Player Matchup

Arachne
Arachne
IAM___OX
Arachne
Level 26
God Stats
22W - 29L
1,368 SR
Queue Stats
33W - 58L
1,289 Elo+
Party 2
Hades
Hades
IVIjhOooL
Hades
Level 48
God Stats
55W - 74L
1,424 SR
Queue Stats
132W - 194L
1,304 Elo+
Party 2
Sol
Sol
Ron_MoHA
Sol
Level 14
God Stats
0W - 3L
1,150 SR
Queue Stats
3W - 19L
1,129 Elo+
Party 2
Danzaburou
Danzaburou
childishAF
Danzaburou
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
iJOKR10
Ganesha
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
170W - 244L
1,379 Elo+
Party 2
Team Averages
Level 40
1,388 SR
1,320 Elo+

VS

Team Averages
Level 68
1,476 SR
1,342 Elo+
Achilles
Achilles
Augusgus
Achilles
Level 72
God Stats
15W - 17L
1,390 SR
Queue Stats
559W - 570L
1,389 Elo+
Solo
Pele
Pele
Black Newra
Pele
Level 47
God Stats
22W - 68L
1,205 SR
Queue Stats
252W - 479L
1,231 Elo+
Party 1
Cthulhu
Cthulhu
MindsReaper
Cthulhu
Level 61
God Stats
9W - 3L
1,654 SR
Queue Stats
306W - 528L
1,231 Elo+
Party 1
Zeus
Zeus
SleepyTurtIe
Zeus
Level 95
God Stats
34W - 22L
1,625 SR
Queue Stats
753W - 754L
1,456 Elo+
Solo
Apollo
Apollo
terminaraph
Apollo
Level 65
God Stats
2W - 5L
1,506 SR
Queue Stats
340W - 367L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
IAM___OX
Arachne
13
2 / 8 / 2
8,436
402
4,154
17,255
7,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hades
IVIjhOooL
Hades
16
5 / 5 / 3
9,790
466
11,836
18,855
11,250
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
0 / 4 / 0
7,906
376
5,570
9,918
2,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
childishAF
Danzaburou
17
4 / 1 / 2
10,766
513
10,917
12,044
5,219
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ganesha
iJOKR10
Ganesha
12
1 / 10 / 6
8,648
412
8,488
25,221
26,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Augusgus
Achilles
18
7 / 0 / 12
11,779
561
17,543
20,500
13,148
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
5 / 1 / 9
11,436
545
6,898
11,848
4,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
MindsReaper
Cthulhu
16
3 / 4 / 10
10,868
518
7,935
14,491
9,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
9 / 5 / 5
11,800
562
24,252
13,687
4,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
18
4 / 3 / 2
11,646
555
6,549
12,728
4,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
66
12
Kills
28
28
Deaths
13
13
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Achilles
Augusgus
Achilles
7
0
12
13
W
5
1
9
9.5
L
Arachne
IAM___OX
Arachne
2
8
2
0.38
L
Hades
IVIjhOooL
Hades
5
5
3
1.3
W
Cthulhu
MindsReaper
Cthulhu
3
4
10
2
L
0
4
0
0
W
9
5
5
2.3
L
Danzaburou
childishAF
Danzaburou
4
1
2
5
L
Ganesha
iJOKR10
Ganesha
1
10
6
0.4
W
Apollo
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,965
Damage
63,177
83,293
Taken
73,254
54,068
Mitigated
36,166
17,411
Healing
26,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Augusgus
Achilles
17,543
4,731
0
7,462
20,500
13,148
250
10,348
10,152
0
68,051
W
6,898
1,801
0
6,008
11,848
4,476
41
2,253
9,595
0
77,205
L
Arachne
IAM___OX
Arachne
4,154
2,686
0
1,851
17,255
7,899
0
2,054
15,165
0
45,948
L
Hades
IVIjhOooL
Hades
11,836
653
418
4,996
18,855
11,250
0
12,753
5,629
62,916
0
W
Cthulhu
MindsReaper
Cthulhu
7,935
574
0
3,428
14,491
9,282
548
4,234
10,257
40,469
0
L
5,570
1,095
0
1,948
9,918
2,889
0
2,064
7,828
34,649
0
W
24,252
3,315
0
3,840
13,687
4,600
765
7,385
6,302
82,587
0
L
Danzaburou
childishAF
Danzaburou
10,917
5,295
926
4,398
12,044
5,219
358
5,137
6,827
0
69,319
L
Ganesha
iJOKR10
Ganesha
8,488
386
0
2,874
25,221
26,811
0
9,248
15,657
26,622
0
W
Apollo
6,549
3,485
0
5,272
12,728
4,660
2,513
1,674
11,054
0
81,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,546
Gold Earned
57,529
415
Minions Killed
609
0
Camps Cleared
0
1,796,513
Distance Traveled
2,012,720
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,779
561
121
6
0
424,458
6
W
Pele
11,436
545
129
6
0
441,868
0
L
Arachne
8,436
402
75
4
0
361,245
0
L
Hades
9,790
466
108
5
0
342,968
1
W
Cthulhu
10,868
518
62
3
0
411,586
0
L
Sol
7,906
376
78
4
0
360,737
5
W
Zeus
11,800
562
131
6
0
322,375
2
L
Danzaburou
10,766
513
144
7
0
394,322
5
L
Ganesha
8,648
412
10
0
0
337,241
5
W
Apollo
11,646
555
166
8
0
412,433
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role