1,339 SR
Queue Stats
67W - 84L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 1
8,379
399
4,610
16,637
16,206
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
14
0 / 9 / 0
8,755
417
4,132
16,108
4,803
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
14
1 / 5 / 1
8,441
402
4,404
19,343
7,880
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
8
1 / 3 / 0
7,303
348
2,496
5,404
1,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

2
0 / 1 / 0
5,654
269
0
787
231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
14
2 / 0 / 1
9,327
444
1,553
8,031
2,522
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
20
11 / 0 / 6
12,707
605
22,777
15,804
7,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Guan Yu
derf187
Guan Yu
16
1 / 2 / 5
10,102
481
3,903
15,439
14,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
tj4207
Janus
18
12 / 1 / 3
12,373
589
13,138
7,497
3,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
ziiziiis77
Sun Wukong
9
0 / 1 / 0
7,631
363
494
5,535
2,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
2
Kills
26
27
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
W
Rama
2
0
1
2.5
L
Hachiman
0
9
0
0
W
Neith
11
0
6
14
W
Guan Yu
derf187
Guan Yu
1
2
5
1.75
L
Odin
1
5
1
0.3
W
Janus
tj4207
Janus
12
1
3
13.5
L
Fenrir
1
3
0
0.33
L
0
1
0
0
W
Sun Wukong
ziiziiis77
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,642
Damage
41,865
58,279
Taken
52,306
30,630
Mitigated
30,241
9,194
Healing
21,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,610
657
243
365
16,637
16,206
491
5,693
10,544
39,283
0
W
Rama
1,553
667
0
1,835
8,031
2,522
2,495
320
7,711
39
34,098
L
Hachiman
4,132
2,146
0
2,699
16,108
4,803
962
2,015
14,033
0
43,345
W
Neith
22,777
15,794
0
11,412
15,804
7,714
3,618
1,587
14,167
0
93,937
W
Guan Yu
derf187
Guan Yu
3,903
1,039
362
3,861
15,439
14,424
198
953
14,436
0
58,585
L
Odin
4,404
1,556
0
4,855
19,343
7,880
362
3,037
15,867
0
33,405
W
Janus
tj4207
Janus
13,138
1,646
219
1,272
7,497
3,175
5,141
1,650
5,847
69,656
0
L
Fenrir
2,496
1,250
0
996
5,404
1,510
0
1,193
3,992
0
14,195
L
0
0
0
36
787
231
0
345
356
835
0
W
Sun Wukong
ziiziiis77
Sun Wukong
494
162
0
2,486
5,535
2,406
0
0
5,535
0
26,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,532
Gold Earned
52,140
239
Minions Killed
465
0
Camps Cleared
0
1,175,686
Distance Traveled
1,563,629
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,379
399
64
3
0
254,918
1
W
Rama
9,327
444
66
3
0
338,943
1
L
Hachiman
8,755
417
89
4
0
280,394
0
W
Neith
12,707
605
120
6
0
339,399
3
W
Guan Yu
10,102
481
106
5
0
404,632
1
L
Odin
8,441
402
58
3
0
390,591
0
W
Janus
12,373
589
139
7
0
361,216
2
L
Fenrir
7,303
348
26
1
0
223,151
0
L
Cerberus
5,654
269
2
0
0
26,632
0
W
Sun Wukong
7,631
363
34
2
0
119,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role