Player Matchup

Janus
Janus
EniigmaCM
Janus
Level 109
God Stats
4W - 6L
1,550 SR
Queue Stats
120W - 101L
1,488 Elo+
Solo
Bakasura
Bakasura
Rockangel971
Bakasura
Level 119
God Stats
21W - 25L
1,603 SR
Queue Stats
194W - 195L
1,510 Elo+
Party 2
Chaac
Chaac
TOXICTERM1TE
Chaac
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 106L
1,502 Elo+
Solo
Neith
Neith
liPwRx
Neith
Level 106
God Stats
12W - 12L
1,606 SR
Queue Stats
286W - 290L
1,511 Elo+
Solo
Chiron
Chiron
suni255
Chiron
Level 116
God Stats
0W - 4L
1,445 SR
Queue Stats
94W - 89L
1,438 Elo+
Party 2
Team Averages
Level 107
1,541 SR
1,490 Elo+

VS

Team Averages
Level 101
1,584 SR
1,491 Elo+
Neith
Neith
BlackRoses_XD
Neith
Level 85
God Stats
4W - 0L
1,804 SR
Queue Stats
40W - 32L
1,532 Elo+
Party 3
Zhong Kui
Zhong Kui
JiBerserk
Zhong Kui
Level 62
God Stats
13W - 6L
1,773 SR
Queue Stats
56W - 61L
1,440 Elo+
Party 1
Sun Wukong
Sun Wukong
Jordan___734
Sun Wukong
Level 144
God Stats
1W - 2L
1,171 SR
Queue Stats
195W - 190L
1,512 Elo+
Party 3
Sylvanus
Sylvanus
RighteousSaiyan
Sylvanus
Level 147
God Stats
3W - 3L
1,464 SR
Queue Stats
384W - 358L
1,508 Elo+
Party 3
Arachne
Arachne
temp-476535
Arachne
Level 66
God Stats
3W - 0L
1,709 SR
Queue Stats
54W - 46L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
EniigmaCM
Janus
16
3 / 3 / 7
10,028
478
14,324
8,242
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Rockangel971
Bakasura
19
8 / 2 / 7
11,897
567
14,381
17,957
8,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

19
0 / 2 / 0
11,334
540
12,000
19,774
18,367
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
liPwRx
Neith
18
1 / 5 / 3
11,082
528
9,128
13,415
4,858
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
suni255
Chiron
13
3 / 1 / 5
8,382
399
3,907
10,031
2,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 3
9,064
432
7,432
12,454
4,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
JiBerserk
Zhong Kui
18
3 / 2 / 3
11,133
530
9,598
12,964
9,904
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Jordan___734
Sun Wukong
19
1 / 0 / 1
11,859
565
11,592
15,751
15,433
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Sylvanus
14
1 / 4 / 4
8,392
400
8,116
17,105
13,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
temp-476535
Arachne
19
8 / 4 / 2
11,369
541
12,569
16,740
8,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
26
15
Kills
13
13
Deaths
15
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
5
3
0.3
L
Janus
EniigmaCM
Janus
3
3
7
2.17
W
Zhong Kui
JiBerserk
Zhong Kui
3
2
3
2.25
W
Sun Wukong
Jordan___734
Sun Wukong
1
0
1
1.5
W
Sylvanus
1
4
4
0.75
L
Bakasura
Rockangel971
Bakasura
8
2
7
5.75
L
0
2
0
0
L
Neith
liPwRx
Neith
1
5
3
0.5
L
Chiron
suni255
Chiron
3
1
5
5.5
W
Arachne
temp-476535
Arachne
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,740
Damage
49,307
69,419
Taken
75,014
36,333
Mitigated
51,330
21,673
Healing
22,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,432
2,254
0
3,640
12,454
4,647
1,118
2,540
9,262
0
71,364
L
Janus
EniigmaCM
Janus
14,324
461
0
1,618
8,242
2,280
526
2,494
5,748
56,028
0
W
Zhong Kui
JiBerserk
Zhong Kui
9,598
1,148
0
6,211
12,964
9,904
680
1,926
10,398
77,947
0
W
Sun Wukong
Jordan___734
Sun Wukong
11,592
4,799
0
3,096
15,751
15,433
822
1,156
14,409
0
92,378
W
Sylvanus
8,116
1,896
1,504
3,424
17,105
13,227
192
4,643
10,779
33,743
9,338
L
Bakasura
Rockangel971
Bakasura
14,381
9,431
0
4,723
17,957
8,110
0
3,772
14,185
0
90,611
L
12,000
3,761
0
7,385
19,774
18,367
1,166
1,091
18,683
0
92,972
L
Neith
liPwRx
Neith
9,128
2,191
0
2,360
13,415
4,858
1,150
7,209
6,206
0
85,146
L
Chiron
suni255
Chiron
3,907
2,046
448
5,139
10,031
2,718
430
2,683
7,348
0
30,011
W
Arachne
temp-476535
Arachne
12,569
8,984
0
4,546
16,740
8,119
0
3,031
12,662
0
87,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,723
Gold Earned
51,817
705
Minions Killed
681
0
Camps Cleared
0
1,889,229
Distance Traveled
1,859,224
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,064
432
133
6
0
320,144
4
L
Janus
10,028
478
112
5
0
408,374
1
W
Zhong Kui
11,133
530
186
9
0
376,799
3
W
Sun Wukong
11,859
565
176
8
0
405,689
0
W
Sylvanus
8,392
400
59
3
0
327,964
6
L
Bakasura
11,897
567
174
8
0
460,917
1
L
Chaac
11,334
540
193
9
0
373,095
4
L
Neith
11,082
528
165
8
0
354,433
5
L
Chiron
8,382
399
61
3
0
292,410
3
W
Arachne
11,369
541
127
6
0
428,628
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role