Player Matchup

Scylla
Scylla
Damage_Tha_God
Scylla
Level 129
God Stats
3W - 1L
1,664 SR
Queue Stats
306W - 278L
1,525 Elo+
Party 2
Athena
Athena
Davii001
Athena
Level 45
God Stats
5W - 2L
1,825 SR
Queue Stats
11W - 12L
1,457 Elo+
Party 2
King Arthur
King Arthur
JRsShirt
King Arthur
Level 48
God Stats
22W - 41L
1,436 SR
Queue Stats
210W - 230L
1,511 Elo+
Solo
Medusa
Medusa
Jesse_Dew
Medusa
Level 109
God Stats
7W - 6L
1,617 SR
Queue Stats
102W - 83L
1,580 Elo+
Party 2
Pele
Pele
MeoW_Yolo
Pele
Level 122
God Stats
0W - 3L
1,805 SR
Queue Stats
269W - 237L
1,564 Elo+
Party 2
Team Averages
Level 91
1,669 SR
1,527 Elo+

VS

Team Averages
Level 101
1,529 SR
1,560 Elo+
Bellona
Bellona
JailMurdoch
Bellona
Level 46
God Stats
6W - 4L
1,465 SR
Queue Stats
80W - 78L
1,472 Elo+
Party 3
Medusa
Medusa
SHIKAtribs
Medusa
Level 123
God Stats
28W - 18L
1,594 SR
Queue Stats
104W - 76L
1,472 Elo+
Party 3
Susano
Susano
TheCheekCleaner
Susano
Level 29
God Stats
1W - 2L
1,328 SR
Queue Stats
130W - 67L
1,672 Elo+
Party 1
Artio
Artio
Valkyrie1579
Artio
Level 160
God Stats
8W - 10L
1,567 SR
Queue Stats
176W - 200L
1,503 Elo+
Party 3
Raijin
Raijin
fallball08
Raijin
Level 146
God Stats
4W - 1L
1,692 SR
Queue Stats
194W - 135L
1,681 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,845
538
1,091
3,794
1,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Athena
Davii001
Athena
4
0 / 3 / 0
3,639
404
553
3,365
872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
JRsShirt
King Arthur
10
2 / 0 / 0
5,604
623
5,120
6,877
3,101
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Jesse_Dew
Medusa
8
0 / 2 / 1
4,454
495
4,058
5,130
1,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Pele
9
2 / 1 / 0
5,250
583
2,810
5,823
1,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JailMurdoch
Bellona
9
0 / 1 / 1
5,184
576
3,796
7,716
4,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
SHIKAtribs
Medusa
8
3 / 1 / 1
4,784
532
4,188
4,729
1,354
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
3 / 1 / 0
5,819
647
3,133
5,112
1,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 1 / 4
5,122
569
1,178
6,032
3,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Raijin
fallball08
Raijin
11
1 / 0 / 1
5,834
648
2,519
2,378
736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
4
Kills
8
8
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Athena
Davii001
Athena
0
3
0
0
L
King Arthur
JRsShirt
King Arthur
2
0
0
2
W
Bellona
JailMurdoch
Bellona
0
1
1
0.5
L
Medusa
Jesse_Dew
Medusa
0
2
1
0.25
L
Pele
2
1
0
2
W
Medusa
SHIKAtribs
Medusa
3
1
1
3.5
W
3
1
0
3
W
1
1
4
3
W
Raijin
fallball08
Raijin
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,632
Damage
14,814
24,989
Taken
25,967
7,725
Mitigated
11,810
7,811
Healing
11,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,091
330
0
450
3,794
1,100
0
2,209
1,275
25,397
0
L
Athena
Davii001
Athena
553
380
56
276
3,365
872
0
381
2,984
3,283
0
L
King Arthur
JRsShirt
King Arthur
5,120
832
0
2,603
6,877
3,101
0
0
6,877
0
29,433
W
Bellona
JailMurdoch
Bellona
3,796
1,964
0
4,307
7,716
4,742
0
0
7,716
0
26,202
L
Medusa
Jesse_Dew
Medusa
4,058
1,621
0
1,829
5,130
1,051
276
393
4,737
0
24,646
L
Pele
2,810
827
0
2,597
5,823
1,601
0
404
5,419
0
25,707
W
Medusa
SHIKAtribs
Medusa
4,188
1,395
0
921
4,729
1,354
84
350
4,379
0
29,884
W
3,133
897
0
2,512
5,112
1,630
0
129
4,983
0
29,205
W
1,178
84
114
2,943
6,032
3,348
0
203
5,829
8,082
0
W
Raijin
fallball08
Raijin
2,519
36
0
1,064
2,378
736
0
880
1,416
34,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,792
Gold Earned
26,743
241
Minions Killed
273
0
Camps Cleared
0
752,826
Distance Traveled
820,921
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,845
538
67
7
0
163,107
3
L
Athena
3,639
404
0
0
0
104,361
1
L
King Arthur
5,604
623
67
7
0
173,205
2
W
Bellona
5,184
576
64
7
0
163,005
1
L
Medusa
4,454
495
46
5
0
130,824
2
L
Pele
5,250
583
61
7
0
181,329
1
W
Medusa
4,784
532
46
5
0
158,086
2
W
Susano
5,819
647
66
7
0
193,727
1
W
Artio
5,122
569
11
1
0
148,732
4
W
Raijin
5,834
648
86
10
0
157,371
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role