Player Matchup

Discordia
Discordia
 
Discordia
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
OctoKraken115
Thoth
Level 126
God Stats
5W - 13L
1,389 SR
Queue Stats
197W - 211L
1,443 Elo+
Party 1
Neith
Neith
TpinitaX
Neith
Level 107
God Stats
13W - 16L
1,556 SR
Queue Stats
142W - 155L
1,486 Elo+
Party 1
Fenrir
Fenrir
burlaos1987
Fenrir
Level 100
God Stats
2W - 2L
1,533 SR
Queue Stats
241W - 243L
1,521 Elo+
Party 1
Achilles
Achilles
tqleoooo
Achilles
Level 68
God Stats
0W - 3L
1,369 SR
Queue Stats
338W - 372L
1,458 Elo+
Party 1
Team Averages
Level 102
1,469 SR
1,482 Elo+

VS

Team Averages
Level 92
1,660 SR
1,524 Elo+
Rama
Rama
BUDDERS AWSOME
Rama
Level 101
God Stats
3W - 0L
1,870 SR
Queue Stats
64W - 67L
1,516 Elo+
Party 3
Zeus
Zeus
Chaxe
Zeus
Level 106
God Stats
8W - 4L
1,672 SR
Queue Stats
399W - 360L
1,514 Elo+
Solo
Yemoja
Yemoja
Cymbaline94
Yemoja
Level 63
God Stats
35W - 35L
1,494 SR
Queue Stats
36W - 37L
1,480 Elo+
Party 2
Gilgamesh
Gilgamesh
GawkGawk3000755
Gilgamesh
Level 85
God Stats
4W - 1L
1,678 SR
Queue Stats
21W - 18L
1,587 Elo+
Party 3
Sylvanus
Sylvanus
discodavee
Sylvanus
Level 106
God Stats
47W - 41L
1,588 SR
Queue Stats
165W - 156L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
5 / 3 / 8
10,401
547
12,265
14,221
9,266
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 5 / 1
9,139
481
5,604
13,232
4,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
TpinitaX
Neith
16
3 / 5 / 4
9,311
490
4,346
11,491
4,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
15
2 / 4 / 6
8,989
473
9,517
14,271
6,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Achilles
tqleoooo
Achilles
17
2 / 2 / 1
9,516
501
6,669
16,520
14,620
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 5
9,199
484
7,337
9,035
3,311
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
Chaxe
Zeus
17
8 / 1 / 1
10,709
564
15,678
9,925
3,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
14
1 / 2 / 8
9,210
485
6,573
12,876
10,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
GawkGawk3000755
Gilgamesh
16
8 / 7 / 3
10,423
549
9,891
14,192
8,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
discodavee
Sylvanus
18
1 / 2 / 3
10,917
575
9,752
11,800
7,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
39
14
Kills
19
19
Deaths
14
20
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
5
3
8
3
W
1
2
5
1.75
W
Zeus
Chaxe
Zeus
8
1
1
8.5
W
Yemoja
1
2
8
2.5
W
Gilgamesh
GawkGawk3000755
Gilgamesh
8
7
3
1.36
L
2
5
1
0.5
L
Neith
TpinitaX
Neith
3
5
4
1
L
Fenrir
2
4
6
1.25
W
Sylvanus
discodavee
Sylvanus
1
2
3
1.25
L
Achilles
tqleoooo
Achilles
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,401
Damage
49,231
69,735
Taken
57,828
39,054
Mitigated
32,632
16,805
Healing
17,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
12,265
387
0
1,657
14,221
9,266
0
6,200
7,733
30,043
0
W
7,337
6,302
0
3,491
9,035
3,311
2,467
1,510
7,475
0
54,347
W
Zeus
Chaxe
Zeus
15,678
1,971
0
2,893
9,925
3,477
392
3,769
5,737
72,088
0
W
Yemoja
6,573
274
1,409
3,288
12,876
10,166
185
5,330
7,430
39,655
0
W
Gilgamesh
GawkGawk3000755
Gilgamesh
9,891
3,006
0
1,229
14,192
8,132
1,306
4,909
9,169
0
43,456
L
5,604
37
0
3,212
13,232
4,568
264
8,239
4,619
53,171
0
L
Neith
TpinitaX
Neith
4,346
1,121
0
3,574
11,491
4,295
1,010
3,299
8,122
0
58,814
L
Fenrir
9,517
2,229
0
5,705
14,271
6,305
0
3,970
10,219
0
66,181
W
Sylvanus
discodavee
Sylvanus
9,752
2,871
225
5,017
11,800
7,546
31
1,652
10,148
68,964
8,905
L
Achilles
tqleoooo
Achilles
6,669
929
0
2,657
16,520
14,620
200
9,136
7,348
0
56,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,356
Gold Earned
50,458
504
Minions Killed
542
0
Camps Cleared
0
1,727,830
Distance Traveled
1,716,973
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,401
547
39
2
0
369,737
0
W
Rama
9,199
484
105
6
0
329,640
3
W
Zeus
10,709
564
144
8
0
348,545
4
W
Yemoja
9,210
485
59
3
0
365,555
5
W
Gilgamesh
10,423
549
69
4
0
385,270
0
L
Thoth
9,139
481
120
6
0
318,415
3
L
Neith
9,311
490
112
6
0
318,199
2
L
Fenrir
8,989
473
114
6
0
371,269
0
W
Sylvanus
10,917
575
165
9
0
287,963
8
L
Achilles
9,516
501
119
6
0
350,210
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role