Player Matchup

Sylvanus
Sylvanus
Deegan14
Sylvanus
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
J9SHTHD
Anubis
Level 29
God Stats
1W - 2L
1,310 SR
Queue Stats
40W - 17L
1,621 Elo+
Solo
Anhur
Anhur
KalemWard
Anhur
Level 25
God Stats
3W - 4L
1,500 SR
Queue Stats
135W - 118L
1,633 Elo+
Party 1
Hercules
Hercules
harthos
Hercules
Level 29
God Stats
16W - 8L
1,800 SR
Queue Stats
62W - 50L
1,535 Elo+
Solo
Izanami
Izanami
zJason
Izanami
Level 21
God Stats
2W - 2L
1,500 SR
Queue Stats
119W - 107L
1,688 Elo+
Party 1
Team Averages
Level 24
1,522 SR
1,595 Elo+

VS

Team Averages
Level 11
1,582 SR
1,639 Elo+
Guan Yu
Guan Yu
AestheticTequila
Guan Yu
Level 17
God Stats
3W - 5L
1,358 SR
Queue Stats
122W - 83L
1,697 Elo+
Party 2
Nemesis
Nemesis
HeroinHeroout
Nemesis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,352 Elo+
Solo
Ymir
Ymir
ShutUpSai
Ymir
Level 7
God Stats
1W - 1L
1,701 SR
Queue Stats
13W - 10L
1,816 Elo+
Party 2
Ra
Ra
WayToValhall
Ra
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 3L
1,655 Elo+
Solo
Apollo
Apollo
aquablaze4
Apollo
Level 25
God Stats
9W - 4L
1,849 SR
Queue Stats
121W - 76L
1,675 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Deegan14
Sylvanus
7
4 / 0 / 4
4,647
775
1,607
1,622
800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Anubis
J9SHTHD
Anubis
8
1 / 1 / 0
4,483
747
1,396
2,712
1,357
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
KalemWard
Anhur
7
1 / 0 / 0
4,044
674
2,014
3,391
749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
harthos
Hercules
7
0 / 1 / 0
3,764
627
697
3,741
1,476
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Izanami
zJason
Izanami
7
3 / 0 / 5
4,482
747
5,498
3,179
834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 0
4,136
689
2,331
4,975
1,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
4
0 / 4 / 0
2,959
493
665
3,696
609
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
4
0 / 3 / 0
3,232
539
1,023
4,849
1,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

1
0 / 0 / 0
1,194
199
0
0
0
Apollo
aquablaze4
Apollo
8
0 / 0 / 2
4,478
746
2,342
2,309
565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
9
Kills
2
2
Deaths
9
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Sylvanus
Deegan14
Sylvanus
4
0
4
6
L
Nemesis
0
4
0
0
W
Anubis
J9SHTHD
Anubis
1
1
0
1
W
Anhur
KalemWard
Anhur
1
0
0
1
L
Ymir
0
3
0
0
L
0
0
0
0
L
Apollo
aquablaze4
Apollo
0
0
2
1
W
Hercules
harthos
Hercules
0
1
0
0
W
Izanami
zJason
Izanami
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,212
Damage
6,361
14,645
Taken
15,829
5,216
Mitigated
4,036
7,924
Healing
4,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,331
599
314
914
4,975
1,310
0
1,605
3,370
0
14,556
W
Sylvanus
Deegan14
Sylvanus
1,607
727
499
877
1,622
800
508
751
871
6,472
1,103
L
Nemesis
665
102
0
702
3,696
609
0
416
3,280
0
4,215
W
Anubis
J9SHTHD
Anubis
1,396
285
0
1,358
2,712
1,357
208
0
2,712
23,298
0
W
Anhur
KalemWard
Anhur
2,014
434
0
1,590
3,391
749
0
0
3,391
0
18,223
L
Ymir
1,023
318
0
1,170
4,849
1,552
0
824
4,025
4,339
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Apollo
aquablaze4
Apollo
2,342
1,205
0
1,504
2,309
565
26
0
2,309
0
21,660
W
Hercules
harthos
Hercules
697
356
0
1,610
3,741
1,476
0
0
3,741
0
12,954
W
Izanami
zJason
Izanami
5,498
4,190
0
1,990
3,179
834
716
272
2,907
0
26,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,420
Gold Earned
15,999
186
Minions Killed
80
0
Camps Cleared
0
514,481
Distance Traveled
473,024
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
4,136
689
33
6
0
130,272
2
W
Sylvanus
4,647
775
26
4
0
87,158
0
L
Nemesis
2,959
493
5
1
0
115,173
0
W
Anubis
4,483
747
51
9
0
96,575
0
W
Anhur
4,044
674
44
7
0
117,935
2
L
Ymir
3,232
539
3
1
0
112,487
0
L
Ra
1,194
199
0
0
0
0
0
L
Apollo
4,478
746
39
7
0
115,092
1
W
Hercules
3,764
627
30
5
0
126,881
1
W
Izanami
4,482
747
35
6
0
85,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role