Player Matchup

Hachiman
Hachiman
ChapaC11
Hachiman
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
184W - 183L
1,426 Elo+
Solo
Kukulkan
Kukulkan
Chiaretto-Zelt
Kukulkan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,366 Elo+
Solo
Skadi
Skadi
ClaíreValentine
Skadi
Level 22
God Stats
2W - 1L
1,922 SR
Queue Stats
53W - 40L
1,561 Elo+
Solo
Olorun
Olorun
Prince_JokerT3
Olorun
Level 17
God Stats
2W - 2L
1,584 SR
Queue Stats
29W - 22L
1,543 Elo+
Solo
Artio
Artio
zCobain
Artio
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,582 Elo+
Solo
Team Averages
Level 18
1,601 SR
1,495 Elo+

VS

Team Averages
Level 22
1,574 SR
1,510 Elo+
Apollo
Apollo
Himikinn
Apollo
Level 27
God Stats
26W - 15L
1,598 SR
Queue Stats
77W - 80L
1,485 Elo+
Solo
Fenrir
Fenrir
Profetens
Fenrir
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
112W - 102L
1,492 Elo+
Solo
King Arthur
King Arthur
QueRicaLaPalta
King Arthur
Level 19
God Stats
39W - 26L
1,701 SR
Queue Stats
106W - 68L
1,606 Elo+
Solo
Tiamat
Tiamat
Tsugumiii
Tiamat
Level 9
God Stats
4W - 4L
1,500 SR
Queue Stats
96W - 102L
1,432 Elo+
Solo
Artio
Artio
Wyxenk
Artio
Level 27
God Stats
9W - 8L
1,572 SR
Queue Stats
51W - 40L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ChapaC11
Hachiman
7
1 / 2 / 2
6,176
343
2,017
3,390
821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
11
1 / 8 / 3
7,311
406
4,981
11,841
5,293
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
6 / 6 / 5
9,599
533
19,519
16,156
6,171
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 5 / 1
7,179
399
1,818
9,517
3,212
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
zCobain
Artio
13
10 / 2 / 5
10,181
566
12,954
20,832
22,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Himikinn
Apollo
15
3 / 6 / 5
8,995
500
11,019
12,904
4,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Profetens
Fenrir
15
6 / 3 / 7
9,588
533
11,723
13,074
8,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
QueRicaLaPalta
King Arthur
17
7 / 2 / 5
10,547
586
12,771
20,545
15,067
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
Tsugumiii
Tiamat
15
4 / 2 / 3
9,266
515
8,211
8,196
5,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
Wyxenk
Artio
13
3 / 5 / 6
8,445
469
5,979
15,402
9,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
49
18
Kills
23
23
Deaths
18
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hachiman
ChapaC11
Hachiman
1
2
2
1
L
Kukulkan
1
8
3
0.31
L
6
6
5
1.42
W
Apollo
Himikinn
Apollo
3
6
5
0.92
L
0
5
1
0.1
W
Fenrir
Profetens
Fenrir
6
3
7
3.17
W
King Arthur
QueRicaLaPalta
King Arthur
7
2
5
4.75
W
Tiamat
Tsugumiii
Tiamat
4
2
3
2.75
W
Artio
Wyxenk
Artio
3
5
6
1.2
L
Artio
zCobain
Artio
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,289
Damage
49,703
61,736
Taken
70,121
38,479
Mitigated
42,595
19,286
Healing
24,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
ChapaC11
Hachiman
2,017
1,153
0
876
3,390
821
0
104
3,286
0
15,747
L
Kukulkan
4,981
1,014
0
202
11,841
5,293
236
2,526
9,043
27,348
0
L
19,519
11,016
0
5,664
16,156
6,171
430
5,770
10,056
0
60,047
W
Apollo
Himikinn
Apollo
11,019
7,394
0
3,625
12,904
4,111
192
3,858
9,046
0
55,399
L
1,818
716
0
1,312
9,517
3,212
1,026
1,570
7,885
28,449
0
W
Fenrir
Profetens
Fenrir
11,723
3,682
0
4,805
13,074
8,808
210
4,276
8,778
0
57,012
W
King Arthur
QueRicaLaPalta
King Arthur
12,771
453
0
6,754
20,545
15,067
37
5,077
15,468
0
76,762
W
Tiamat
Tsugumiii
Tiamat
8,211
125
0
2,494
8,196
5,342
1,434
3,033
5,089
48,078
0
W
Artio
Wyxenk
Artio
5,979
518
1,739
5,395
15,402
9,267
60
3,415
11,987
25,022
0
L
Artio
zCobain
Artio
12,954
2,465
2,503
8,729
20,832
22,982
300
3,592
17,098
34,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,446
Gold Earned
46,841
269
Minions Killed
468
0
Camps Cleared
0
1,334,133
Distance Traveled
1,674,928
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,176
343
25
1
0
121,838
1
L
Kukulkan
7,311
406
59
3
0
291,197
2
L
Skadi
9,599
533
108
6
0
299,995
3
W
Apollo
8,995
500
96
5
0
314,088
2
L
Olorun
7,179
399
50
3
0
266,953
2
W
Fenrir
9,588
533
96
5
0
344,371
1
W
King Arthur
10,547
586
161
9
0
353,450
3
W
Tiamat
9,266
515
89
5
0
301,651
1
W
Artio
8,445
469
26
1
0
361,368
0
L
Artio
10,181
566
27
2
0
354,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role