Player Matchup

Heimdallr
Heimdallr
Expired Destiny
Heimdallr
Level 88
God Stats
26W - 24L
1,596 SR
Queue Stats
60W - 51L
1,585 Elo+
Party 1
Baron Samedi
Baron Samedi
Pope Broussard
Baron Samedi
Level 89
God Stats
5W - 3L
1,826 SR
Queue Stats
117W - 94L
1,550 Elo+
Party 1
Erlang Shen
Erlang Shen
Pope Byrd
Erlang Shen
Level 104
God Stats
0W - 1L
1,560 SR
Queue Stats
75W - 51L
1,565 Elo+
Party 1
Team Averages
Level 94
1,661 SR
1,567 Elo+

VS

Team Averages
Level 104
1,556 SR
1,653 Elo+
King Arthur
King Arthur
ProCapybara
King Arthur
Level 137
God Stats
26W - 21L
1,594 SR
Queue Stats
137W - 102L
1,653 Elo+
Party 2
Xbalanque
Xbalanque
XBeartooth00
Xbalanque
Level 63
God Stats
3W - 0L
1,517 SR
Queue Stats
57W - 24L
1,692 Elo+
Party 2
Nu Wa
Nu Wa
Zentesta
Nu Wa
Level 112
God Stats
6W - 8L
1,557 SR
Queue Stats
61W - 52L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Expired Destiny
Heimdallr
15
2 / 8 / 5
11,662
614
11,099
14,096
6,250
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Pope Broussard
Baron Samedi
15
4 / 7 / 2
11,604
611
11,830
14,689
6,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Pope Byrd
Erlang Shen
14
1 / 9 / 6
11,426
601
7,156
19,942
20,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ProCapybara
King Arthur
16
6 / 4 / 10
13,061
687
11,414
19,204
16,732
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
XBeartooth00
Xbalanque
16
6 / 1 / 11
12,768
672
17,822
10,102
4,514
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Zentesta
Nu Wa
19
12 / 3 / 7
14,027
738
12,549
10,528
3,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
7
Kills
24
24
Deaths
8
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Expired Destiny
Heimdallr
2
8
5
0.56
L
Baron Samedi
Pope Broussard
Baron Samedi
4
7
2
0.71
L
Erlang Shen
Pope Byrd
Erlang Shen
1
9
6
0.44
W
King Arthur
ProCapybara
King Arthur
6
4
10
2.75
W
Xbalanque
XBeartooth00
Xbalanque
6
1
11
11.5
W
Nu Wa
Zentesta
Nu Wa
12
3
7
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,085
Damage
41,785
48,727
Taken
39,834
33,786
Mitigated
25,097
9,153
Healing
5,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Expired Destiny
Heimdallr
11,099
6,056
0
1,917
14,096
6,250
781
3,308
10,584
0
50,395
L
Baron Samedi
Pope Broussard
Baron Samedi
11,830
752
1,081
4,224
14,689
6,922
319
4,535
9,928
67,873
0
L
Erlang Shen
Pope Byrd
Erlang Shen
7,156
2,212
0
1,931
19,942
20,614
96
4,148
15,538
0
30,492
W
King Arthur
ProCapybara
King Arthur
11,414
284
0
3,977
19,204
16,732
135
5,848
12,728
0
58,141
W
Xbalanque
XBeartooth00
Xbalanque
17,822
7,089
0
1,339
10,102
4,514
712
2,501
7,240
0
49,073
W
Nu Wa
Zentesta
Nu Wa
12,549
2,203
0
397
10,528
3,851
1,976
3,360
6,806
79,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,692
Gold Earned
39,856
216
Minions Killed
239
0
Camps Cleared
0
897,385
Distance Traveled
1,111,251
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,662
614
89
5
0
290,998
3
L
Baron Samedi
11,604
611
97
5
0
286,737
2
L
Erlang Shen
11,426
601
30
2
0
319,650
4
W
King Arthur
13,061
687
50
3
0
364,345
5
W
Xbalanque
12,768
672
54
3
0
358,692
3
W
Nu Wa
14,027
738
135
7
0
388,214
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role