Player Matchup

Nu Wa
Nu Wa
DanKenji
Nu Wa
Level 88
God Stats
3W - 2L
1,680 SR
Queue Stats
37W - 36L
1,568 Elo+
Party 1
Chaac
Chaac
Molaiom
Chaac
Level 46
God Stats
1W - 0L
1,902 SR
Queue Stats
15W - 14L
1,529 Elo+
Party 1
Yemoja
Yemoja
MrNaxis
Yemoja
Level 49
God Stats
21W - 10L
1,702 SR
Queue Stats
43W - 43L
1,525 Elo+
Party 1
Pele
Pele
SujeitoX
Pele
Level 69
God Stats
6W - 2L
1,658 SR
Queue Stats
50W - 54L
1,527 Elo+
Party 1
Cupid
Cupid
TalpoGelado
Cupid
Level 63
God Stats
12W - 8L
1,595 SR
Queue Stats
46W - 49L
1,537 Elo+
Party 1
Team Averages
Level 63
1,707 SR
1,537 Elo+

VS

Team Averages
Level 95
1,624 SR
1,493 Elo+
Ymir
Ymir
AndeGaarT
Ymir
Level 49
God Stats
2W - 3L
1,660 SR
Queue Stats
126W - 106L
1,466 Elo+
Party 3
Vulcan
Vulcan
Migbrhue
Vulcan
Level 160
God Stats
6W - 6L
1,722 SR
Queue Stats
658W - 536L
1,588 Elo+
Party 3
Amaterasu
Amaterasu
Sccarlat
Amaterasu
Level 17
God Stats
3W - 2L
1,701 SR
Queue Stats
13W - 21L
1,428 Elo+
Party 3
Fenrir
Fenrir
orokh
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
toximanos
Sol
Level 125
God Stats
146W - 127L
1,538 SR
Queue Stats
671W - 676L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DanKenji
Nu Wa
20
8 / 1 / 8
13,950
558
21,360
7,709
2,643
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Molaiom
Chaac
20
2 / 1 / 13
13,854
554
17,663
24,078
30,001
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Yemoja
MrNaxis
Yemoja
16
1 / 5 / 12
11,447
458
4,436
13,752
7,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
20
7 / 2 / 7
14,604
584
7,923
23,309
9,718
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
4 / 1 / 6
12,881
515
12,606
14,056
5,072
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
2 / 4 / 3
10,257
410
8,175
23,549
24,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Vulcan
Migbrhue
Vulcan
20
2 / 3 / 3
12,590
504
20,456
13,053
7,104
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
Sccarlat
Amaterasu
16
1 / 7 / 1
10,260
410
2,623
18,827
8,831
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
orokh
Fenrir
15
4 / 4 / 2
10,582
423
6,964
17,077
7,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

19
1 / 5 / 0
12,061
482
7,409
16,270
6,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
19
22
Kills
10
10
Deaths
23
46
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
4
3
0.88
W
Nu Wa
DanKenji
Nu Wa
8
1
8
12
L
Vulcan
Migbrhue
Vulcan
2
3
3
1.17
W
Chaac
Molaiom
Chaac
2
1
13
8.5
W
Yemoja
MrNaxis
Yemoja
1
5
12
1.4
L
Amaterasu
Sccarlat
Amaterasu
1
7
1
0.21
W
Pele
7
2
7
5.25
W
4
1
6
7
L
Fenrir
orokh
Fenrir
4
4
2
1.25
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,988
Damage
45,627
82,904
Taken
88,776
55,359
Mitigated
54,182
43,750
Healing
17,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
8,175
825
0
2,801
23,549
24,400
0
5,906
17,362
52,491
0
W
Nu Wa
DanKenji
Nu Wa
21,360
5,301
0
1,523
7,709
2,643
1,786
4,012
3,697
118,504
0
L
Vulcan
Migbrhue
Vulcan
20,456
6,126
0
888
13,053
7,104
0
5,147
7,640
139,882
0
W
Chaac
Molaiom
Chaac
17,663
2,787
0
12,009
24,078
30,001
1,220
8,456
15,622
191
100,822
W
Yemoja
MrNaxis
Yemoja
4,436
692
7,240
4,405
13,752
7,925
615
8,798
4,954
20,808
0
L
Amaterasu
Sccarlat
Amaterasu
2,623
825
0
2,046
18,827
8,831
666
4,852
13,803
0
38,143
W
Pele
7,923
891
0
12,996
23,309
9,718
1,631
9,855
13,454
0
130,769
W
12,606
9,280
239
5,338
14,056
5,072
4,741
6,842
7,214
0
100,157
L
Fenrir
orokh
Fenrir
6,964
852
0
5,380
17,077
7,482
0
3,097
13,774
0
58,967
L
7,409
2,046
0
6,581
16,270
6,365
969
5,992
10,134
94,764
8,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,736
Gold Earned
55,750
753
Minions Killed
650
0
Camps Cleared
0
2,455,374
Distance Traveled
2,171,808
34
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,257
410
78
3
0
385,066
7
W
Nu Wa
13,950
558
186
7
0
499,645
4
L
Vulcan
12,590
504
210
8
0
485,671
2
W
Chaac
13,854
554
191
8
0
499,928
6
W
Yemoja
11,447
458
37
1
0
438,568
10
L
Amaterasu
10,260
410
86
3
0
413,002
1
W
Pele
14,604
584
192
8
0
555,630
3
W
Cupid
12,881
515
147
6
0
461,603
11
L
Fenrir
10,582
423
93
4
0
476,558
4
L
Sol
12,061
482
183
7
0
411,511
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role