Player Matchup

Danzaburou
Danzaburou
CHaCHaLO505
Danzaburou
Level 105
God Stats
6W - 10L
1,519 SR
Queue Stats
52W - 94L
1,267 Elo+
Party 2
Chaac
Chaac
azurexdragon
Chaac
Level 108
God Stats
4W - 3L
1,713 SR
Queue Stats
55W - 94L
1,279 Elo+
Party 2
Cthulhu
Cthulhu
deroga_drix
Cthulhu
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 95L
1,271 Elo+
Party 2
Tiamat
Tiamat
xX50CONNOR05Xx
Tiamat
Level 27
God Stats
0W - 3L
1,361 SR
Queue Stats
2W - 9L
1,102 Elo+
Party 2
Team Averages
Level 84
1,523 SR
1,230 Elo+

VS

Team Averages
Level 73
1,572 SR
1,246 Elo+
Bacchus
Bacchus
BigNdontCry
Bacchus
Level 33
God Stats
2W - 4L
1,530 SR
Queue Stats
3W - 6L
1,147 Elo+
Party 1
Kukulkan
Kukulkan
Bobo123321 love
Kukulkan
Level 85
God Stats
1W - 1L
1,578 SR
Queue Stats
4W - 7L
1,181 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
HeavyMetalsCD
Ah Muzen Cab
Level 87
God Stats
1W - 0L
1,676 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Woadie317
Baron Samedi
Level 86
God Stats
1W - 2L
1,505 SR
Queue Stats
4W - 8L
1,157 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CHaCHaLO505
Danzaburou
20
7 / 7 / 1
14,984
832
15,333
23,006
10,503
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
4 / 7 / 6
12,664
704
13,272
21,900
22,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
deroga_drix
Cthulhu
17
0 / 5 / 2
11,225
624
7,431
18,872
22,482
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
0 / 8 / 2
10,468
582
4,590
14,190
7,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigNdontCry
Bacchus
18
1 / 0 / 10
13,675
760
3,879
10,470
12,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
20
5 / 1 / 7
13,898
772
18,963
11,898
5,032
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
HeavyMetalsCD
Ah Muzen Cab
20
15 / 5 / 7
15,537
863
31,984
20,196
8,119
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Woadie317
Baron Samedi
20
6 / 5 / 7
14,904
828
10,521
13,409
6,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
58
11
Kills
27
27
Deaths
11
11
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BigNdontCry
Bacchus
1
0
10
6
W
Kukulkan
5
1
7
8.5
L
Danzaburou
CHaCHaLO505
Danzaburou
7
7
1
1.07
W
Ah Muzen Cab
HeavyMetalsCD
Ah Muzen Cab
15
5
7
3.7
W
Baron Samedi
Woadie317
Baron Samedi
6
5
7
1.9
L
4
7
6
1
L
Cthulhu
deroga_drix
Cthulhu
0
5
2
0.2
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,626
Damage
65,347
77,968
Taken
55,973
62,806
Mitigated
32,528
11,451
Healing
17,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BigNdontCry
Bacchus
3,879
257
776
1,802
10,470
12,631
569
3,450
5,910
11,208
0
W
Kukulkan
18,963
1,127
0
3,052
11,898
5,032
2,123
4,672
7,025
87,152
0
L
Danzaburou
CHaCHaLO505
Danzaburou
15,333
2,811
0
4,428
23,006
10,503
0
10,545
12,461
0
88,091
W
Ah Muzen Cab
HeavyMetalsCD
Ah Muzen Cab
31,984
23,042
0
7,309
20,196
8,119
3,949
2,535
17,288
0
80,228
W
Baron Samedi
Woadie317
Baron Samedi
10,521
609
1,156
3,366
13,409
6,746
1,722
1,325
11,733
43,171
0
L
13,272
1,848
0
4,783
21,900
22,049
0
8,053
13,847
0
40,219
L
Cthulhu
deroga_drix
Cthulhu
7,431
226
188
354
18,872
22,482
218
9,114
9,758
41,375
0
L
4,590
470
0
1,698
14,190
7,772
453
6,613
7,577
29,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,341
Gold Earned
58,014
327
Minions Killed
331
15
Camps Cleared
12
1,078,578
Distance Traveled
1,343,508
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,675
760
16
1
1
383,797
0
W
Kukulkan
13,898
772
148
8
3
345,231
4
L
Danzaburou
14,984
832
116
6
13
287,457
1
W
Ah Muzen Cab
15,537
863
83
5
6
323,991
1
W
Baron Samedi
14,904
828
84
5
2
290,489
0
L
Chaac
12,664
704
78
4
1
256,879
0
L
Cthulhu
11,225
624
78
4
0
310,750
0
L
Tiamat
10,468
582
55
3
1
223,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role