Player Matchup

Sobek
Sobek
ItsRenzo--
Sobek
Level 137
God Stats
4W - 0L
1,512 SR
Queue Stats
13W - 3L
1,912 Elo+
Party 2
Sol
Sol
RudxzV2
Sol
Level 36
God Stats
1W - 0L
1,731 SR
Queue Stats
7W - 1L
1,968 Elo+
Party 2
Chaac
Chaac
iPritzz
Chaac
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,835 Elo+
Party 2
Team Averages
Level 96
1,581 SR
1,905 Elo+

VS

Team Averages
Level 122
1,539 SR
1,605 Elo+
Gilgamesh
Gilgamesh
SkinnyOmelette
Gilgamesh
Level 108
God Stats
49W - 31L
1,696 SR
Queue Stats
237W - 198L
1,640 Elo+
Party 1
Janus
Janus
SlausonDawson
Janus
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
481W - 421L
1,633 Elo+
Party 1
Neith
Neith
eLizZzard_
Neith
Level 117
God Stats
18W - 21L
1,422 SR
Queue Stats
233W - 217L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
14
7 / 1 / 9
11,727
690
7,189
21,069
27,223
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
15
5 / 2 / 10
11,590
682
21,402
14,805
4,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
iPritzz
Chaac
15
5 / 2 / 7
11,562
680
17,275
20,988
15,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SkinnyOmelette
Gilgamesh
13
2 / 8 / 0
10,270
604
10,806
22,711
13,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
3 / 6 / 2
11,059
651
13,620
14,518
5,223
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
14
0 / 3 / 3
10,152
597
13,089
16,306
6,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
17
Kills
5
5
Deaths
17
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
7
1
9
11.5
W
Sol
5
2
10
5
L
Gilgamesh
SkinnyOmelette
Gilgamesh
2
8
0
0.25
L
3
6
2
0.67
L
Neith
0
3
3
0.5
W
Chaac
iPritzz
Chaac
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,866
Damage
37,515
56,862
Taken
53,535
47,452
Mitigated
25,422
19,211
Healing
8,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
7,189
188
0
3,087
21,069
27,223
175
4,470
16,599
21,473
0
W
Sol
21,402
7,201
0
6,615
14,805
4,796
2,188
4,217
10,588
69,456
0
L
Gilgamesh
SkinnyOmelette
Gilgamesh
10,806
3,141
804
3,459
22,711
13,840
27
11,515
10,306
0
28,591
L
13,620
1,812
0
459
14,518
5,223
0
7,719
6,248
59,200
0
L
Neith
13,089
6,065
0
4,041
16,306
6,359
610
8,213
7,510
0
53,233
W
Chaac
iPritzz
Chaac
17,275
4,000
0
9,509
20,988
15,433
939
4,980
16,008
0
68,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,879
Gold Earned
31,481
187
Minions Killed
177
0
Camps Cleared
0
962,098
Distance Traveled
925,410
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,727
690
17
1
0
341,970
3
W
Sol
11,590
682
91
5
0
286,851
1
L
Gilgamesh
10,270
604
24
1
0
324,688
4
L
Janus
11,059
651
76
4
0
292,215
0
L
Neith
10,152
597
77
5
0
308,507
4
W
Chaac
11,562
680
79
5
0
333,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role