Player Matchup

Yemoja
Yemoja
FãDaLanaDelRey
Yemoja
Level 10
God Stats
2W - 0L
1,720 SR
Queue Stats
5W - 6L
1,423 Elo+
Party 3
Zeus
Zeus
Krauzard
Zeus
Level 4
God Stats
1W - 1L
1,277 SR
Queue Stats
4W - 4L
1,465 Elo+
Party 3
Izanami
Izanami
Ralfzito
Izanami
Level 19
God Stats
44W - 35L
1,638 SR
Queue Stats
83W - 87L
1,521 Elo+
Party 1
Bastet
Bastet
SauronSerelepe
Bastet
Level 56
God Stats
2W - 2L
1,500 SR
Queue Stats
118W - 121L
1,537 Elo+
Party 1
Guan Yu
Guan Yu
Trofozoito
Guan Yu
Level 21
God Stats
7W - 5L
1,541 SR
Queue Stats
77W - 86L
1,517 Elo+
Party 1
Team Averages
Level 22
1,535 SR
1,493 Elo+

VS

Team Averages
Level 15
1,420 SR
1,356 Elo+
Yemoja
Yemoja
LordBitter
Yemoja
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,349 Elo+
Solo
Skadi
Skadi
Rakím
Skadi
Level 23
God Stats
40W - 45L
1,438 SR
Queue Stats
135W - 142L
1,429 Elo+
Party 2
Set
Set
Raton waton
Set
Level 4
God Stats
5W - 9L
1,391 SR
Queue Stats
25W - 25L
1,391 Elo+
Party 2
Merlin
Merlin
darmaroth
Merlin
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,258 Elo+
Solo
Thor
Thor
dofidfid
Thor
Level 7
God Stats
0W - 2L
1,272 SR
Queue Stats
6W - 7L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 13
11,218
1,020
7,979
10,326
10,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zeus
17
6 / 2 / 4
10,524
957
13,082
7,300
2,826
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Ralfzito
Izanami
17
11 / 3 / 7
12,174
1,107
11,850
10,290
4,026
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
4 / 0 / 13
10,643
968
13,924
10,540
4,234
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
Trofozoito
Guan Yu
18
2 / 0 / 16
10,759
978
8,427
14,609
22,058
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

261

VS

Team 2 Tickets

153

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
LordBitter
Yemoja
16
0 / 2 / 4
10,452
950
6,338
8,809
9,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Skadi
Rakím
Skadi
15
0 / 3 / 1
9,187
835
7,533
7,495
1,798
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

15
2 / 4 / 2
9,956
905
7,582
11,702
3,988
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Merlin
darmaroth
Merlin
16
3 / 2 / 3
10,833
985
21,008
12,140
4,630
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
15
1 / 14 / 3
9,447
859
7,734
20,659
6,799
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
19
25
Kills
6
6
Deaths
25
53
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
1
13
8.5
W
Zeus
6
2
4
4
L
Yemoja
LordBitter
Yemoja
0
2
4
1
L
Skadi
Rakím
Skadi
0
3
1
0.17
W
Izanami
Ralfzito
Izanami
11
3
7
4.83
L
2
4
2
0.75
W
4
0
13
10.5
W
Guan Yu
Trofozoito
Guan Yu
2
0
16
10
L
Merlin
darmaroth
Merlin
3
2
3
2.25
L
Thor
1
14
3
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,262
Damage
50,195
53,065
Taken
60,805
44,088
Mitigated
26,921
8,999
Healing
3,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,979
698
1,327
1,738
10,326
10,944
0
6,348
3,978
20,763
0
W
Zeus
13,082
1,227
0
0
7,300
2,826
0
4,024
3,276
38,842
0
L
Yemoja
LordBitter
Yemoja
6,338
124
329
955
8,809
9,706
0
3,890
4,919
22,616
0
L
Skadi
Rakím
Skadi
7,533
4,640
0
0
7,495
1,798
0
4,421
3,074
0
24,892
W
Izanami
Ralfzito
Izanami
11,850
8,099
0
0
10,290
4,026
0
5,733
4,557
0
35,176
L
7,582
2,979
0
1,044
11,702
3,988
0
2,815
8,887
0
19,333
W
13,924
4,123
0
0
10,540
4,234
0
4,388
6,152
0
24,666
W
Guan Yu
Trofozoito
Guan Yu
8,427
661
2,484
3,450
14,609
22,058
0
6,853
7,756
0
13,835
L
Merlin
darmaroth
Merlin
21,008
455
35
848
12,140
4,630
0
2,722
9,418
53,960
0
L
Thor
7,734
471
0
0
20,659
6,799
0
7,213
13,446
0
21,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,318
Gold Earned
49,875
196
Minions Killed
194
4
Camps Cleared
8
1,026,771
Distance Traveled
991,247
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,218
1,020
28
3
0
211,372
0
W
Zeus
10,524
957
61
6
1
165,001
1
L
Yemoja
10,452
950
34
3
2
196,831
1
L
Skadi
9,187
835
36
3
3
205,387
0
W
Izanami
12,174
1,107
73
7
1
189,554
0
L
Set
9,956
905
31
3
3
236,013
0
W
Bastet
10,643
968
24
2
2
242,604
0
W
Guan Yu
10,759
978
10
1
0
218,240
0
L
Merlin
10,833
985
66
6
0
206,205
0
L
Thor
9,447
859
27
2
0
146,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role