Player Matchup

Osiris
Osiris
Abide Striker
Osiris
Level 124
God Stats
4W - 5L
1,406 SR
Queue Stats
388W - 365L
1,684 Elo+
Party 1
Sobek
Sobek
Marsh3514
Sobek
Level 148
God Stats
5W - 7L
1,710 SR
Queue Stats
255W - 249L
1,649 Elo+
Party 1
Neith
Neith
PrimevalFox
Neith
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
RagingMewTwo
Janus
Level 15
God Stats
1W - 2L
1,220 SR
Queue Stats
37W - 22L
1,712 Elo+
Party 1
Poseidon
Poseidon
TyruhBehnks
Poseidon
Level 160
God Stats
2W - 2L
1,204 SR
Queue Stats
633W - 587L
1,685 Elo+
Party 1
Team Averages
Level 118
1,408 SR
1,646 Elo+

VS

Team Averages
Level 96
1,440 SR
1,572 Elo+
King Arthur
King Arthur
AnotherCrusty1
King Arthur
Level 148
God Stats
11W - 12L
1,570 SR
Queue Stats
282W - 262L
1,608 Elo+
Party 2
Janus
Janus
JDARLING3552
Janus
Level 43
God Stats
0W - 1L
1,273 SR
Queue Stats
6W - 5L
1,747 Elo+
Party 2
Arachne
Arachne
K0str3va
Arachne
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
225W - 208L
1,551 Elo+
Party 2
Athena
Athena
SquirtinOgre
Athena
Level 125
God Stats
6W - 4L
1,304 SR
Queue Stats
238W - 225L
1,569 Elo+
Party 2
Izanami
Izanami
Truthwatcher37
Izanami
Level 44
God Stats
24W - 21L
1,555 SR
Queue Stats
349W - 329L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 6
9,702
571
11,965
17,523
11,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
Marsh3514
Sobek
12
2 / 2 / 8
8,553
503
4,371
14,087
11,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
13 / 0 / 6
11,855
697
12,386
7,272
2,794
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
10 / 3 / 5
10,527
619
10,658
11,091
3,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Poseidon
TyruhBehnks
Poseidon
17
9 / 1 / 4
10,553
621
16,718
7,486
2,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AnotherCrusty1
King Arthur
14
1 / 6 / 2
8,542
502
13,024
20,560
13,252
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
1 / 7 / 1
7,093
417
2,000
9,988
3,111
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
K0str3va
Arachne
11
1 / 9 / 3
7,444
438
2,794
13,632
5,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Athena
11
3 / 6 / 1
8,069
475
5,482
17,487
10,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
1 / 9 / 0
7,986
470
3,260
10,859
3,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
14
37
Kills
7
7
Deaths
37
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
L
King Arthur
AnotherCrusty1
King Arthur
1
6
2
0.33
L
1
7
1
0.21
L
Arachne
K0str3va
Arachne
1
9
3
0.28
W
Sobek
Marsh3514
Sobek
2
2
8
3
W
13
0
6
16
W
10
3
5
4.17
L
Athena
3
6
1
0.58
L
1
9
0
0.11
W
Poseidon
TyruhBehnks
Poseidon
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,098
Damage
26,560
57,459
Taken
72,526
32,863
Mitigated
35,542
21,972
Healing
11,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,965
4,921
0
11,597
17,523
11,509
282
1,182
16,341
0
59,678
L
King Arthur
AnotherCrusty1
King Arthur
13,024
2,342
0
4,887
20,560
13,252
0
6,576
13,984
167
57,999
L
2,000
365
0
454
9,988
3,111
0
6,558
3,430
32,758
0
L
Arachne
K0str3va
Arachne
2,794
1,473
0
2,478
13,632
5,406
0
5,485
8,147
0
37,784
W
Sobek
Marsh3514
Sobek
4,371
251
0
4,586
14,087
11,909
14
2,106
11,981
15,334
0
W
12,386
4,033
0
1,593
7,272
2,794
1,766
612
6,660
0
90,977
W
10,658
1,416
0
2,934
11,091
3,711
30
2,083
9,008
61,079
0
L
Athena
5,482
974
0
2,755
17,487
10,368
0
10,170
7,317
20,270
0
L
3,260
1,112
0
1,172
10,859
3,405
0
2,958
7,901
0
49,410
W
Poseidon
TyruhBehnks
Poseidon
16,718
2,270
0
1,262
7,486
2,940
722
1,666
5,820
79,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,190
Gold Earned
39,134
538
Minions Killed
379
0
Camps Cleared
0
1,687,084
Distance Traveled
1,546,008
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,702
571
117
7
0
323,093
1
L
King Arthur
8,542
502
112
7
0
297,986
0
L
Janus
7,093
417
55
3
0
278,705
0
L
Arachne
7,444
438
80
5
0
339,168
1
W
Sobek
8,553
503
19
1
0
372,988
6
W
Neith
11,855
697
152
9
0
303,321
2
W
Janus
10,527
619
106
6
0
356,914
0
L
Athena
8,069
475
30
2
0
344,937
5
L
Izanami
7,986
470
102
6
0
285,212
4
W
Poseidon
10,553
621
144
8
0
330,768
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role