Player Matchup

Gilgamesh
Gilgamesh
Biscuitmonkey13
Gilgamesh
Level 29
God Stats
9W - 8L
1,597 SR
Queue Stats
21W - 23L
1,424 Elo+
Party 2
Medusa
Medusa
DeadMob44
Medusa
Level 27
God Stats
11W - 11L
1,571 SR
Queue Stats
21W - 31L
1,389 Elo+
Party 2
Hachiman
Hachiman
IYIH TONYMA
Hachiman
Level 15
God Stats
2W - 1L
1,780 SR
Queue Stats
15W - 12L
1,606 Elo+
Party 2
Ah Puch
Ah Puch
Impaler Ike
Ah Puch
Level 29
God Stats
9W - 2L
1,909 SR
Queue Stats
61W - 55L
1,578 Elo+
Party 2
Scylla
Scylla
ayo Kenobi
Scylla
Level 84
God Stats
2W - 0L
1,703 SR
Queue Stats
49W - 52L
1,530 Elo+
Party 2
Team Averages
Level 37
1,712 SR
1,505 Elo+

VS

Team Averages
Level 15
1,524 SR
1,461 Elo+
Neith
Neith
HUGON3ITOR
Neith
Level 22
God Stats
3W - 1L
1,628 SR
Queue Stats
3W - 1L
1,742 Elo+
Solo
Ra
Ra
LilPrezzy
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
RockDaBowl
Baron Samedi
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 15L
1,339 Elo+
Party 1
Olorun
Olorun
Sensei Codey
Olorun
Level 8
God Stats
7W - 11L
1,494 SR
Queue Stats
7W - 17L
1,322 Elo+
Party 1
Merlin
Merlin
blessed1994
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 75L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Biscuitmonkey13
Gilgamesh
20
19 / 1 / 13
14,339
1,304
23,173
13,367
6,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Medusa
DeadMob44
Medusa
19
6 / 4 / 17
11,691
1,063
12,500
12,168
4,381
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Hachiman
IYIH TONYMA
Hachiman
20
5 / 0 / 31
13,051
1,186
12,629
10,820
4,393
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Puch
Impaler Ike
Ah Puch
19
9 / 1 / 21
12,766
1,161
26,615
9,438
3,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
ayo Kenobi
Scylla
18
7 / 3 / 21
11,725
1,066
13,659
9,236
3,316
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

241

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
1 / 8 / 6
11,165
1,015
8,947
18,613
7,343
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

16
0 / 9 / 4
9,659
878
4,707
15,299
10,120
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
RockDaBowl
Baron Samedi
16
2 / 8 / 2
10,364
942
10,441
18,998
8,139
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
17
1 / 11 / 6
10,731
976
9,736
24,507
10,382
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
18
5 / 10 / 4
12,261
1,115
15,801
18,491
7,131
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
31
46
Kills
9
9
Deaths
46
103
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Biscuitmonkey13
Gilgamesh
19
1
13
25.5
W
Medusa
DeadMob44
Medusa
6
4
17
3.63
L
Neith
1
8
6
0.5
W
Hachiman
IYIH TONYMA
Hachiman
5
0
31
20.5
W
Ah Puch
Impaler Ike
Ah Puch
9
1
21
19.5
L
0
9
4
0.22
L
Baron Samedi
RockDaBowl
Baron Samedi
2
8
2
0.38
L
Olorun
1
11
6
0.36
W
Scylla
ayo Kenobi
Scylla
7
3
21
5.83
L
Merlin
5
10
4
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,576
Damage
49,632
55,029
Taken
95,908
21,897
Mitigated
43,115
15,247
Healing
8,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Biscuitmonkey13
Gilgamesh
23,173
8,080
1,215
2,881
13,367
6,355
0
9,324
4,043
0
36,618
W
Medusa
DeadMob44
Medusa
12,500
5,510
32
1,737
12,168
4,381
0
9,056
3,112
0
45,539
L
Neith
8,947
3,093
0
1,324
18,613
7,343
0
7,044
11,445
0
48,248
W
Hachiman
IYIH TONYMA
Hachiman
12,629
7,163
0
5,733
10,820
4,393
0
8,340
2,480
0
34,123
W
Ah Puch
Impaler Ike
Ah Puch
26,615
894
0
2,880
9,438
3,452
0
6,461
2,977
42,963
0
L
4,707
924
143
317
15,299
10,120
0
5,920
9,342
15,772
0
L
Baron Samedi
RockDaBowl
Baron Samedi
10,441
778
474
1,413
18,998
8,139
0
9,028
9,856
19,044
0
L
Olorun
9,736
7,224
937
3,001
24,507
10,382
0
8,177
16,222
29,219
0
W
Scylla
ayo Kenobi
Scylla
13,659
1,601
0
769
9,236
3,316
0
7,504
1,732
23,620
0
L
Merlin
15,801
285
451
389
18,491
7,131
0
9,562
8,769
30,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,572
Gold Earned
54,180
207
Minions Killed
209
9
Camps Cleared
3
1,051,571
Distance Traveled
860,416
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,339
1,304
28
3
3
239,090
0
W
Medusa
11,691
1,063
62
6
2
208,106
0
L
Neith
11,165
1,015
83
8
0
201,885
0
W
Hachiman
13,051
1,186
55
5
1
188,798
0
W
Ah Puch
12,766
1,161
32
3
2
208,433
0
L
Ra
9,659
878
19
2
1
108,737
2
L
Baron Samedi
10,364
942
12
1
0
184,118
0
L
Olorun
10,731
976
55
5
0
182,534
0
W
Scylla
11,725
1,066
30
3
1
207,144
0
L
Merlin
12,261
1,115
40
4
2
183,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role