Player Matchup

Hel
Hel
Arcadian96
Hel
Level 14
God Stats
0W - 3L
1,500 SR
Queue Stats
67W - 64L
1,350 Elo+
Party 2
Nemesis
Nemesis
CrimsonSavior5
Nemesis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 58L
1,414 Elo+
Party 2
Thor
Thor
Faithsdad4u
Thor
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 98L
1,469 Elo+
Solo
Kukulkan
Kukulkan
NEMESIS_N_Nio
Kukulkan
Level 9
God Stats
7W - 17L
1,364 SR
Queue Stats
7W - 18L
1,225 Elo+
Solo
Discordia
Discordia
iBeWaVy
Discordia
Level 27
God Stats
4W - 6L
1,119 SR
Queue Stats
10W - 10L
1,107 Elo+
Solo
Team Averages
Level 21
1,397 SR
1,313 Elo+

VS

Team Averages
Level 18
1,446 SR
1,410 Elo+
Merlin
Merlin
Alliebug3444
Merlin
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,151 Elo+
Solo
Neith
Neith
FOLmike
Neith
Level 15
God Stats
22W - 32L
1,500 SR
Queue Stats
30W - 46L
1,500 Elo+
Solo
Fenrir
Fenrir
Ray 6old z
Fenrir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,509 Elo+
Party 1
Ymir
Ymir
ll Abreu ll
Ymir
Level 25
God Stats
1W - 1L
1,311 SR
Queue Stats
12W - 11L
1,511 Elo+
Party 1
Scylla
Scylla
szacc1044
Scylla
Level 17
God Stats
8W - 9L
1,418 SR
Queue Stats
11W - 14L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 6 / 10
13,974
873
6,655
19,541
11,772
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
6 / 10 / 11
16,215
1,013
22,483
27,050
10,899
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
3 / 8 / 9
14,716
920
12,167
19,594
9,010
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kukulkan
NEMESIS_N_Nio
Kukulkan
19
1 / 3 / 6
13,205
825
7,135
13,782
5,007
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Discordia
iBeWaVy
Discordia
20
14 / 5 / 7
17,609
1,101
40,988
24,594
8,384
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

97

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
0 / 9 / 13
13,682
855
5,267
20,446
19,581
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Neith
FOLmike
Neith
20
7 / 6 / 16
16,313
1,020
27,448
18,070
7,586
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
Ray 6old z
Fenrir
20
15 / 4 / 11
17,886
1,118
32,667
26,135
18,022
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
2 / 1 / 24
14,589
912
7,618
21,326
28,746
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Scylla
szacc1044
Scylla
20
8 / 4 / 18
16,483
1,030
25,335
12,656
4,680
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
114
24
Kills
32
32
Deaths
24
43
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Merlin
0
9
13
0.72
L
0
6
10
0.83
L
6
10
11
1.15
W
Neith
FOLmike
Neith
7
6
16
2.5
L
3
8
9
0.94
L
Kukulkan
NEMESIS_N_Nio
Kukulkan
1
3
6
1.33
W
Fenrir
Ray 6old z
Fenrir
15
4
11
5.13
L
Discordia
iBeWaVy
Discordia
14
5
7
3.5
W
2
1
24
14
W
Scylla
szacc1044
Scylla
8
4
18
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,428
Damage
98,335
104,561
Taken
98,633
45,072
Mitigated
78,615
9,071
Healing
8,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
5,267
766
0
0
20,446
19,581
0
11,296
8,333
21,956
0
L
6,655
3,239
540
2,940
19,541
11,772
0
8,534
11,007
21,904
0
L
22,483
9,867
0
3,265
27,050
10,899
0
7,565
19,485
0
43,777
W
Neith
FOLmike
Neith
27,448
16,298
0
5,033
18,070
7,586
0
11,250
6,820
0
76,960
L
12,167
1,189
0
0
19,594
9,010
0
9,961
9,633
0
32,306
L
Kukulkan
NEMESIS_N_Nio
Kukulkan
7,135
942
0
0
13,782
5,007
0
4,031
9,751
26,013
0
W
Fenrir
Ray 6old z
Fenrir
32,667
9,999
0
1,654
26,135
18,022
0
12,559
13,576
48
47,777
L
Discordia
iBeWaVy
Discordia
40,988
2,358
211
2,115
24,594
8,384
0
8,177
16,417
73,052
0
W
7,618
521
749
352
21,326
28,746
0
12,107
9,219
17,161
0
W
Scylla
szacc1044
Scylla
25,335
3,663
0
1,044
12,656
4,680
0
7,566
5,090
54,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,719
Gold Earned
78,953
243
Minions Killed
260
8
Camps Cleared
9
1,419,252
Distance Traveled
1,336,296
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,682
855
40
3
0
227,104
1
L
Hel
13,974
873
44
3
0
243,284
0
L
Nemesis
16,215
1,013
40
3
4
326,579
0
W
Neith
16,313
1,020
93
6
1
242,926
0
L
Thor
14,716
920
61
4
3
259,021
1
L
Kukulkan
13,205
825
36
2
1
258,093
1
W
Fenrir
17,886
1,118
28
2
5
311,712
2
L
Discordia
17,609
1,101
62
4
0
332,275
0
W
Ymir
14,589
912
33
2
0
269,001
0
W
Scylla
16,483
1,030
66
4
3
285,553
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role