Player Matchup

Anubis
Anubis
Adriel0811
Anubis
Level 27
God Stats
4W - 6L
1,587 SR
Queue Stats
123W - 114L
1,725 Elo+
Solo
Ymir
Ymir
Bobstolemytv
Ymir
Level 29
God Stats
35W - 28L
1,586 SR
Queue Stats
112W - 94L
1,513 Elo+
Party 1
Danzaburou
Danzaburou
CanNiskey
Danzaburou
Level 28
God Stats
49W - 27L
1,621 SR
Queue Stats
102W - 91L
1,499 Elo+
Party 1
Gilgamesh
Gilgamesh
OklahomaSt8
Gilgamesh
Level 26
God Stats
36W - 18L
1,617 SR
Queue Stats
62W - 66L
1,470 Elo+
Solo
Sun Wukong
Sun Wukong
kiidkaai
Sun Wukong
Level 12
God Stats
4W - 4L
1,554 SR
Queue Stats
9W - 10L
1,439 Elo+
Party 1
Team Averages
Level 24
1,593 SR
1,529 Elo+

VS

Team Averages
Level 18
1,552 SR
1,552 Elo+
Sun Wukong
Sun Wukong
PoseidonMain24
Sun Wukong
Level 27
God Stats
16W - 8L
1,670 SR
Queue Stats
138W - 95L
1,628 Elo+
Solo
Vamana
Vamana
TicklerofPickles
Vamana
Level 26
God Stats
2W - 3L
1,439 SR
Queue Stats
112W - 86L
1,656 Elo+
Solo
Ymir
Ymir
XxINSANEVANITYxX
Ymir
Level 29
God Stats
14W - 7L
1,477 SR
Queue Stats
222W - 194L
1,467 Elo+
Solo
Hera
Hera
frankfarter
Hera
Level 7
God Stats
2W - 2L
1,672 SR
Queue Stats
6W - 4L
1,703 Elo+
Solo
Neith
Neith
xandao99
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Adriel0811
Anubis
20
13 / 9 / 12
21,594
554
37,992
38,701
24,174
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
7 / 5 / 26
19,808
508
16,252
42,304
69,468
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
CanNiskey
Danzaburou
20
16 / 6 / 13
24,656
632
41,293
39,372
25,197
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
OklahomaSt8
Gilgamesh
20
6 / 8 / 6
19,053
489
8,700
24,753
14,526
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
kiidkaai
Sun Wukong
20
5 / 10 / 21
17,877
458
24,257
38,754
48,319
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
PoseidonMain24
Sun Wukong
20
12 / 7 / 6
20,856
535
34,462
42,409
39,870
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
19 / 12 / 7
20,543
527
50,290
55,595
75,448
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
1 / 7 / 4
12,695
326
6,567
21,391
24,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
4 / 6 / 11
17,368
445
43,776
28,297
11,954
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
xandao99
Neith
20
2 / 15 / 7
14,314
367
14,429
30,620
13,127
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
73
47
Kills
38
38
Deaths
47
78
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Anubis
Adriel0811
Anubis
13
9
12
2.11
W
7
5
26
4
W
Danzaburou
CanNiskey
Danzaburou
16
6
13
3.75
W
Gilgamesh
OklahomaSt8
Gilgamesh
6
8
6
1.13
L
Sun Wukong
PoseidonMain24
Sun Wukong
12
7
6
2.14
L
19
12
7
1.88
L
1
7
4
0.43
L
4
6
11
1.58
W
Sun Wukong
kiidkaai
Sun Wukong
5
10
21
1.55
L
Neith
xandao99
Neith
2
15
7
0.37

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

128,494
Damage
149,524
183,884
Taken
178,312
181,684
Mitigated
164,650
63,637
Healing
46,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Adriel0811
Anubis
37,992
919
0
23,043
38,701
24,174
1,570
9,915
28,407
184,933
0
W
16,252
2,935
0
9,211
42,304
69,468
770
12,599
28,462
65,549
0
W
Danzaburou
CanNiskey
Danzaburou
41,293
26,095
0
20,940
39,372
25,197
5,250
9,939
29,091
0
220,577
W
Gilgamesh
OklahomaSt8
Gilgamesh
8,700
2,339
0
5,254
24,753
14,526
3,918
3,736
20,593
0
78,712
L
Sun Wukong
PoseidonMain24
Sun Wukong
34,462
8,066
0
16,619
42,409
39,870
0
7,991
34,418
0
177,704
L
50,290
25,959
0
15,157
55,595
75,448
334
14,042
41,553
0
173,768
L
6,567
874
0
921
21,391
24,251
431
5,877
15,514
46,970
0
L
43,776
9,734
532
10,128
28,297
11,954
444
13,023
15,274
152,821
0
W
Sun Wukong
kiidkaai
Sun Wukong
24,257
5,235
0
5,189
38,754
48,319
2,162
13,358
24,724
0
83,262
L
Neith
xandao99
Neith
14,429
5,811
0
3,638
30,620
13,127
799
13,311
17,309
0
77,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

102,988
Gold Earned
85,776
769
Minions Killed
836
0
Camps Cleared
0
2,951,988
Distance Traveled
2,750,510
35
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
21,594
554
212
5
0
566,068
10
W
Ymir
19,808
508
63
2
0
623,859
15
W
Danzaburou
24,656
632
253
6
0
630,238
9
W
Gilgamesh
19,053
489
131
3
0
429,957
1
L
Sun Wukong
20,856
535
228
6
0
648,148
2
L
Vamana
20,543
527
214
5
0
558,814
1
L
Ymir
12,695
326
52
1
0
377,006
0
L
Hera
17,368
445
221
6
0
685,982
5
W
Sun Wukong
17,877
458
110
3
0
701,866
0
L
Neith
14,314
367
121
3
0
480,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role